Interiors, why?

I think boarding should be treated like interdiction. Ie, a fast paced battle of skill and dexterity between target and assailant. I can imagine a scenario where you first need to disable the target ship, maybe involving a new weapon/module used to hold the ship in place for a short period of time while incurring a massive power draw to your own ship, adding a timed element to proceedings. Then there'd be a race against the clock to either a) repair damage and prepare countermeasures, or b) space walk to the target ship, find a randomly generated access port, and then actually breach the defences with some kind of brute force hack. I can even see a literal equivalent to the interdiction mini-game with the two pilots battling to lock/unlock entrance to the target ship, with group boardings having an automatic advantage (due to a greater ability to encircle the ship and locate the access port), while one-on-one manoeuvres being naturally weighted toward the target. If the target wins the game then they get to escape, leaving their assailant waiting for their power to come back on line, and also petty much unencumbered access to destroy their attacker(s). If the attacker wins then they get to take all cargo/materials/data from their target, making boarding an incredibly lucrative but highly risky endeavour. Stealing ships would not be an option because that's just not how the game works.
 
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I definitely agree that the balance is important between PvE and pvp. I personally see that as an opportunity to make fun pvp rather than it being a problem.

Pvp aside, I'm doing trade missions at the moment and I find myself imagining what it'd be like if the npc pirates interdicting me were to get my shields down and then board my ship.

All I can do is just imagine the warning message with red triangle and then jumping out of my seat, running to the weapons rack nearby then setting up an ambush for the pirates. Then waiting for them to breach.

It'd just be so cool.

Then, what if (more likely, I'm set up for combat trading), I get their shields down and board them?

I get to attack their ship, get the bounty and the ship bond for impounding their ship.

The potential for expanded and extended game play is huge. And every ship would have a unique interior, meaning unique strategies for combat in each.

And that's just boarding active ships. What about boarding abandoned ships? There's so much rich game play to be exploited with the concept of having physical ship interiors. The limitations are just hurdles to overcome on the way to delivering those scenarios.
I would love that too. Sounds like to do it properly there could be an entire expansion worth of stuff there however
I don't think this should be a blocker BUT FD would have to figure out a way of meshing into the game for those with and those without the DLC. If I had all the DLC and lets say you didn't ..... And we were both doing trade runs in a T9.. because I have the DLC I could be having to fight off pirates boarding my ship... You would be far more efficient than me which could make you better at BGS work AND PP stuff.

To be honest as a not competitive player at all I actually don't care I get to enjoy fighting off NPC pirates from my ship and get the added bonus of what ever loot I can salvage from them (and perhaps THAT is how they balance it)

But some people who ARE competitive would absolutely complain that it is not fair that they get more stuff "interrupting them" if they have the DLC than those who don't.
This is actually the downside of optional DLCs as opposed to just making a new game. (True in all games not just ED)
 
But some people who ARE competitive would absolutely complain that it is not fair that they get more stuff "interrupting them" if they have the DLC than those who don't.
This is actually the downside of optional DLCs as opposed to just making a new game. (True in all games not just ED)
especially if they have paid for that DLC
as a thought on a new game scenario and taking the point above into account could odyssey be a test bed for the potential to a new Elite game?
or are we of the opinion Dangerous is the last and will be continuously updated? if so wont this mean an ever increasing amount of splintered galaxies?
unless they force an auto update of the oldest variant up to the next level
 
I can only speak for myself but if Odyssey were to add interiors such as that I'd be open lettering this forum for a skip to surface button.

I hope that if interiors are to come one day that Frontier would aim a lot higher than a glorified lobby mini-game.
Of course not, JFO is a 3rd person hack 'em up. There's no reason at all for them to have added the ship interior really, but they did and it adds a lot to the game for me.

But in reality interiors don't "need" anything, I don't want to "be" a space ship, I want to be a person who pilots a space ship. Interiors will make that just a little more believable for me. I don't think FD would be so stupid as to force it on people though.
 
Just a few questions respectfully to you people.

Why exactly do you want to walk around in your ships? In what way will it make everything better? Why wouldn’t you rather have new ships to pilot than have huge amounts of work sunk into making Doom Eternal level sized ship interiors?

Because, yeah it is a gigantic amount of work. I modelled a few military vehicle interiors for work and it was a very long process. The longest I did took 6 months, it was a tank. It’s smaller than most cockpits in Elite.

Seriously just walking around will captivate your attention for a month and then you’ll stay glued to your seat like before, that’s my prediction because Ifail to see what it adds aside from a few wow moments.

geez I guess it’s more than a few questions but what the hell...
Probably for the sake of completeness. To have the ability to feel more like the commander of an actual vessel. To get up and hit the ship ramp and walk out onto a planet surface. To simply hang out in the engine room? Who knows, but considering the length of development so far, it shouldn't have been too much to ask when the company juiced us up about what we WILL be able to do with their kickstarter campaign.
 
So you want a 3d artist to work on better missions and general game polish?

"more varied content".....um like ship interiors?

I never played Silent Hunter 5, but it sounds like the moving around the submarine wasn't optional, yes I can see how "forcing" players to do something they don't want to do is bad game design (rather like bossfights). But as long as FD make interiors optional that solves that gripe.
Varied content that actually ties the artist to concrete gameplay instead of incredibly laborious eye candy.

Look ok, if the walking around means in the already existing cockpits without bulkheads, it’s somewhat not that big of a deal... if you expect long strolls in a 150meters ships in a fully created unique level then it is a terrible idea.
 
Probably for the sake of completeness. To have the ability to feel more like the commander of an actual vessel. To get up and hit the ship ramp and walk out onto a planet surface. To simply hang out in the engine room? Who knows, but considering the length of development so far, it shouldn't have been too much to ask when the company juiced us up about what we WILL be able to do with their kickstarter campaign.
Yeah except that completeness is somewhat as much work graphically speaking as what already is in the game... not kidding.
 
If Elite was like Dual Universe in that you had to take equipment with you in storage containers on your ship, and put into personal inventory (rather than just being 255 xyz on your panel) and you had to actually get out of your ship to purchase from markets (that the people running trade bots and min maxers would complain about) then yeah having modeled interiors would be worthwhile.
 
If Elite was like Dual Universe in that you had to take equipment with you in storage containers on your ship, and put into personal inventory (rather than just being 255 xyz on your panel) and you had to actually get out of your ship to purchase from markets (that the people running trade bots and min maxers would complain about) then yeah having modeled interiors would be worthwhile.
From the ground up it might have been but as it is now I have no idea if it is useful.

I might talk like a ball buster but I sincerely wish I am wrong about the meager benefits from the huge amount of work involved.
 
Yeah except that completeness is somewhat as much work graphically speaking as what already is in the game... not kidding.
Except that Frontier have clearly been enhancing the cockpits over time and for all we know have put a lot of extra into the background that we don't know about. You can see corridors and doors through the windows of the Corvette etc. Obviously it would take a lot to enhance the ships fully and add all the rooms, even pointless ones, but all the same they still promised this eventually. So hopefully it still comes in the end.

The station interiors look awful up close, and they are apparently happening judging by what I've read. Even if it's just a hub area, but who knows. Walking around those will demand far greater detail put into the game, hopefully not adding to the already twitchy lag. Lol.
 
TBH most boarding would likely be PvE actions just because of numbers so there would always be at least NPC targets in open or solo.
When and if it comes, ship boarding is going to be awesome for the PvP crowd (or solo pirates). A high risk, high reward scenario. If for example you disable someone's ship and you do decide to jetpack over there, they will have an equal chance of popping you in the head with a rifle when you board. Winner gets all, alot of money to be made 😆.
 
When and if it comes, ship boarding is going to be awesome for the PvP crowd (or solo pirates). A high risk, high reward scenario. If for example you disable someone's ship and you do decide to jetpack over there, they will have an equal chance of popping you in the head with a rifle when you board. Winner gets all, alot of money to be made 😆.
Hubs serve a clear purpose. Ship inzeriors dont.
 
Just having ship interiors would wear off rather quick, but imagine not having hatchbreaker limpets so you board the enemy ship to release their cargo.
In addition, the NPC crew you hire can have a new role without the need of SLF.
They can pilot the ship while you board the enemy ship. If there's new gameplay that comes with it, it would make a lot of sense.

I'm much more interested in that than having to walk on desolate planets, imo that will wear off much faster than being on foot in ships.
 
Hubs serve a clear purpose. Ship inzeriors dont.
Ship exteriors dont serve a clear purpose, especially cosmetics, but FDev have made serious ££ from cosmetics, so ship interiors could serve a solid financial purpose let alone the hours of "gameplay" we could enjoy with them too.

Interiors dont need to serve a purpose is my point, its a sandbox, we can figure out what to do with them, just like the dusty moons they rendered in game with zero biological or geolocial items on them and nothing but flat terrain, yet some people spend days on those dusty rocks.
 
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