I was not factoring anything to do with ARX in my thinking and I feel like if we're relying on the microtransactions to give these ships their identity and their substance and their character then we're dipped right from the get go.Just to clarrify (apart from modules they should look the same), cookie cutter corridors for the devs, to quickly build up the interior...then spend a bit more time adding some unique details here and there, or design the corridors with cosmetics points and let the players use ARX to buy decorations to make their ships unique themselves?
I addressed that originally.."corridors could be cookie cutter with the ship manufacturers having a unique style"I was not factoring anything to do with ARX in my thinking and I feel like if we're relying on the microtransactions to give these ships their identity and their substance and their character then we're dipped right from the get go.
What I'm saying is there should be a similar level of differentiation to what we see in the cockpits of these ships, in the rest of their internal design. At least in part. CORE Dynamics interiors should look like CORE Dynamics. Faulcon DeLacy like Faulcon DeLacy, and so on.
As a gulag champion I hope this is implemented on some level!When and if it comes, ship boarding is going to be awesome for the PvP crowd (or solo pirates). A high risk, high reward scenario. If for example you disable someone's ship and you do decide to jetpack over there, they will have an equal chance of popping you in the head with a rifle when you board. Winner gets all, alot of money to be made .
That and the dad jokes are why I rarely come to this forum.The thread seems to have gone full circle again and the retirees from the formerly disbanded anti-spacelegs brigade are now back to pretending there's nothing to do with
Seems a good comparison to me (interiors vs Multicrew)...Ship interiors is one of the most asked for features, much like the external camera there will be a dedicated following, cant compare it to multicrew because no-one asked for it as no one wanted it.
The only thing I'd say to this, because I've said most of what I think I need to say already, is that if multicrew had been released as part of an fps expansion where your crew of up to 3 (ai or player) could join you in shooting others boarding your ship or vice versa...Seems a good comparison to me (interiors vs Multicrew)...
I'm fully willing to be shown to be wrong, and would gladly look forward to it when ship interiors are released, or indeed station interiors. But IMHO without some solid engaging content to require walking around ship interiors, and indeed stations, I'll liken it to Multicrew; A great idea on paper, but in the flesh (pixels), there's little to entice CMDRs to use it other than a few hours of novelty. And just like Multicrew, it will seemingly require significant development time (that could have been invested elsewhere), that risks being a 1-2hr novelty for most CMDRs, before collecting dust most of the time...
Again, more than happy to be proved wrong if/when it's released...
Multicrew isn't about FPS ship boarding/combat thought is it?The only thing I'd say to this, because I've said most of what I think I need to say already, is that if multicrew had been released as part of an fps expansion where your crew of up to 3 (ai or player) could join you in shooting others boarding your ship or vice versa...
I'd use multicrew
I think maybe the point I was making got missed a little hereMulticrew isn't about FPS ship boarding/combat thought is it?
Multicrew was an attempt to split up an already fairly straight forward ship control experience, into smaller dedicated roles, which from the outset of the feature being announced, CMDRs asked what depth/engagement there would be in these smaller roles.... and it turned out when it was released, little to none.
Of course it’s going to be a kit. But it’s still going to be a lot of work. Environments are the biggest resource sink in game dev.I don't know about that, corridors could be cookie cutter with the ship manufacturers having a unique style, all the internal compartments can be cookie cutter too, a slf hanger will look the same in an Anaconda as it does in a Corvette, SRV bay looks the same in any ship. I actually think if FD are clever it's less work than you fear.
oh wow you cannot stay calm.Why SRV, why landable planets, hey why even stations? I go further - 3d graphics is complex and waste of developer time, we should go back to 2d Elite, it was fine. Im sorry but I cant discuss those ridiculous topics in a calm way.
God forbid AAA studio with full price game and on going game extras store, model 3d ship interior in a game about spaceships, oh the horrors of crunch.
Yes the cockpits are the longest part to do in those ships I am pretty sure of that.Your argument hold no water really. Laborious eye candy is what cockpits are anyway. Why not have just the HUD and save more time on ship creation rather than waste time modelling intricate cockpits? Cockpit view are not actually needed for gameplay in any shape or form, all the info hud/gui elements we need are identical for every ship so why does FD bother?
Personally I don't see the point in having the ships "fully" fleshed out, but at the very least from pilots seat to SRV/SLF/Ship exit should be modelled for the player to walk if they wish (and those that don't can still "teleport" (or whatever FD will call it) as the game is now). I'm hoping that FD will do what I say above at some point and maybe carry on modelling the rest of the interiors over the course of the DLC support if players want it.
I’m a 3d modeler, specializing in vehicles. I work in a game studio. You probably played some games I worked on. That’s my job. I am telling you if time goes in there, it won’t be short, it won’t go elsewhere where it is maybe more useful. Environment is costly.
This thread is an ego stroll.I’m not against full interiors but you have to make them for more than ego strolls.
Don’t forget the wannabe smartass who likes to tell everybody what to say In a forum with a tentative cool relaxed sarcastic style.It's the typical "I know what's best for the game, and if you don't agree with me then you are an idiot, and I'm going to spell out why in 1000 ranting posts" thread.