Interiors Vs FDEV's Escape Argument

And yet brabes said himself "the entire game was built from the ground up with ship interiors in mind" so one of those two statements is a bold faced lie. I'm more inclined to belive the more recent statement is false because when the original was stated they were still being made, weren't they?
 
sorry if this has already been sugested but....

Arthur said one of the reasons you wouldn't want Interiors is becuase if you were in a hurry retreating from a base you would not want to have to make your way to the bridge through a large ship becuase of the urgent need to 'get out of there'

I though that was a weak argument becuase you should pick your battles, if you think a mission leads to danger and you pick a Cutter then you made that choice.

That aside though

When you land on any planet you can dismiss and recall your ship, that auto pilot feature already exists so why (if you did picked a large ship) could you not have had an option in planning your mission to 'Launch Upon Boarding' .... as soon as you board, the ship auto launches to orbit while you make your way to the bridge
Oh its a horribly weak escape argument.

Small ships: literally not even an issue
Medium ships: probably would take you the same time to run from the door and get into your seat as it does not load into the seat.
Large ships: Let us walk up to the pilots seat, or right by the entrance give us an "elevator" to the bridge

Boom, done, thank you.
 
I've seen multiple video clips of various fdev devs talking about all the different ways considerations have been made to preemptively accommodate for ship interiors. All of those clips are conveniently clipped together in a very informative elite week video, a week or 2 ago
 
Christ, 6 pages of crud and no one bothers to actually mention the real reason for no interiors - and FDev have even admitted to it. COBRA isn't capable of doing it. They apparently can't get the engine to deal with models inside models - or at least not beyond ship in station... Person in a ship in a station with full freedom of movement is apparently a challenge.

I also find myself wondering if @Alien or @AkenBosch has flown the Delta Glider V4..

Show us the link where they did that.
 
Show us the link where they did that.
I provided a bunch of links where DB specifically says the opposite of that. I don't belive a <redacted> thing that comes out of Arthur's mouth anymore. Clearly he just says things and has no <redacted> clue what he's on about. All I can say is either he's calling DB a liar or he's lying.
 
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Christ, 6 pages of crud and no one bothers to actually mention the real reason for no interiors - and FDev have even admitted to it. COBRA isn't capable of doing it. They apparently can't get the engine to deal with models inside models - or at least not beyond ship in station... Person in a ship in a station with full freedom of movement is apparently a challenge.

I also find myself wondering if @Alien or @AkenBosch has flown the Delta Glider V4..


If that's truly the case then it's still more the people coding the engine than the engine's fault itself.

The whole benefit of in-house systems is if there's a potential roadblock then the developers have the ability to remedy that rather than wait for a third party (i.e. Epic Games, Crytek, Unity) to fix that particular bug or issue.

It's probably more the case at least for this project that they don't have the development talent to make wide sweeping changes to the engine anymore, and this particular game is in semi maintenance limbo despite the recent DLC, in that we'll only see bug fixes and small changes rather major ones that require some rewrite or major update of the engine.
 
It's more simple than that. He claimed that having to go through the entire ship each time you were entering or leaving would get old, fair enough. At the same time, we get to sprint from the ship to concourse each time anyway.
Try travelling more than 500ly.... plot jump, ping, scoop, jump, ping, jump, ping, scoop tell me that doesn't get old after 10 jumps!

I think the simple truth is there are a ton of ships and its an awful lot of work to do properly which Frontier don't want to do. What they could do is see which ships are most used and do interiors ship by ship which dare I say you buy as you go. You get ship interiors on your favourite ship, Frontier gets some cash and it can run in parallel to any core game development a cottage industry.... Hell Frontier could even outsource it if they wanted or let modders do it and split some ££ from their store. Then its just an issue of quality, price and keeping them up to date/compatible.
 
Christ, 6 pages of crud and no one bothers to actually mention the real reason for no interiors - and FDev have even admitted to it. COBRA isn't capable of doing it. They apparently can't get the engine to deal with models inside models - or at least not beyond ship in station... Person in a ship in a station with full freedom of movement is apparently a challenge.

I also find myself wondering if @Alien or @AkenBosch has flown the Delta Glider V4..

As I don't know what the Delta Glider V4 is, it's almost certain I haven't flown it.

And IF the Cobra Engine can't do ship interiors (unless you work for Frontier and have played with the Cobra Engine, it's something you don't know) then as they (Frontier) made it (the Cobra Engine) I am sure they can improve it and update it. Saying it can't do ship interiors is a weak argument considering it can do settlement interiors and rollercoasters and a lot more (ie dinosaurs and zoo animals) and probably anything else they want it to do.

And what I've said here .... is strictly in my opinion
 
Are you saying that Cobra is unable to do layers within layers? Surely it is a case of having a set interaction point that opens up the next (playable layer) Say for instance enter up to a certain point on the ramp or opening the airlock door triggers the code to move to the next layer (or playable interior). Surely that's what is already being done in Odyssey with the interacting interiors (space dock, bases, etc... lifts to hanger...! ). If Cobra is soooo old as to not be able to do that, then a completely new engine is required to bring it up to date.
I just wonder...?
Maybe a small airlock loading cutscene that only takes a few secs to decon for possible space/ET viruses/microbiology
 
'Launch Upon Boarding' .... as soon as you board, the ship auto launches to orbit while you make your way to the bridge

This wouldn't just be functional, it would provide for epic moments. I can imagine sprinting down corridors to my cockpit with the sounds of AA pelting my ship, red emergency lights flashing, hoping I can make it. 🤤 👌

Christ, 6 pages of crud and no one bothers to actually mention the real reason for no interiors - and FDev have even admitted to it. COBRA isn't capable of doing it. They apparently can't get the engine to deal with models inside models - or at least not beyond ship in station...

They admitted such? When/where?

This would really undermine Braben's statement that ships were built with interiors in mind even further.
 
sorry if this has already been sugested but....

Arthur said one of the reasons you wouldn't want Interiors is becuase if you were in a hurry retreating from a base you would not want to have to make your way to the bridge through a large ship becuase of the urgent need to 'get out of there'

I though that was a weak argument becuase you should pick your battles, if you think a mission leads to danger and you pick a Cutter then you made that choice.

That aside though

When you land on any planet you can dismiss and recall your ship, that auto pilot feature already exists so why (if you did picked a large ship) could you not have had an option in planning your mission to 'Launch Upon Boarding' .... as soon as you board, the ship auto launches to orbit while you make your way to the bridge
Wait - you didn't actually believe the reason that was given, to not have interiors, did you?
 
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