I did pew pew in it to make money for the 5A FSD and a 5A fuel scoop. It requires a bit FA off manoeuvring to hit small agile targets, it isn't as good as a dog-fighter as the Scout but not necessarily a worse combat ship. The huge hard point helps to take out targets quicker while the internal compartment allow a bigger shield and a SCB to make it more durable in conflict zones. It still a quite small target so you don't even get hit that much. The hard point placement is great, for small targets I still preferred gimballed but fixed lasers is a viable choice, as all three hard-points nicely congregate.At just under 10 mil creds for a good explorer it is cheap in my opinion. If you are realistic and tell yourself you will not fight in it and just explore in it it's a great ship. However never done any pew-pew in this, maybe its something to consider after my long trip out.
Yes, that where this ship absolutely shines. From the moment you drop out of SC you can activate silent running and you'll still only at be at 75% at the moment of docking. Because of it's size it can fit through the access port in any orientation and squeeze itself through in the small gap between two Type 9's who are getting in and out simultaneously. Even if you are assigned a landing spot right at the front, killing engines and deploying landing gear will bring you to a halt fast enough to not overshoot.It also make's an apex smuggling ship. It's a great light transport with that range.