...as does the game.This place almost feels like some kind of social experiment at times.
...as does the game.This place almost feels like some kind of social experiment at times.
You see, you've thought about it. This is where the problem starts.When you land on any planet you can dismiss and recall your ship, that auto pilot feature already exists so why (if you did picked a large ship) could you not have had an option in planning your mission to 'Launch Upon Boarding' .... as soon as you board, the ship auto launches to orbit while you make your way to the bridge
...as does the game.
Oh I knewInteriors thread....Almost thought I'd missed the bus....
What this commander said!
Sadly tho I must fine you -150cr for not knowing you stole my retort.
When you land on any planet you can dismiss and recall your ship, that auto pilot feature already exists so why (if you did picked a large ship) could you not have had an option in planning your mission to 'Launch Upon Boarding' .... as soon as you board, the ship auto launches to orbit while you make your way to the bridge
The expanse seems to make it work pretty good
The expanse seems to make it work pretty good
Long story short, if you didn't want to create it as bolt-on feature, you needed to almost completely redisgn basic game mechanics.
Just imagine a current game loop were you are interdicted, the aggressor then shoots out your drives, but now the game requires you to repair the drives manually.
We also have APEX taxi so actually our ships could bring us everywhere without being in the cockpit...When you land on any planet you can dismiss and recall your ship, that auto pilot feature already exists so why (if you did picked a large ship) could you not have had an option in planning your mission to 'Launch Upon Boarding' .... as soon as you board, the ship auto launches to orbit while you make your way to the bridge
Now, if only they explained those magnetic cans and burger packages on zero-g outposts...
sorry if this has already been sugested but....
Arthur said one of the reasons you wouldn't want Interiors is becuase if you were in a hurry retreating from a base you would not want to have to make your way to the bridge through a large ship becuase of the urgent need to 'get out of there'
I though that was a weak argument becuase you should pick your battles, if you think a mission leads to danger and you pick a Cutter then you made that choice.
That aside though
When you land on any planet you can dismiss and recall your ship, that auto pilot feature already exists so why (if you did picked a large ship) could you not have had an option in planning your mission to 'Launch Upon Boarding' .... as soon as you board, the ship auto launches to orbit while you make your way to the bridge
Forgive me for not reading the whole thread up to this point, so if it's already been said in this thread, feel free to point me to which post ...It's more simple than that. He claimed that having to go through the entire ship each time you were entering or leaving would get old, fair enough. At the same time, we get to sprint from the ship to concourse each time anyway.
If interiors were added, why not just give people the option to just fade-to-black transition straight to the airlock or vehicle bays, or straight to the concourse if you're docked? The crotch panel would keep its functionality, and the interiors would be there for the people that want that.
Right, and mag boots when they 'move about the cabin' and some kind of artificial gravity while running. It's not entirely consistent but suspension of disbelief is already a requirement in video games soIn the Expanse they are all either strapped to their seats, pumped with anti-g juice and suffering horribly, or stuck to bulkheads with body weighing half a ton, hoping to survive the next change of direction (poor Amos during the assault on Thoth station).
The Expanse make it work pretty good by not making it work at all. You either walk with gravity under a constant linear acceleration (doesn't happen in Elite), or in zero g under uniform linear motion (FA Off on a straight line or in a totally still ship, that technically amounts to the same thing).
It’s how I’d hope Elite would do space-legs (if they ever do, of course) - if you’re in the pilot seat then it’s not a problem, you’re strapped in. If you’re out and floating, the ship isn’t going to be changing direction. If you’re using SuperCruise Assist, you’re in make-believe gravity so you can float or walk around again while out of the seat. Having watched a few Star Citizen videos about all the problems they’ve had trying to get different frames of reference to play together (the inside of the ships vs the ships flying around), this might be a way of sidestepping those sort of code head-scratchers.The Expanse make it work pretty good by not making it work at all. You either walk with gravity under a constant linear acceleration (doesn't happen in Elite), or in zero g under uniform linear motion (FA Off on a straight line or in a totally still ship, that technically amounts to the same thing).
If you’re in a proximity alert situation (interdiction or some such) then for safety’s sake you’re not allowed out of the chair.
Right, and mag boots when they 'move about the cabin' and some kind of artificial gravity while running. It's not entirely consistent but suspension of disbelief is already a requirement in video games so![]()
That is the issue with your simplified presentation of a complex problem. Why aren't you the CEO of google, you just have to get done to get the job.Yeah but see, all you're saying here is that game design requires game design.
I think for multicrew - and I’m assuming you’re not talking about holo-me multicrew - if the pilot’s out of the chair then anyone can move around, if they’re strapped in, everybody else must be too.But you might be walking/floating around your ship while in supercruise already, when you get interdicted, then you'll get slammed with a few tons of force against whatever surface when the ship tumbles and stops back again in normal space.
Then, if you are out and floating, the ship isn't going to change direction if you are the one piloting the ship. But you might be multicrewing.