I don't see a problem with this. It affects no-one except the people who want to have it, some of which aren't currently playing it seems. At last count there are probably enough available star systems to try this out for a while somewhere. We have industrial dictatorships ruled by pirate lords already for example, "no modified spacefaring vessels in our area of control" seems kind of reasonable by comparison. There are any number of justifications for a restriction like that, even putting aside that it's in 3303 where you can get shot for poor parking etiquette alone.
If it needs policing, unless it's got no local cops I can't imagine it would be too tough to create NPC interdictors aggressively scanning for hot rods. That's also lore-friendly and I would think tough to deal with if the police are properly kitted and mean enough. I wonder, would people living there allow the cops to be heavily modded in systems like that, sort of the Batman idea of fighting fire with fire, while civvies went nakies, so to speak? It seems also to fit to the setting and to deal with aggressive visitors who didn't want to take their shoes off in your house. I'm glad Truesilver is in the thread because he can tell me whether this works on an operational level better than I can.
I would also justify its inclusion by saying that we need MOAR types of these layers to the galaxy, so that it's a selection from the buffet and not an either/or choice from the menu. This reminds me somewhat of the ship pad size access topic, in that I feel having multiple variations of a concept suited for a wide range of available parameters instead of a single change to current gameplay could add more texture to the galaxy on an number of levels.
Each system can matter more to players both in the short and long term if it has a large possibility for its specific nature, and that's what we want, right? Better reasons to do the spaceman stuff we do in some really well-made spaceships. I support a diverse and textured galaxy where it's a good idea to know where you've ended up at any given moment, but also a place where you can find exactly the system you want to bookmark as home.
If it needs policing, unless it's got no local cops I can't imagine it would be too tough to create NPC interdictors aggressively scanning for hot rods. That's also lore-friendly and I would think tough to deal with if the police are properly kitted and mean enough. I wonder, would people living there allow the cops to be heavily modded in systems like that, sort of the Batman idea of fighting fire with fire, while civvies went nakies, so to speak? It seems also to fit to the setting and to deal with aggressive visitors who didn't want to take their shoes off in your house. I'm glad Truesilver is in the thread because he can tell me whether this works on an operational level better than I can.
I would also justify its inclusion by saying that we need MOAR types of these layers to the galaxy, so that it's a selection from the buffet and not an either/or choice from the menu. This reminds me somewhat of the ship pad size access topic, in that I feel having multiple variations of a concept suited for a wide range of available parameters instead of a single change to current gameplay could add more texture to the galaxy on an number of levels.
Each system can matter more to players both in the short and long term if it has a large possibility for its specific nature, and that's what we want, right? Better reasons to do the spaceman stuff we do in some really well-made spaceships. I support a diverse and textured galaxy where it's a good idea to know where you've ended up at any given moment, but also a place where you can find exactly the system you want to bookmark as home.