Great idea - I'm moving there - where is it again?
+1 rep OP
+1 rep OP
Great idea - I'm moving there - where is it again?
+1 rep OP
Hello everyone,
I am part of a PVP focused clan. PVE in ED was never something, that I was having a lot of fun with.
However, cycling through the galaxy with my friends (or alone) searching for an exciting PVP encounter was always great fun.
But since the Engineers update, that has changed a lot.
Not enough, that you are now doomed to do a whole lot of PVE content to stay competetive - even when you do, you have no clue why you won or lost a fight, becuase you have no clue, what exact mod-layout your opponent was using. Our clan is now wasting a whole lot of time grinding for some mod . All that time we would have used for fun journeys through the galaxy together, in the good old days.
But I do understand, that the whole engineering part may be fun for a lot of people.
So I suppose the following:
Introduce one or several systems, that you can only enter, with ships that do not use a single modded component.
Forbid ship transfers within those systems.
Create a meaningful story around that.
This alone would give clans like mine some fun back, that made ED so great before the holy grind for mods.
What would you guys think about that?
Is there any major drawback I did not consider?
+rep goes to 2nd post in this thread. If OP have issue with potential ganking threat (engineered pvpers grief those willing pvp with non-engineered ships), then create (and propagate) special private-group with given internal rules makes much more sense. Next to this fdevs do not need introduce any new restriction mechanism (and solve issues which it could bring) because what they provided already is sufficient enough.
Just have 1 system (maybe CQC world?) where when on jumping in, your mods are disabled.
It really works out for everyone except those wanting to change the game per their own needs versus looking at all the opportunities available. Just one opinion.![]()
So when it's PvP players who wish to completely exclude the possibility of encountering something, private groups suddenly aren't good enough and Frontier has to provide an environment which enforces it? This thread owes me a new irony meter.
This sounds like a very similar problem to what Mobius solves. Create a group where everyone agrees to not use mods (and anyone found using them gets kicked out), then advertise it and allow anyone to join, and you should be able to play the way you want to, now not Soon(tm). Mobius has shown that ED can handle very large groups.
Let me get this straight.
A TINY group of PVP players want to change the game to allow them to play in the way they deem to be more fun?
You can have that when I get a PVP Flag option.
Let me get this straight.
A TINY group of PVP players want to change the game to allow them to play in the way they deem to be more fun?
You can have that when I get a PVP Flag option.
I hate pvp, I think it is completely unbalanced and engineers is a laughable joke.
Still, random systems with mad laws would add a little more variation and colour to a very bland and stagnant game.
BUT tbh, a mutual gentlemans agreement in a private group isn't a bad idea at all. As per Mobius it allows any rules to be dreamed up by the players, and anyone not conforming can be permanently booted.
and anyone not conforming can be permanently booted.
Hello everyone,
I am part of a PVP focused clan. PVE in ED was never something, that I was having a lot of fun with.
However, cycling through the galaxy with my friends (or alone) searching for an exciting PVP encounter was always great fun.
But since the Engineers update, that has changed a lot.
Not enough, that you are now doomed to do a whole lot of PVE content to stay competetive - even when you do, you have no clue why you won or lost a fight, becuase you have no clue, what exact mod-layout your opponent was using. Our clan is now wasting a whole lot of time grinding for some mod . All that time we would have used for fun journeys through the galaxy together, in the good old days.
But I do understand, that the whole engineering part may be fun for a lot of people.
So I suppose the following:
Introduce one or several systems, that you can only enter, with ships that do not use a single modded component.
Forbid ship transfers within those systems.
Create a meaningful story around that.
This alone would give clans like mine some fun back, that made ED so great before the holy grind for mods.
What would you guys think about that?
Is there any major drawback I did not consider?
We can't use all ships in CQC.
We can't do proper RP in CQC.
We don't want short-term pew pew fun. We want at least one lasting system, with a story behind it and stations and missions - but only without mods.
We want the fights to feel more meaningful than in CQC.