Interesting point of view from a long time ED Streamer on Fleet Carriers

I certainly know more about how to build a ship and how to fly it. Otherwise I wouldn't have won.
I most likely know more players of this game from inside the game since I'm not in a 1 man squad and I'm not paranoid about the friend list.
I'm also triple Elite while you're not.

BTW I plan to go mining tonight and I kinda wish I'd get jumped so I can see if my mining ship is good enough running away.
PvP should not be the goal but the tool in achieving real goals. solo/pg interference in BGS and PP is what deprives us from these goals.

What was my ship built for? Do you suspect that I went out of my way to make a murder-boat because of one fight or re-buy? I only have six or seven Engineers unlocked in total. I don;t need all of that nonsense to dominate NPCs, why bother with the grind I don;t want, when I can pursue the one I do want? You have proven nothing except that you won a fight. And, you did beat me soundly.

Solo/PG/open all payed the same price. Anything that can happen to you BGS/PP-wise you can counteract with BGS/PP activity. Any mode is as good as another.
 
Doesn't Open being the most popular mode torpedo that train of thought?

The thing is, the vast majority of players in Open (including myself) are only there for the mild social experience, but mostly mind their own business and play their own way. Even in open, the Lord of Truth gang even at their peak were just miniscule minority, and FD have long realized that. That being said, I wouldn't object to more structured multiplayer content for the ones who want it (because honestly "squadron leaderboards" is mobile phone gameplay at best), as long as that content is added through it's own merits, not by just arbitrarily taking stuff away from other people.
 
What's happened here then? Has poor old 90s got a bit of a hit from the reality stick?

It's a tragic tale really.

Someone makes some wrong assumptions, their research before buying the game is consequently heavily flawed, and they buy the game thinking in it's a different type of game to what it is.

It happens.

What makes our protagonist stand out in this case, dear readers, is that they refused to be overcome by adversity and vowed to campaign non-stop until the game was changed from the type of game it was, and that other people had bought, into the one the one they had convinced themselves it was.
He knows what the game is at all times. He knows this because he knows what it isn't. By comparing what it is, and what is isn't, it obtains a difference, or deviation. The streamer uses deviations to generate corrective opinions to drive Elite Dangerous from a game that it is, to a game that it isn't, and becoming a game that it wasn't, it now is. Consequently, the game that it is, is now the game that it wasn't, and it follows that the game that it was, is now the game that it isn't. In the event of the game that it is is not the game that it wasn't, the game has required a variation. The variation being the difference between what the game is, and what it wasn't. If variation is considered to be a significant factor, it too, may be corrected by the streamer. However, the game must also know what it was. The open-only scenario works as follows: Because a variation has modified some of the modes the game has obtained, it is not sure just what it is, however it is sure what it isn't, within reason, and it knows what it was. It now subracts what it should be, from what it wasn't, or vice versa. By differentiating this from the algebraic sum of what it shouldn't be, and what it was. It is able to obtain a deviation, and a variation, which is called "pvp"
 
I don't know, I was not playing for almost three years (since October 2016 to May 2019), but wasn't the whole "multi-crew" stuff implemented just for Open players ?
 
C'mon everyone - pucky won a fair duel - so he gets to decide on all the threads. Was that that deal?

My Pucky can you tell them to get back to working on the FC threads please? we only need another 9 and we can rest. Thanks!
 
I certainly know more about how to build a ship and how to fly it. Otherwise I wouldn't have won.
I most likely know more players of this game from inside the game since I'm not in a 1 man squad and I'm not paranoid about the friend list.
I'm also triple Elite while you're not.

BTW I plan to go mining tonight and I kinda wish I'd get jumped so I can see if my mining ship is good enough running away.
PvP should not be the goal but the tool in achieving real goals. solo/pg interference in BGS and PP is what deprives us from these goals.

Where would it end ?.

If everyone gets plonked into open (never happen but theoretically speaking) you'd then need to lobby FDEV to remove logging off, high-wake, block function, low-wake, speedbuilds, stripped down builds, shields tanks all of which can be used to avoid PVP. Then eventually you'd find anyone who isn't interested in PVP is somewhere else and have to lobby for the galaxy to be reduced in size.

There isn't much about the game that wouldn't need to be removed/rewritten to satisfy you as PVP is and always will be an entirely optional thing.
 
Hmm, I am living at the part of the Galaxy where is no Power Play (thanks God) and I am trying to be friendly with all "normal" local factions. And I can do all this in Open/Solo/PG so no problem here. I really do not know why the BGS should be limited to Open only. BTW, it is not technically possible, but you probably know this. :)
The developers have stated they love how the BGS is impacted by everyone regardless of mode or platform. It's the environment we all play in and influence by our actions. It 'ties' the galaxy together.

With regard to Open Only Powerplay a much stronger case can be made. Especially since that carrot was dangled without any follow up. Just silence. Which is really sub par. Personally I don't think it will accomplish what people think it will accomplish, since it's driving force is mainly PvE. PvP would always be reactionary.

If I were one of those who desire PvP content, I wouldn't settle for anything less than PvP driven features. I would argue for gameplay where my actions would have a direct impact. If I defeat a high ranking CMDR from an oposing faction, or chase that CMDR from it's factions Capital System I would want that action to have meaning, independant whether that CMDR was protecting merit haulers. There would be room for PvE, but in support of the PvP. But that's subjective.
 
That is one of the most epic logic fails this forum has ever seen. You proved you are better at optional PvP (your chosen focus) than he is, which has absolutely no bearing on your knowledge of the overall game vs his knowledge of the overall game. It says nothing of either of your knowledge about the intricate workings of the BGS or PP, both of which are far more relevant and completely disassociated in pretty much every way from PvP. Congratulations, you can react and move your fingers faster than someone else.

Here's a relevant analogy for you. My twelve year old son can whoop me in solo vs solo combat in Fortnite, but my win ratio puts his to shame - I play differently, I use different taftics, but damn are his reflexes fast - not just his twitch, but his ability to spot things and see multiple targets. So who knows more about the game, him or me? The same can be said for most of the games we play together, he's great at combat, but that says nothing about other aspects of the game.

As for ED, all you need to excel in PvP is credits, engineers, and committing time to honing combat skills. There is absolutely no need to ever engage with the BGS or PP (except to briefly weapon shop), nor is there a need to ever learn anything about trade, mining or exploration (credits can easily be earned from mission running). All you've proven is you are better at PvP, which in no way reflects your knowledge or skill in any other aspect of the game.

As for the statements about what you know - as laughable as your logic train.
How can you possibly know what I do in Elite?
 
Right back at ya. Elite is vast, so are those that play it. Find those that play like you, and band together. Leave the rest to what they do. Easy-peasy.
If my playstyle interfered with yours, you would be vocal about it too.
Just look at all the whining about involuntary PvP in open, while logging into open is pretty much consent to do PvP one might argue.
 
If my playstyle interfered with yours, you would be vocal about it too.
Just look at all the whining about involuntary PvP in open, while logging into open is pretty much consent to do PvP one might argue.

My play style, or any play style for that matter, does not, and can not interfere with yours. Access to the BGS/PP is available in any of the modes. How you would counter negative efforts from a PriGp is the same as how you would in open. By playing the BGS or PP. The perceived 'interference' you refer to is a figment of your imagination along with a fundamental disconnect from what the game makers intentions are.
 
Ladies and gentlemen, I present to you the post-truth era, where you just pretend whatever you desire is an established fact.

See, that's almost exactly the point I tried to make.
FDev can pretend what they want, it won't make their game something different.

Take a deep breath, a step back and look at the things FDev implemented as multiplayer aspects of the game. Then compare them to the rest of the game.
The way most aspects of the game are implemented and designed is typical "single player PvE" - gear progression, ship balance, earning potential, the BGS, missions.
All aspects that include multi-player are very basic (squadrons, wings) or require rewards (wing missions) to motivate players to use them or are purely optional (PvP - that is often the least effective method of achieving something in-game).

I explicitly wrote that it doesn't matter what is said, what matters are the results of the actions. It doesn't matter what FDev says about the game, it doesn't matter what you want the game to be or what I think the game should be, what matters is how the game is.

And to go full circle to the OP: Fleet carriers being something a lone player can get, no need for a team, group or squadron - no need for multiplayer. That is the truth (to use the word you used) - the reality of the game. This is what matters for the classification of the game.
 
Would it really take all that much for FDev to give the Open-only crowd their own server, BGS, bubble or just give them the game they've been asking for incessantly for years?

That's not rhetorical. Genuinely asking as I have no idea how much a server costs to run. It just seems like there's demand for it, and possibly earning potential.

I'm aware that it would probably involve separate dev teams and essentially be a whole different game, but surely it would create more revenue than rollercoaster and theme parks? So why don't they do it?
 
My play style, or any play style for that matter, does not, and can not interfere with yours. Access to the BGS/PP is available in any of the modes. How you would counter negative efforts from a PriGp is the same as how you would in open. By playing the BGS or PP. The perceived 'interference' you refer to is a figment of your imagination along with a fundamental disconnect from what the game makers intentions are.
Are you working for FD? because if not, you claiming to know what their intentions are, is plain ridiculous.
 
For all we know they could be coding blockchain under Elite that would make lag-free multiplayer with unlimited players in any instance, base building with FPS PvP base capture and raiding mechanics,armoured SRVs to support such attacks, pubs where our avatars can hang out on stations and make deals for our new player owned companies. All in open.
I know the chances are slim, but who said I can't have dreams.
 
All this talk of solo players affecting BGS and players of open getting butt hurt over it just makes me laugh. There are players on other consoles, players can put you on a block list and still do BGS in open, there are times zone differences, there are so many ways to alter the BGS right under your nose. People in open are just butt hurt because they just want to pew pew someone and cant. Anything else is just hot air and posturing.

What is even funnier is they say that logging into open is considered consent to PvP, but are always trying to force everyone into open by either asking for solo/PG to be shut down or certain activities be open only. Sorry don't see the "consent" there. Its not worth the argument over months/years this has been going on. Just play with your friends and enjoy the game without having to try to coerce others to play with you.
 
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