There is no point explaining to people who can't understand or have a more combat centric view. Mike Evans tried to help us, but they were clearly constrained by making it a fighter too for the trigger happy people posting here. And for whatever reason their formula demanded an undersized Internal Compartment slot paired with the FSD.
Anyway, thanks to Mike Evans and the Devs for at least trying to make another cool ship. From the posts here, your combat focused constituency is speaking loud and clear. You would be fools to listen us asking for a better fuel scoop, especially in this avalanche of praise for another slow combat ship.
The test of an explorer ship is that it is good at BuckyBall Runs and Fuel Rat rescue missions. Besides what is the piont of jump range if it isn't speed?
real explorers usually slot a class 6A or 6B on their Asp. This is the minimum.
really, not enough people explore in this game I think. Except casually.
Thing I've never understodd is why they don't make a shield mandatory if you're going to scoop. I can't imagine any hull that could get that close to a star totally naked.
It is difficult to understand why people seem to not understand why fuel scooping fast enough to match the FSD's jump range isn't important.
I'll try and make another analogy here... FSD = fuel out; fuel scoop = fuel in; if fuel out is greater than fuel in compared to other ships, you're going to take longer to travel the same distance.
It is difficult to understand why people seem to not understand why fuel scooping fast enough to match the FSD's jump range isn't important.
I'll try and make another analogy here... FSD = fuel out; fuel scoop = fuel in; if fuel out is greater than fuel in compared to other ships, you're going to take longer to travel the same distance.
Sure, you don't always need to travel from A to B as fast as possible, but that in no way means that not being able to travel as quickly as other ships that can be used as explorers is ever a good thing, especially considering that the Diamondback Explorer is actually meant to be used somewhat as an explorer.
Either way, I'm glad they made the Diamondback Explorer, even if some people seem to not want to understand why it doesn't make for a great exploration ship.
Diamond Explorer, 1 large 2 medium 4 utility hardpoints, class 4 power plant, class 4 thrusters, class 5 fsd, class 4 power dist, fuel tank 32t, internal 2x class 4, 2x class 3, 1x class 2.
Just tried a combat explorer build: 1x large pulse laser, 2x medium pulse laser, A rated everything except life support, A4 shield, A4 fuel scoop, 2x A0 shield boosters, C grade KWS, chaff, A3 SCB, Advanced Discovery + Detailed Surface scanner: ~29Ly jump range, 244 shield, 290 armour, agility 5. Cruise speed 260, boost 330.
It is noticably longer than the Diamondback Scout, when seen in the debug camera.
The medium hardpoints are in the same place as on the Scout, the large hardpoint is a bit behind the cockpit, near the center of the ship, on the bottom, but due to the slanter undersurface of the front part, has still decent gimbal coverage upwards, like on a Python. Main combat drawback are the slow speed and the shield are just okay considering its slowness.
Hmm... so DB:E is akin to a Vulture with legs.
I would think that the opposite would be applied... DB:E would have similar armament to the DB:S (2 med/2 small) with longer jumps, and enough slots to add all the exploring options you would want/need.
Also, aren't there still regions locked in game?
Exactly!! Well there should at least be special reflective bulkheads required.
I think the real reason that people don't notice the scooping time is because they are much slower when they play the game. They also are probably much less goal oriented, and just pick a semi-random direction and scan whatever is nearby or on the way with equal interest.
Also, many of the people who really love the diamondback are more interested in taking it to an RES than into the black. So they really don't spend much time scooping. Scooping can be a lot of fun if you don't do it very often.
More like a T-6 with guns.
This is the most logical post in this whole thread. Why an explorer ship would need a Large Weapon is beyond me (unless.... Thargoids??). We already have lumbering explorer ships that fit any niche filled by the DBE (Type-6, Asp, Vulture, etc). What is missing is a small nimble explorer ship that can travel large distances quickly and isn't a hollowed out budget rate cargo vessel. And a larger purely exploration focused vehicle that will be required for planetary landings.
I think we'll have to wait for the expansions for these ships though. Right now ship design is focused on blowing things up faster, and plodding aimlessly through the galaxy.
this time I'm heading out with this...
http://www.edshipyard.com/#/L=706,mpa0Wg0Wg0Wg0Wg,2-4s8S9Y8S2CD88I,53c0PA0PA0PA5GQ08c08c0727Q42UI2jw
I'm planning on being out there a while, still considering taking some a fuel limpet control and handful of limpet for emergency rescues.
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I dedicated/specialist explorer would be awesome, I hope they introduce one.
Most importantly, what is the cockpit like? And how do the engines sound? I hate both in the Asp (have tried a few times but they just wont grow on me) so Cobra has been my exploration ship until now.
Trying not to get my hopes up . . .
***I cant help it and sorry to whinebut I hope FD do not try and use these as TWO of our 30 flyable ships.. after all they are almost the same
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