Internal model creator

this could be done using a third party tool, but for the extra accessibility and sustaining the mental state of the player, make a simple model creator inside of planet coaster, so that people can customize indefinitely.

This could be set-up using the launch args, (-models), so that expirenced players can use their creativity, whilst keeping the same effect on new players.


Yet, the tools could be in the form, like the terrain tool, just on a smaller scale, etc.

Overall, this tool included into the game could have endless possibilities (literally)
 
I feel like a fully fledged SDK with room for importing more than just simple models into the game, say scripts and stuff, would be better. I would be plenty satisfied with models too though!
 
Why not both ? This can be the perfect tool


  • 1) A sculpting tool just like the terrain editor as Toshimonster ask
    A sort of simplified "zbrush" or "sculptris" inside the game.
    immersive-interface.jpg
  • 2) Some 3D basic shapes to assemble (just like the modular building tool) + the possibility to import and apply texture on any shape.
    like a simplified version of the "SecondLife" tool.
    original


  • 3) My old suggestion about the "importer" (Because we always need to import full 3D models) + "differents tabs for scripted or animated objects" for exemple
    see the quote below

And we have the perfect creation tool perfect
[heart][up]

1) The user chooses what type of content to add

- Building pieces (like walls, roofs, buildings attachments, etc...)
- Static Scenery (like a rock, etc...)
- Scripted Scenery (like a bench that need to react like a bench, where you can open the "script" (LUA ?) or just select a script in the list of existing objects with a "drop-down menu")
- Animated Scenery (like the sort of "monster" from the DevDiaryPart2 video : so 3D objects that you can put on a platform, itself programable, to make sort of "animatronics" easily)
- and of course Textures (like any existing object of the game, that you can open in the editor, and open/edit the texture, save it as a new "object". Perfect for walls for exemple)

2) Then you select the "theme" (you can select existing theme, or you can add one, so that the objects are correctly categorized in the game later)

1AQaT1O.png


3) With the exemple of "Buildings Pieces", in the next step you can
- Select a face (to change a color or a texture separately)
- Select a color (with a color picker)
- Select a texture (The initial texture, and the bump map + the normal map. If these fields are empty, the editor "simulates" from the base texture)
- 2 icons to "move" or "rotate" the object in the preview window

ug1PtYj.png

After that ... Only imagination is the limit.
 
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