Are you talking about looking round whilst in the cockpit? If so then may I recommend you to get a tracking device. I use ED tracker (cost 10 pounds). It's mounted on a baseball cap and works very well.
I would not play any other way now.
HUmnnn,,, Vrey interesting concept. Problem is that I fly two ships in a wing formation on side by side computers sitting next to a window I like to glance out of to watch the wildlife in my yard while looking from the corner of my eye at the screens.
For mining location searching I put one on one side of the ring and the other on the other side so both are looking out the canopy "up" to see the PWS results. Then I set the controls to "digital" and set both on the same course at the same speed.
I originally used a VA combat/evasion command that causes the ship to travel more or less in a straight line with a nose up attitude so I was looking up into the ring. It works but it is kludgie and a bit disorienting because every few seconds the downward thrust causes the view to look like it is sliding. It is also very ship dependent as every ship has different thrust rates and different forward speeds require different time delays between the downward thrusts and lengths of those thrusts.
For use as a combat/evasion maneuver it doesn't have to be very precise about maintaining the straight vector. In fact, it probably is enhanced by the fact that it requires regular manual tweeking to keep the ship oriented the way it needs to be to keep the turrets on the enemy. This introduces an element of randomness that seems to keep the NPC's less able to stay on me as a a target.
But, for use in the rock survey, it needs to be much more precise and I decided that I wasn't willing to invest the time in such a specialized macro. Did that for the so called "glide search" to look for volcanic activity and the DEV's made it all for naught with the new discovery tools.
So. This is my current "Asteroid Field Scanner" VA Macro. Should work on any ship with a decent cockpit view.
https://drive.google.com/open?id=1u-OdDDWhcyk3cuHwDOw-aVZMiiWaI3gB Google may still be processing so check back later. 1:25 minutes.
The basic building blocks for the macro are already posted earlier. I will post the complete macro if anyone is actually interested.
It should be noted that any time you use a multi key command, the game will see and react to both (all) keys so unless the game is treating a key different based on the mode you are in, it will take action based on that key stroke. The "X" and "V" keys are not truly mode dependent. If you are in normal space, The "X" key stays bound to "Flight Assist" and the "V" Key stays bound to "Rotational Correction" and the game default mode for them is "TOGGLE". To be able to reuse them I have set the game to require them to be "HOLD to Disable".
I used the keys I did because they are in a nice one hand use location on a standard keyboard.