Newcomer / Intro Is applying long range and/or ADS accuracy mods redundant for Executioner?

I'm trying to make a stealth long range Executioner, with the planned mods being Audio Masking, Noise Suppression, Increased Range and Increased Accuracy (while aiming down sights)
My question is: will the last 2 mods actually improve anything or is the Executioner already as long-range and/or as accurate as it can get?
 
I've had no problem picking off scav's from long range without the increased range mod.
I guess increased range might be more useful if you use it on shielded opponents.
The executioner certainly kicks like a mule, so increased accuracy might be beneficial - but it's also got a slow rate of fire; making that mod less useful.
The 3 mods I have on the executioner are audio masking, increased magazine size (3 => 5) and scope - which seem quite good. (Well until the target gets too close and ADS becomes problematic because the magnification is too high...)
 
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Long range mods in other places tend to double the projectile speed, and I guess will be the same for guns, which can never be a bad thing.
 
In answer to your question on the Range & Accuracy. I don't have Accuracy and I can't recall missing a still shot (I miss leading shots all the time) so I'd say Accuracy is less useful than it sounds. Mine came pre-modded for Range, so I can't really comment on that, see Eminor's post.

As to your other mods. The Executioner is not really much good indoors (at least for me) compared to other guns. The low ammo clip means you're often reloading in the middle of a fight if you didn't one-shot them, giving them the chance to radio for backup.

I found the Tormentor much better for indoors and put Noise Suppression on it. I use the Executioner outside only.

My Executioner has Range, Audio Masking, Magazine Size & (soon) Stowed Reloading. I find Mag Size and Audio Masking the most "Critical". Paired with a suit which has Night Vision, the Executioner in sniper mode is awesome.
 
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