Read through the thread and read all the arguments both ways, and I have to say while I see all the points, I don't think any of it matters. Don't get me wrong I'm thankful that frontier gave us a new ship, I'm glad that its not just a slight variant of another ship. That's all good stuff. Im not concerned with the fuel scoop, or the FSD, or the armor or the shields or any of it. Itll fly, itll explore, itll do other stuff, just like all the other ships will.
What bothers me is that we now have two ships called "explorers" that aren't. I've said it before and I'll say it again. There are three main 'professions' in Elite Dangerous, as evidenced by our ranks: Trader, Combat, and Explorer.
We have dedicated ships to trade that while they can be outfitted for combat, will never truly be combat ships. We also have dedicated combat ships, that while they can have storage racks, will never be trading ships. We have all rounders that can be nudged in multiple directions to do multi-role. That's all amazing and my hats off to frontier for it.
My question however is: If we can have dedicated traders, dedicated fighters, and multi-role ships, why cant we have a truly dedicated explorer? Not even one? Why all the gun mounts? Why all the extraneous stuff that isnt used for most exploration? Why does every other profession or role in the game get a dedicated ship while explorers are forced to eat the leftovers of other professions by retrofitting multi-roles or cargo vessels into explorers?
I think the problem that is being argued back and forth in this thread isnt really "why doesnt it have ____", it's: "why isn't it a dedicated explorer?". Can we seriously not get a large jump range, decent tank size, minimally slotted ship whos only purpose is to jump 40+ ly, carry two scanners, maybe one heatsink, and a shield? Theres lots of sacrifices we can make to balance out a ship who's sole purpose is to move great distances quickly and put scanners on a target. Why does everyone else get something specifically for their profession (i.e. T9, T7, T6, Vulture, Viper, etc.) and yet explorers are left putting our ships together from parts?
I love the new ships, truly, even if I wont use them. My problem isnt with how they have been statted or how they are being presented, my problem is why the explorer community continues to be the tacked on extra component in a universe seemingly built to be explored. Seriously you must be using a TON of resources to manage this simulation, why do that when all you're giving people is no reason to explore, and every reason to stay in the bubble?
Read through the thread and read all the arguments both ways, and I have to say while I see all the points, I don't think any of it matters. Don't get me wrong I'm thankful that frontier gave us a new ship, I'm glad that its not just a slight variant of another ship. That's all good stuff. Im not concerned with the fuel scoop, or the FSD, or the armor or the shields or any of it. Itll fly, itll explore, itll do other stuff, just like all the other ships will.
What bothers me is that we now have two ships called "explorers" that aren't. I've said it before and I'll say it again. There are three main 'professions' in Elite Dangerous, as evidenced by our ranks: Trader, Combat, and Explorer.
We have dedicated ships to trade that while they can be outfitted for combat, will never truly be combat ships. We also have dedicated combat ships, that while they can have storage racks, will never be trading ships. We have all rounders that can be nudged in multiple directions to do multi-role. That's all amazing and my hats off to frontier for it.
My question however is: If we can have dedicated traders, dedicated fighters, and multi-role ships, why cant we have a truly dedicated explorer? Not even one? Why all the gun mounts? Why all the extraneous stuff that isnt used for most exploration? Why does every other profession or role in the game get a dedicated ship while explorers are forced to eat the leftovers of other professions by retrofitting multi-roles or cargo vessels into explorers?
I think the problem that is being argued back and forth in this thread isnt really "why doesnt it have ____", it's: "why isn't it a dedicated explorer?". Can we seriously not get a large jump range, decent tank size, minimally slotted ship whos only purpose is to jump 40+ ly, carry two scanners, maybe one heatsink, and a shield? Theres lots of sacrifices we can make to balance out a ship who's sole purpose is to move great distances quickly and put scanners on a target. Why does everyone else get something specifically for their profession (i.e. T9, T7, T6, Vulture, Viper, etc.) and yet explorers are left putting our ships together from parts?
I love the new ships, truly, even if I wont use them. My problem isnt with how they have been statted or how they are being presented, my problem is why the explorer community continues to be the tacked on extra component in a universe seemingly built to be explored. Seriously you must be using a TON of resources to manage this simulation, why do that when all you're giving people is no reason to explore, and every reason to stay in the bubble?
For 95% of all exploration purposes, it matters little whether you use a DB Scout, DB Explorer, or Asp; or, heck, an Imperial Clipper. The remaining 5% are split into 4% exploring where the stars thin out and every Ly jump range count, and thus the Conda > Asp > all, and 1% are things like Buckyball A* where raw interstellar speed is the only thing that matters.
If you make a ship capable of accepting an "oversize" fuel scoop, then it can fit "oversize" shields for OTT defence, or "oversize" cargo bays for OTT trade earnings.
First, an explorer ship has nothing to do with fuel scoop, jump range and so on, it has to do with being equipped with correct scanners or not.Best post in thread. If you read nothing else. Read this quote by Murishani.
These % are completely made up. Do you actually explore?
I agree with the larger point of your post. However, a class 5 scoop for a class 5 FSD is not "oversized" it's "normal." Same for 4 and 4, and 3 and 3. Asp and anaconda have "oversized" scoops. But then, that is why they are kings.
Yeah, I think the number of Buckyball A* speed-runners is likely far lower than 1% of explorers.
If you are unable to adapt to ships limitations, yep, you are doing it wrong.Am I doing it wrong?"
But fast travel is not only useful for buckyball runners. I don't know how _you_ explore, but _I_ often fast-travel to a particular region in the galaxy when I explore. Because it is of special interest to me. Am I doing it wrong? Are you going to arrest me? Absent detailed demographic/polling data, these % numbers are completely fabricated.
That is "94.3% of all statistics is made up on the spot."
If you are unable to adapt to ships limitations, yep, you are doing it wrong.
I'm tempted to make fuel scooping incredibly slower just to spite everyone that makes such a big deal over mere seconds when I'm sure going the toilet or just spacing out adds up to more wasted time in their 6 hour marathon sessions of Elite lol
After thinking about the Diamondback Explorer a bit, I came to the realization that the ship does two things really well:
1. Being a combat-explorer. Even fully armed, you can easily go over 30 ly / jump. Which is more then any other combat-ship can do.
2. Being a stepping-stone to an Asp. With the Adder, the Diamondback Scout and now the D. Explorer, we have a clear line of ships up to the Asp.
So it is a good ship, just not a Asp 2.0. For a better Asp, I guess we still have to wait for Frontier to add a high-tier explorer at some point. We're still missing at least one high-end ship in the explorer-line up. If you compare to the combat and trader-lines of ships, the explorers are still kind of the ugly duckling of the bunch. Essentially as soon as you hit the Asp, it's Asp or get out until you have the money for an Anaconda.
You really missed the point. Time and speed cumulatively lost over distance is puca's entire position. The T6 has a shorter jump range and and a smaller tank. When compared to the DBE or Asp, it will lose more time over distance comparatively as they can travel further and have the extra gas in the tank in case a patch of non scoopable is run across to try and save the ship.no, you really just don't get it at all. as if refuelling the whole tank in one go would not take time, OMG. it's about scooping as much as possible while your FSD cools down, this is called efficient. if you never scoop until your tank is empty you are even slower.
You really missed the point. Time and speed cumulatively lost over distance is puca's entire position. The T6 has a shorter jump range and and a smaller tank. When compared to the DBE or Asp, it will lose more time over distance comparatively as they can travel further and have the extra gas in the tank in case a patch of non scoopable is run across to try and save the ship.
In your scenario, the trader would be a victim of him/herself for not selecting a tool that can adequately do the job they are looking for. So the blame rests squarely on the trader in your scenario.That's like telling a trader that they are doing it wrong by not adapting to the FDL limitation of not being able to carry any appreciable cargo for its price point. That's blaming the victim. It's the ship that's bad for the job, the trader is doing it right.
What bothers me is that we now have two ships called "explorers" that aren't.