Does this ^^^^^ take the record for the oldest narco thread?
Probably I know, I know, the post is really old, but I had this... itch... of just needing to add my thoughts. I apologise for disturbing the dead
Does this ^^^^^ take the record for the oldest narco thread?
<grins> There are several candidates for a narco-thread... <nods off>Does this ^^^^^ take the record for the oldest narco thread?
One of the things that really did my head in was how quickly you started to have to rely on other people turning up to complete the missions which are all instanced. Between that and the way that jump gates make a game feel infinitely smaller, horrid lag in overpopulated hub systems and some little grot sitting on the cusp of lowsec waiting to gank you and deprive of your newly purchased and over-equipped Megathron. There's few things more heartbreaking than having spent all your hard earned cash and seeing it evaporate... perhaps seeing your IteronV evaporating with a stupidly expensive cargo on board... either way, the lack of a save button and being at the mercy of a PVP game structure knocks it on the head for me. That and the mindless grind...
If Elite had the gameplay of Eve Online has, it would be one of the best games.
Just look at the ship customization, equipement, weapons, ammo, Stations, POS, wormholes, coop gameplay.
Indeed EVE has far more content. But EVE has been around for what? 10 years? (edit: 12 actually, I just checked)
Elite is just beginning. And they're not even the same kind of game, in EVE you don't even fly the ships in a first person view cockpit perspective, just click on some icons and watch the ship do stuff by itself.
When Elite is around for 10 years, we can make a fair comparison.
What EVE has that is clearly better is not being limited by a P2P design and by instancing with a maximum of 32 players (in theory, as I have never seen more than a dozen at the same time).
Don't get me wrong. I loved playing Elite back on the school BBCMicro and later on my Amiga. What worries me a little though is that alot of what Elite Dangerous seems to be offering is already catered for by the game EVE Online:
http://www.eveonline.com
Other than a possible single player option for E, what other ways can the new game differentiate itself from EVE?
p.s I have pledged my money via kickstarter this morning!
I don't think I even got out of training - the point and click threw me completely.Eve is one of the most boring gaming experiences I've ever endured. Spreadsheets in space! The training mechanic just makes me ZZZZZZZzzzzzzzzzzzz. The third person view is like something from the 8bit era. With EvE you never forget you are sat at a PC on Earth.
I posted the above two years ago in this thread. At that time my vision of Elite Dangerous was that of the kickstarter and Dev Diaries, David Brabens AMA etc. Since release ED has become a very different game. I am afraid my criticisms of EVE are more and more applicable to ED. Divergence from good game vision, bizzare feature-creep, community nonsense and meta gaming, but in a bad way.Eve and Elite are very different games.
I originally started playing EVE in 2005 and finally stopped last year.
To begin with I was horribly disappointed with Eve because I was looking for an Elite-like and it isn't. I hated the point and click combat, I hated that there was no first person view, I hated all the extreme nebulosity (I like my space black and vast and star speckled) I hated that the way PVE was implemented....
However I realised it was true to it's own concept and got to really like it because you could explore and carve out a piece of the galaxy. The community was really good, very cut-throat but that is what you want from a PVP community, cut-throat and good, and surprisingly mature. Also there was a lot of personal reward in learning how to be really good at it, from trading to combat it is a game of skill and mistakes cost dearly. What I like.
By the time I finished with Eve it was a different game. I won't go into why I had stopped enjoying it but basically it boils down to that it was even less challenging and less like Elite than when it started. And I think less like it's original concept due to feature creep.
Anyway, tl;dr - I very much hope that Dangerous does not turn into a reboot of EVE, they are conceptually very different games and it would be an enormous shame if the opportunity for Elite IV to be true to it's concept were to be wasted.
ED has declined before the vision was even seriously attempted. I only hope that FD can raise it from the ashes if it is not too late.