Thanks guys for all you answers.
I will try to take all of your comments to improve the interface.
(I really hope that this will help the UI Designer in charge in the Frontier dev team)
@Angelis: are you sure you're not an undercover Frontier GUI developer? Because your UI prototype looks really professional, neat and crisp... I'm not a GUI designer, but from my experience I can tell that the interface has been studied and worked paying attention to the various details. Great job, maybe Frontier may hire you or take example from your UI..
Thanks you so much [up]
P.S.: Photoshop, I guess?
Yep.
Wow Angelis, your design is awesome! I would love something like that.
Thanks.
The design created looks nice and modern but this is a theme park game... It needs to have colour and maybe even a bit of novelty! IMO anyway.
I agree! Maybe using other colors besides a black/white/grey scheme, or different/more colorful icons!
How about instead of grey, maybe blue, and the icons could be light blue,
making it look more fun.
A little bit more "fun" okay. Noted for the next modification ! [up]
I think it looks serious, but super cool and clean.
Would love something like this. Good job Angelis!
Thanks.
Maybe the main menu could be a little more exciting (different videos in the background, like RCT1 and 2), or not too dark. The ingame hud though looks lovely. And you added a searh function too!
Sure. They need to make something animated (a video in the background could be great)
May I recommend using abload instead of imgur? Imgur compresses your lovely work and it makes it look worse. Abload doesnt compress your images, just upload them there in png and they will look as pristine as the one saved in your pc.
The page is in german, but is easy to navigate through it. It also doesnt erase your images after a while.
http://abload.de/
You're probably right, but I like Imgur (and it's hard to change habits)
This looks like a SimCity interface. The intro screen looks like it came right out of Steam.
But - It's a start, thanks for sharing this.
Well, thanks cause if the last SimCity is not that good, the UI of the game is pretty good.
I had not taken SimCity as a reference for this UI, but I should.
One of the biggest problems with RCT3's interface is trying to decipher the icons. Yes, some titles help, but why not give us an interface where users can dock various menus (much like Photoshop does).
This has a dark look rather than a fun and enjoyable style that goes with amusement parks. Icons should be colorful. (someone already mentioned this)
You are right about the icon.
But i cannot spend the time i would spend on a contract, so i just take some icon from my iconbase. I think the best, in the real PlanetCoaster UI, is to make a "modern/flat/white" UI and add some "3D effect/cartoon" icons (just to add colors everywere).
Anyway, that's how I would do this
An overall top view of the park map would be nice, but with a transparency style as it will likely consume valuable space.
Hummmm. Yes, but maybe hidden by default (a minimap that you can reveal by pressing "M" and which disappears when you press the key again)
@Angelis: well done, you have inspired me to have a go. Hope to post something soon, if i don't mess it up.
Cool if i inspired you ! I can not wait to see your work.
I hope this can help.
PS. did you draw/design all the icons yourself? if so they are the star of your ui, very clean and profession.
Not all. They are from my database (some are modified).
Like i said before, icons are something that they need to spend days (or weeks) on, but I did not spend too much time on the icons here. (after all, I'm on vacation [big grin]).
The most important are the icons (they must be pretty, colorful and easily recognizable) and the interface should be ergonomic (this is the part i wanted to work on)