Is Elite Dangerous a reboot of EVE Online?

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One of the things that really did my head in was how quickly you started to have to rely on other people turning up to complete the missions which are all instanced. Between that and the way that jump gates make a game feel infinitely smaller, horrid lag in overpopulated hub systems and some little grot sitting on the cusp of lowsec waiting to gank you and deprive of your newly purchased and over-equipped Megathron. There's few things more heartbreaking than having spent all your hard earned cash and seeing it evaporate... perhaps seeing your IteronV evaporating with a stupidly expensive cargo on board... either way, the lack of a save button and being at the mercy of a PVP game structure knocks it on the head for me. That and the mindless grind...

I'm so sorry but i couldn't resist.
 
If Elite had the gameplay of Eve Online has, it would be one of the best games.

Just look at the ship customization, equipement, weapons, ammo, Stations, POS, wormholes, coop gameplay.

Though the problem of both games is the PVE.
 
If Elite had the gameplay of Eve Online has, it would be one of the best games.

Just look at the ship customization, equipement, weapons, ammo, Stations, POS, wormholes, coop gameplay.

Indeed EVE has far more content. But EVE has been around for what? 10 years? (edit: 12 actually, I just checked)

Elite is just beginning. And they're not even the same kind of game, in EVE you don't even fly the ships in a first person view cockpit perspective, just click on some icons and watch the ship do stuff by itself.

When Elite is around for 10 years, we can make a fair comparison.

What EVE has that is clearly better is not being limited by a P2P design and by instancing with a maximum of 32 players (in theory, as I have never seen more than a dozen at the same time).
 
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Indeed EVE has far more content. But EVE has been around for what? 10 years? (edit: 12 actually, I just checked)

Elite is just beginning. And they're not even the same kind of game, in EVE you don't even fly the ships in a first person view cockpit perspective, just click on some icons and watch the ship do stuff by itself.

When Elite is around for 10 years, we can make a fair comparison.

What EVE has that is clearly better is not being limited by a P2P design and by instancing with a maximum of 32 players (in theory, as I have never seen more than a dozen at the same time).

+rep for pointing out that Eve is an old game, while Elite Dangerous is still just a wittle itty bitty baby.
 
Holy necro!

well ok, in an attempt to put this thread to rest ill make a reply.

ED is not a reboot of EvE, but EvE from its start is a reboot of 1984 Elite.

while i have not yet met David Braben or any of the other FD Dev's i do have spent allot of time whit the CCP Dev's, and they have explained to me that when they started the development of Eve the intentions was to make a direct interpretation of 1984 Elite whit Ultima Online mechanics on top of it. they also received David's blessing for doing it.
and when the game first launched it was just exactly that. it had all the elements of the first Elite whit trading, mining, missions and hostile npc's in a multiplayer universe, and very little else.
but that was back in 2003, and the game has since grown into its own beast.

the two games might not be "sisters", but i think they very well could be called "cousins"
 
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tried it 10 days in and finally got a third ship for mining and was killed by a so called pirate... fast forward 30 minutes later in a different area im killed again by the same person.

i like how elite dangerous gave us tools to still play with internet people but at the same time avoid others.

now if we got more ship variety this game for me would be golden

modded t9 that can drag destroyed hulls into it for salvage ect.
 
As Araviel said, original EVE was partially insipired by early Elites (CCP said that), but then EVE took very different path, emphasizing player interactions and encouraging conflict between player groups that can grow very, very large. Looking from this point, you could almost tell that the only thing in common for these two games is that they take place in space.

Elite's strongest points are that you're actually piloting your ship, and of course huuuuge universe. Everything else is on the EVE's side. But who knows how will ED look like in, say 5 or 6 years.
 
Elite is very different from EVE - EVE is focused on player created, owned content, Elite pretty much opposite. Elite is still at its core about lonely pilot, and EVE is all about giant clans/player groups.
 
Don't get me wrong. I loved playing Elite back on the school BBCMicro and later on my Amiga. What worries me a little though is that alot of what Elite Dangerous seems to be offering is already catered for by the game EVE Online:

http://www.eveonline.com


Other than a possible single player option for E:D, what other ways can the new game differentiate itself from EVE?

p.s I have pledged my money via kickstarter this morning!

EVE was directly inspired by the original Elite; so I'd say EVE is a game inspired by Elite and Elite: Dangerous is a reboot of Elite.

Edit: I just realised I quoted a 3 year old post. Oops.
 
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Eve is one of the most boring gaming experiences I've ever endured. Spreadsheets in space! The training mechanic just makes me ZZZZZZZzzzzzzzzzzzz. The third person view is like something from the 8bit era. With EvE you never forget you are sat at a PC on Earth.
 
Eve is one of the most boring gaming experiences I've ever endured. Spreadsheets in space! The training mechanic just makes me ZZZZZZZzzzzzzzzzzzz. The third person view is like something from the 8bit era. With EvE you never forget you are sat at a PC on Earth.
I don't think I even got out of training - the point and click threw me completely.
 
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Eve and Elite are very different games.
I originally started playing EVE in 2005 and finally stopped last year.
To begin with I was horribly disappointed with Eve because I was looking for an Elite-like and it isn't. I hated the point and click combat, I hated that there was no first person view, I hated all the extreme nebulosity (I like my space black and vast and star speckled) I hated that the way PVE was implemented....
However I realised it was true to it's own concept and got to really like it because you could explore and carve out a piece of the galaxy. The community was really good, very cut-throat but that is what you want from a PVP community, cut-throat and good, and surprisingly mature. Also there was a lot of personal reward in learning how to be really good at it, from trading to combat it is a game of skill and mistakes cost dearly. What I like.
By the time I finished with Eve it was a different game. I won't go into why I had stopped enjoying it but basically it boils down to that it was even less challenging and less like Elite than when it started. And I think less like it's original concept due to feature creep.

Anyway, tl;dr - I very much hope that Dangerous does not turn into a reboot of EVE, they are conceptually very different games and it would be an enormous shame if the opportunity for Elite IV to be true to it's concept were to be wasted.
I posted the above two years ago in this thread. At that time my vision of Elite Dangerous was that of the kickstarter and Dev Diaries, David Brabens AMA etc. Since release ED has become a very different game. I am afraid my criticisms of EVE are more and more applicable to ED. Divergence from good game vision, bizzare feature-creep, community nonsense and meta gaming, but in a bad way.
In fact I didn't think I would ever say this but I could praise CCP over FD for sticking to their vision a lot more closely than FD, through strong player led attempts to change things for the worse, CCP did cave-in more than I would have liked but nowhere near to the extent that FD have, much to the game's detriment. There was a lesson to be learned here that was not learned.
Before it's decline, EVE became a great game due to CCP daring to stick to their vision. ED has declined before the vision was even seriously attempted. I only hope that FD can raise it from the ashes if it is not too late.
 
ED has declined before the vision was even seriously attempted. I only hope that FD can raise it from the ashes if it is not too late.

I just don't recognise this as happening with ED where it is. The vision remains intact from where I sit, albeit skeleton as of now, with features beyond original expectation but not diverse from it, still being constructed (we can't yet approach planets at all). Loss of the original vision might be people's fear but I just don't see it happening in what's released, especially while it's (1) still very early days and (2) a coding operation (a modular skeleton ALLOWS all the nice things, people want to see later).
 
I was so excited about eve before it launched....I lasted less than a day. Point and click was not was I was looking for to fill the FE2-shaped gap in my life.
 
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