Intertial Impact adjustment.

Please tone down the jitter produced by this mod;adjust the damage to compensate if necessary. Currently so inaccurate as to be unusable.

Seems unreasonable that multi-cannons can use the thermal mod and missiles can also change their damage type without anywhere near this penalty to accuracy.
 
Please tone down the jitter produced by this mod;adjust the damage to compensate if necessary. Currently so inaccurate as to be unusable.

Seems unreasonable that multi-cannons can use the thermal mod and missiles can also change their damage type without anywhere near this penalty to accuracy.
It also seems unreasonable for lasers to have unlimited ammo, isn't it?

No, it seems fine to me. The damage boost (+50%) is very strong. iF you really insist on using this mod, just make sure you can really control the distance of engagement.
 
I had a Mamba with a huge inertial impact burst laser once, that thing was so hot (and pretty useless). That's why they put frag cannons on Mambas, it's like the same thing but actually viable. Well not really the same, but those often hit targets that realize they are about to get hit too.
 
I'd be happy to lose the damage boost if I also lost the jitter; the point of the mod is to change damage type not to boost dps; I can use overcharged for that.
 
I'd be happy to lose the damage boost if I also lost the jitter; the point of the mod is to change damage type not to boost dps;
It doesn't just change the damage type.
It adds 50% damage and then it splits it in 50% heat 50% kinetic

I can use overcharged for that.
Yes, right.
Overcharged + inertial impact.
The guaranteed receipt to give a size 1 laser the damage of a size 2 overcharged, but at a much lesser power consumption.
 
What bit of ' happy for them to adjust' the damage don't u understand, are you not reading that bit intentionally? Reduce jitter & damage, thx.
 
What bit of ' happy for them to adjust' the damage don't u understand, are you not reading that bit intentionally? Reduce jitter & damage, thx.
Because this is what make this mod unique.

Anyway, it seems that you actually want a damage changer for lasers and you mentioned thermal mod for mc - that comes with a damage penalty not with a damage boost and with increased heat generation. Also mc have limited ammo.
So it kinda balances away.

Which it will not happen with the "bit" you propose.
 
Please tone down the jitter produced by this mod;adjust the damage to compensate if necessary. Currently so inaccurate as to be unusable.

Seems unreasonable that multi-cannons can use the thermal mod and missiles can also change their damage type without anywhere near this penalty to accuracy.
It pains me that there's a good kinetic->thermal special effect but the one thermal->kinetic special effect is so useless. I suspect it has to do with the unlimited ammo. So maybe they should remove the jitter and add fuel drain.
 
Inertial impact needs a slight buff. Even at very close range its impossible to hit a small ship like an Eagle with it. Lasers in general need a buff, tbh
 
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