If you played more combat you might now why. I concede though that with the advent of power creep visually identifying your targets has made way to wail on BVR clay-pigeons with overpowered weapons. Back in the day Mk1 eyeball was still useful for threat identification.and i suppose we will never know that purpose. Great debate, thanks for turning up and discussing it.
I'm confused. So with no engaging mechanics (purpose), ship interiors surely risk dissolving into, (a) taking some screen shots, (b) walking around a ship interior clockwise, (c) walking around a ship interior anticlockwise?Interiors dont need to serve a purpose is my point, its a sandbox, we can figure out what to do with them, just like the dusty moons they rendered in game with zero biological or geolocial items on them and nothing but flat terrain, yet some people spend days on those dusty rocks.
yes because spoilers and paint packs alter hit boxes, we live in different realities indeed.Also, and I mean that is so obvious - I shouldn't need to mention it - but hey, we live in different times:
The hitbox is determined by the ship shape. The ship shape and the exterior go hand in hand.
I don't know. Sometimes I think the whole world rather regresses with knowledge and smartness.
whats the purpose of a dusty moon with no features, and no biological or geological features? or a planet you cant even land on for that matter?I'm confused. So with no engaging mechanics (purpose), ship interiors surely risk dissolving into, (a) taking some screen shots, (b) walking around a ship interior clockwise, (c) walking around a ship interior anticlockwise?
And for most CMDRs I'd suggest (a), (b) and (c) risk quickly wearing thin and not being used very much... imho.
For views and 'atmosphere'? The challenge of driving an SRV to a location? Ultimately, to find a location/view that is unlike something you've seen before.whats the purpose of a dusty moon with no features, and no biological or geological features? or a planet you cant even land on for that matter?
Your argument hold no water really. Laborious eye candy is what cockpits are anyway. Why not have just the HUD and save more time on ship creation rather than waste time modelling intricate cockpits? Cockpit view are not actually needed for gameplay in any shape or form, all the info hud/gui elements we need are identical for every ship so why does FD bother?Varied content that actually ties the artist to concrete gameplay instead of incredibly laborious eye candy.
Look ok, if the walking around means in the already existing cockpits without bulkheads, it’s somewhat not that big of a deal... if you expect long strolls in a 150meters ships in a fully created unique level then it is a terrible idea.
Why SRV, why landable planets, hey why even stations? I go further - 3d graphics is complex and waste of developer time, we should go back to 2d Elite, it was fine. Im sorry but I cant discuss those ridiculous topics in a calm way.big difference between a bus and a ship in terms of complexity...
Couldn't the competitive person either not buy the DLC OR load up non Odyssey game, like Horizons owners can right now?I would love that too. Sounds like to do it properly there could be an entire expansion worth of stuff there however
I don't think this should be a blocker BUT FD would have to figure out a way of meshing into the game for those with and those without the DLC. If I had all the DLC and lets say you didn't ..... And we were both doing trade runs in a T9.. because I have the DLC I could be having to fight off pirates boarding my ship... You would be far more efficient than me which could make you better at BGS work AND PP stuff.
To be honest as a not competitive player at all I actually don't care I get to enjoy fighting off NPC pirates from my ship and get the added bonus of what ever loot I can salvage from them (and perhaps THAT is how they balance it)
But some people who ARE competitive would absolutely complain that it is not fair that they get more stuff "interrupting them" if they have the DLC than those who don't.
This is actually the downside of optional DLCs as opposed to just making a new game. (True in all games not just ED)
I don't know about that, corridors could be cookie cutter with the ship manufacturers having a unique style, all the internal compartments can be cookie cutter too, a slf hanger will look the same in an Anaconda as it does in a Corvette, SRV bay looks the same in any ship. I actually think if FD are clever it's less work than you fear.Yeah except that completeness is somewhat as much work graphically speaking as what already is in the game... not kidding.
Well, to be fair, during last devstream the community management guy did claim that the back of his beluga liner (or whichever of these he was flying) got stuck when leaving mailslot due to.... shipkit spoiler. My first reaction to that was "and I thought they don't affect the collision boxes" and the very next one was "are you sure it was not that huge tail that is part of core model?".yes because spoilers and paint packs alter hit boxes, we live in different realities indeed.
Sure they could but making a DLC which actively encourages some players NOT to buy or use it sounds counterintuitive to me. Not saying it bothers me either way I just don't see it happening.Couldn't the competitive person either not buy the DLC OR load up non Odyssey game, like Horizons owners can right now?