Ships Introducing the Diamondback Explorer

Thing I've never understodd is why they don't make a shield mandatory if you're going to scoop. I can't imagine any hull that could get that close to a star totally naked.
 
There is no point explaining to people who can't understand or have a more combat centric view. Mike Evans tried to help us, but they were clearly constrained by making it a fighter too for the trigger happy people posting here. And for whatever reason their formula demanded an undersized Internal Compartment slot paired with the FSD.

Anyway, thanks to Mike Evans and the Devs for at least trying to make another cool ship. From the posts here, your combat focused constituency is speaking loud and clear. You would be fools to listen us asking for a better fuel scoop, especially in this avalanche of praise for another slow combat ship.

It is difficult to understand why people seem to not understand why fuel scooping fast enough to match the FSD's jump range is important.

I'll try and make another explanation here... FSD = fuel out; fuel scoop = fuel in; if fuel out is greater than fuel in compared to other ships, you're going to take longer to travel the same distance.

Sure, you don't always need to travel from A to B as fast as possible, but that in no way means that not being able to travel as quickly as other ships that can be used as explorers is ever a good thing, especially considering that the Diamondback Explorer is actually meant to be used somewhat as an explorer.

Either way, I'm glad they made the Diamondback Explorer, even if some people seem to not want to understand why it doesn't make for a great exploration ship.
 
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I love different variants of ships.
I'd love an enhanced Cobra version too.
And of course the Imperial Eagle.
and... and... and... :)
 
The test of an explorer ship is that it is good at BuckyBall Runs and Fuel Rat rescue missions. Besides what is the piont of jump range if it isn't speed?

real explorers usually slot a class 6A or 6B on their Asp. This is the minimum.

really, not enough people explore in this game I think. Except casually.

All an explorer need to be able to do is get places, speed is a secondary consideration at best. And most of us don't mind the slower pace of exploring and do actually hang around scanning the star while we refuel.

There are already ships suited to your needs. The new Diamondbacks (I love this is a plural now) give players new options at a lower cost of entry, they don't have to be better than an Asp.

If scooping speed is such an issue, a mere 300 million will outfit the King Royal of explorer ships, the Anaconda.
 
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Thing I've never understodd is why they don't make a shield mandatory if you're going to scoop. I can't imagine any hull that could get that close to a star totally naked.

Exactly!! Well there should at least be special reflective bulkheads required.

It is difficult to understand why people seem to not understand why fuel scooping fast enough to match the FSD's jump range isn't important.

I'll try and make another analogy here... FSD = fuel out; fuel scoop = fuel in; if fuel out is greater than fuel in compared to other ships, you're going to take longer to travel the same distance.

I think the real reason that people don't notice the scooping time is because they are much slower when they play the game. They also are probably much less goal oriented, and just pick a semi-random direction and scan whatever is nearby or on the way with equal interest.

Also, many of the people who really love the diamondback are more interested in taking it to an RES than into the black. So they really don't spend much time scooping. Scooping can be a lot of fun if you don't do it very often.
 
It is difficult to understand why people seem to not understand why fuel scooping fast enough to match the FSD's jump range isn't important.

I'll try and make another analogy here... FSD = fuel out; fuel scoop = fuel in; if fuel out is greater than fuel in compared to other ships, you're going to take longer to travel the same distance.

Sure, you don't always need to travel from A to B as fast as possible, but that in no way means that not being able to travel as quickly as other ships that can be used as explorers is ever a good thing, especially considering that the Diamondback Explorer is actually meant to be used somewhat as an explorer.

Either way, I'm glad they made the Diamondback Explorer, even if some people seem to not want to understand why it doesn't make for a great exploration ship.

The Diamondbacks are budget explorers for people who also like to pew-pew and can only afford a single ship. There are already two much more expensive ships already suited to your needs.
 
Diamond Explorer, 1 large 2 medium 4 utility hardpoints, class 4 power plant, class 4 thrusters, class 5 fsd, class 4 power dist, fuel tank 32t, internal 2x class 4, 2x class 3, 1x class 2.

Just tried a combat explorer build: 1x large pulse laser, 2x medium pulse laser, A rated everything except life support, A4 shield, A4 fuel scoop, 2x A0 shield boosters, C grade KWS, chaff, A3 SCB, Advanced Discovery + Detailed Surface scanner: ~29Ly jump range, 244 shield, 290 armour, agility 5. Cruise speed 260, boost 330.

It is noticably longer than the Diamondback Scout, when seen in the debug camera.

The medium hardpoints are in the same place as on the Scout, the large hardpoint is a bit behind the cockpit, near the center of the ship, on the bottom, but due to the slanter undersurface of the front part, has still decent gimbal coverage upwards, like on a Python. Main combat drawback are the slow speed and the shield are just okay considering its slowness.

Hmm... so DB:E is akin to a Vulture with legs, while the DBs is a Cobra without the multi-role?

I would think that the opposite would be applied... DB:E would have similar armament to the DBs (2 med/2 small) with longer jumps, and enough slots to add all the exploring options you would want/need. In short a more single role ship than the Asp, but more multi role than the Vulture.

While the DBs would be a poor man's version of the Vulture. Better range than a Vulture but with 3 medium hard points (like the Imp:C?) to make it a better fighter than the cobra but with no multi-role and slightly longer legs. So, more fighter than the Cobra but no multi-role features more akin to a vulture.

I won't be complaining, as I'm just glad that there is now a variant, but the logic seems a bit off as to the fittings.
 
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Wow, that's a nice surprise, thank you FD.

If i'd be greedy, i would like to see the original Courier concept, that was shown as an artwork, as well.
A medium sized ship between Asp and the Clipper, less shields but higher classed internals than the Baby Courier, would be my absolute dream.
But i take what i can get ;-).
 
Hmm... so DB:E is akin to a Vulture with legs.


More like a T-6 with guns.

I would think that the opposite would be applied... DB:E would have similar armament to the DB:S (2 med/2 small) with longer jumps, and enough slots to add all the exploring options you would want/need.

This is the most logical post in this whole thread. Why an explorer ship would need a Large Weapon is beyond me (unless.... Thargoids??). We already have lumbering explorer ships that fit any niche filled by the DBE (Type-6, Asp, Vulture, etc). What is missing is a small nimble explorer ship that can travel large distances quickly and isn't a hollowed out budget rate cargo vessel. And a larger purely exploration focused vehicle that will be required for planetary landings.

I think we'll have to wait for the expansions for these ships though. Right now ship design is focused on blowing things up faster, and plodding aimlessly through the galaxy.
 
Also, aren't there still regions locked in game?

In addition to that, yes.

Also, I'm still interested to see where Frontier is going with the small number of extragalactic clusters they've said they added, even though no player can ever reach them. (Extragalactic clusters are orbiting the galactic centre from so far away, you'd have to cross the Halo in earnest to get to them. I wouldn't be surprised to hear you'd need a jump range in the thousands to cross over to them.)

As I see it, Frontier has two possibilities here:

1 They just shrug and take them out again, since they don't serve a purpose anyway. (Boring option)
2 They someday get around to give us some kind of tech to allow us the mega-jumps we need to get there. (Interesting option)

I'm waiting, Frontier! :D
 
Exactly!! Well there should at least be special reflective bulkheads required.



I think the real reason that people don't notice the scooping time is because they are much slower when they play the game. They also are probably much less goal oriented, and just pick a semi-random direction and scan whatever is nearby or on the way with equal interest.

Also, many of the people who really love the diamondback are more interested in taking it to an RES than into the black. So they really don't spend much time scooping. Scooping can be a lot of fun if you don't do it very often.

That whole shield less scooping thing really annoys me as well, corona are hot.

I'm totally one of those slow pokes, I'm not trying to take dig at the speed scoopers.

And I do hope they introduce a true high end specialist explorer ships at some stage.

My last trip out was in an Asp this time I'm heading out with this, I'll be heading out down away from the galactic plane.
http://www.edshipyard.com/#/L=706,mpa0Wg0Wg0Wg0Wg,2-4s8S9Y8S2CD88I,53c0PA0PA0PA5GQ08c08c0727Q42UI2jw

I'm planning on being out there a while, still considering taking some a fuel limpet control and handful of limpet for emergency rescues.

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More like a T-6 with guns.



This is the most logical post in this whole thread. Why an explorer ship would need a Large Weapon is beyond me (unless.... Thargoids??). We already have lumbering explorer ships that fit any niche filled by the DBE (Type-6, Asp, Vulture, etc). What is missing is a small nimble explorer ship that can travel large distances quickly and isn't a hollowed out budget rate cargo vessel. And a larger purely exploration focused vehicle that will be required for planetary landings.

I think we'll have to wait for the expansions for these ships though. Right now ship design is focused on blowing things up faster, and plodding aimlessly through the galaxy.

I dedicated/specialist explorer would be awesome, I hope they introduce one.
 
this time I'm heading out with this...
http://www.edshipyard.com/#/L=706,mpa0Wg0Wg0Wg0Wg,2-4s8S9Y8S2CD88I,53c0PA0PA0PA5GQ08c08c0727Q42UI2jw

I'm planning on being out there a while, still considering taking some a fuel limpet control and handful of limpet for emergency rescues.

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I dedicated/specialist explorer would be awesome, I hope they introduce one.


Nice ride! and very sporting of you to join the Fuel Rats!

I do hope they introduce a dedicated explorer ship, but I am guessing that Mike Evans is pretty miffed at the naysayers right now, and our next explorer ship will be a true punishment ship. I am thinking it will have a fuel scoop two classes above it's FSD, but it will have a maneuverability=0, top speed=300, weak shields, and will tend to crash a lot during planetary landings.
 
Most importantly, what is the cockpit like? And how do the engines sound? I hate both in the Asp (have tried a few times but they just wont grow on me) so Cobra has been my exploration ship until now.
Trying not to get my hopes up . . .
 
Most importantly, what is the cockpit like? And how do the engines sound? I hate both in the Asp (have tried a few times but they just wont grow on me) so Cobra has been my exploration ship until now.
Trying not to get my hopes up . . .


They are updating the shadows in the Lakon ships including the Asp, so the visuals should be better in 1.3. They are also updating the sound of the engine straining. Both have been praised highly by beta testers, but beauty is in the ear of the listener. I too have a love/hate relationship with the Asp. But it looks like the best explorer option atm, so we are stuck with it for now. More importantly though, we still have this amazing game that is going to get even better in so many ways 1.3 ;)
 
***I cant help it and sorry to whine ;) but I hope FD do not try and use these as TWO of our 30 flyable ships.. after all they are almost the same ;)

May have been answered already, but it was confirmed elsewhere that this is indeed considered a separate ship rather than a variant.
 
I'm amazed at the very vocal complainers about the max fuel scoop usable in this ship - the same people who currently explore the galaxy in an ASP. Guess what?? This ship isn't meant for you!!! It's meant for people like me - someone who cannot afford an ASP but focuses primarily on exploration. I can't wait to get back to civilization and replace my Cobra with this new ship - it is perfect for me at this point in time. I can afford it and it will give me substantially greater jump range AND it still carries a punch. This fits my play style perfectly and I'm thrilled I will be able to get one by the time I get back to human space. Down the road, I'm sure I'll jump up to an ASP or something else, but this will do quite nicely for now!

Thanks so much, devs! Now... give us some skins for it too!! :p
 
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