Is Elite Dangerous a reboot of EVE Online?

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The OP started the thread at a point in time when a lot of what we know now about ED was unknown to him. I bet he would not start this thread with what he knows now.

ED is a completely different experience compared to EVE. I feel they are not even in the same genre.

ED is about living the space life. Being there. Experiencing it hands on, first person.
EVE is about living the spreadsheet. It is more about management than anything else. Yes it is about space and space ships, but it is a much more second hand, removed experience.

I agree with Braben that Elite has much more in common with GTA then with EVE.

By the way I am not saying that EVE is not a good game in it's own right. But you might just as well compare FTL with Elite. It is pointless.
 
I have played EVE for 10 years, it has had inspiration from Elite, even the older CCP devs have said this themselves at Fanfest, but I don't think ED can be a reboot of EVE.

EVE's meta is alliance warfare, player-driven space opera sandbox, the emphasis is on the empires you build as players, ED has the emphasis as you as a solo pilot who can forge relationships with possibly a few others, but not on a grand scale. EVE's focus is this player driven politics and battles, which happens because of the game's pure total creation + total destruction, and this is because basically everything in the game is made from players from the mining, to the components and to the ships.

The markets are entirely run by players, so it's basically like real life, so this gives a lot of meaning to the loss of assets, and which is why 6 month to 1 year war campaigns take place in taking over some parts of space that are rich in 0.0 resources such as moons since they provide income for the alliance/coalition. ED does not have this focus/emphasis and I don't think it ever will, which is what sets these games fundamentally apart.

The games share similarity with risk vs reward and that ships are designed to be used in different situations/different ways and they are not linear progression and so on, but what defines these games inherently are the opposite. The one is about the grand scale of space politics on the player level and the emphasis of many players changing the game, where as ED is about the emphasis of a solo pilot and their journey in the world.

I love both games and will continue to play them till they no longer exist. My favourite time was when wormholes were introduced and I was part of Aperture Harmonics at the time, charting the unknown space of w-space and its wormhole connections. Amazing gameplay experiences and I am hoping when ED's exploration is fully realised I can live that awe of exploration/charting.

EVE is a game on a different part of the space spectrum with different focuses, Elite has also been on a different spectrum with different focuses compared to other games like Wing Commander, Freelancer, etc. Space is a genre that has so many different ways it can be designed. I am happy all these different games exist, they all just share a common awesome theme of space and spaceships. :D
 
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Kettle

K
You also forgot to mention that CCP relied on multi-boxing players to funds it project.

There is quite a few players multi-boxes more than 24 accounts in Eve.. lolz.

Peregrine-falcon-ssp-peregrinus-attacking-a-roost-flock-of-starlings.jpg
 
I realize this thread is a "necro" but it still find the title funny due to this.

Original logo for EVE Online:
eve-online-logo.jpg


Remind you of anything? ;)
hMWswQBl.jpg


The CCP developers have made no secret of the fact that they pretty much wanted to make a game like Elite, but an online version of it. Eventually they changed the logo though since it was cutting it a bit to close.

So the original question of this thread should be:

Is EVE Online a "reboot" of Elite?

(The answer is yes BTW)

:D

Clearly see an inspiration. Thanks for this find ;)
 
Actually, no, it's not accurate at all. I've played EVE for 8 years now, so I feel qualified to call when I see it. EvE isn't "hemorrhaging" subs either. Your information is inaccurate.

I've been a fan of Elite since I played in for countless hours on my C-64 back in the mid 80s; I've been a player and a fan of EVE since I created my character back in 2006. I want both games to do well, and I won't stoop to wishing one of them badly, because that would make me a .

Indeed, and EVE is always dying :)

EVE is a fantastic game, even as a carebear, what it lacks most of all is room and randomness. I played for years and I love it, in fact I dont sub anymore because it steals all your life away.

Most of you probably heard about constant PVP, innocent pilots being blown up for cargo, all true and 99% of the time entirely avoidable by playing smart, I think the term is emergent gameplay, and EVE excels at that, always has, Goonswarm act like idiots on the forums, 99% of the time if you meet them in game and talk in local, amazingly they are just like you, nice guys trying to have fun in a game. The "best" war my Alliance was ever in was against Goonswarm, it was fun, unlike a lot of the alliance wardecs who are just out for easy kills at gates.

Here is what I am hoping Elite will do differently, random, and big, so I cannot google the exact layout of a thing before I do it, so if I'm exploring, I dont find a signal, google that signal, know exactly how many ships I will face and what damage types they do before I go investigate, that was always my issue with carebearing in EVE, it was entirely predictable, and therefore after a while a bit dull (lvl 4 missions anyone ?) , holding out for nice officer items can only keep you going for so long.


So 2 billions systems, I am hoping for 2 billion random things to do and find in my eventual uber cool exploration vessel.
 
So 2 billions systems, I am hoping for 2 billion random things to do and find in my eventual uber cool exploration vessel.

400 billions systems, so 400 billion random things to do! :D

Personally I could never get into Eve despite trying a couple of times. The lack of direct Cockpit control just didn't click for me. The X series is how I coped since the previous three Elite games :)
 

Lugalbandak

Banned
Eve is a great game.

All that "griefing" stuff tey say about it is not true, playing it for almost 9 years now and never got griefed , in fact its even banneble
 
400 billions systems, so 400 billion random things to do! :D

Which is not really true. You'll find out that when you've seen about 20 uninhabited systems you've seen them all. Space might be big but it's also a pretty boring place. It's different types of rocks floating in the vacuum. :)
 
Which is not really true. You'll find out that when you've seen about 20 uninhabited systems you've seen them all. Space might be big but it's also a pretty boring place. It's different types of rocks floating in the vacuum. :)

That's where mining rare minerals, landing on planets, discovering alien wildlife, artifacts, species such as Thargoids comes in.
 
There are a ton of features in Eve Online, which don't want transferring to Elite and I played a character/account actively for over 10 years (2 day of release iirc) before anyone gets the impression that I've only skimmed the surface of that game. Examples:

Sovereignty combined with choke point jump gates (there used to be more than one entry point to a system) has made the game stale, as it is nigh on impossible to grow a corp/alliance and compete against the established territorial owners. So you either join an existing one or tinker about with other mechanics. Get too big (or too ambitious) and you will attract the attention of the established alliances and the assets and resources they can and will bring to bear against you.

Running a corp of any meaningful size (especially if you have POSs to maintain) is pretty much like running a business and is a nearly full time job. Now that's fine if you want that in your gaming experience, but it gets very wearing after a few years.

Eve has hands down some of the worst AI on the market and makes NPC encounters a farming exercise, which is both tedious and ridiculous (e.g. shooting one cluster of rats only a KM or two away from another and the second group ignoring you mechanic). Most of this was self inflicted as missions used to be challenging, but you should have seen the whining on the forums because there was no "push button" to win and wah wah wah I've lost my spaceship to NPCs (sound familiar? ;) ).

The combat at a tactical fleet level is really good in Eve, but again the core mechanics of limited routing options boils this down to almost a game of chess between fleet commanders and to be effective relies on a number of players doing what they are told and when they are told to do it (oh the joys of getting people aligned for warp/jump).

Anyone also claiming the skills system doesn't put new players at a massive disadvantage needs to try and break the tank of a fully fleet and combat skilled player of ten years or so where my ship has a passive tank greater than the active tanks of players that are <5 years old, just due to skills differentials.

The subscription model - this has been one of Eve's strengths by giving it longevity, but also its greatest weakness, as it has allowed certain parties in the game and the forums to in essence dictate the development agenda of the game. This IMHO has led to what will be the downfall of Eve which was starting to push the boundaries of the platform, but then backed away from it.

Eve was not always a stale game. For the first 3-5 years it was very enjoyable and had a lot going for it both in gameplay and future innovations and expansions, but this changed around the time they canned "ambulation" and bowed to pressure groups threatening to cancel their subs en masse (there are already moves in this direction here with Planetary Landings and First Person expansions).

A couple of predictions:

Eve Online will be in severe trouble 6-12 months after Elite goes on general release.

The dominant player groups of Eve will be (and already are) trying to influence Elite's development direction - especially as the two main paradigm shifting expansions draw closer to release).

Having produced a title myself one lesson learned is that "visions and innovations do not get delivered by committee or communities".

So far FDev have shown remarkable resistance to the player base/other interested parties bending their vision and long may this continue.
 
I predict that when E: D has been around for as long as EVE has it will be everything EVE would have had dreamed to be but never got close.
 
400 billions systems, so 400 billion random things to do! :D

Personally I could never get into Eve despite trying a couple of times. The lack of direct Cockpit control just didn't click for me. The X series is how I coped since the previous three Elite games :)

well you kind of have basic control, it's how you may waypoints and such in null sec, but yes, nothing like Elite
 
EVE Online had me absolutely hooked back in 2006 (?) after I had stumbled across this jaw-dropping trailer here:

https://www.youtube.com/watch?v=e5LdPf2J_hs

However, after some time I realized that some of the impressions and implicit promises made by this trailer were not really held in the game. The immense complexity is an alluring factor, but it ended for me when I realized that I could progress only so far without having to work together and organize myself with other players, in a way which resembled more and more real life, i.e. it started to be work and not pleasure.

I came back and left multiple times, each time because my impression was that CCP had launched something very promising, but not really completed it for a wholesome game experience.

However, a lot of people absolutely enjoy this game and the blogosphere on this game is astounding. Therefore, I fullheartedly disagree with all those posters who point towards the griefing-argument; I suffered my share of griefing, plenty of Iteron Mark V blown up with millions of ISK values evaporating, but there is always a way to avoid it, if you really hate it so much.

EVE is a good game. It is just that it does not align with my vision of a space game (Oculus Rift, Walking in Stations and Ships, and on Planets!). There were tries, but they all fell too short of the vision behind.

So that´s why I found and started to make Elite: Dangerous my new virutal home. :)
 
...Anyone also claiming the skills system doesn't put new players at a massive disadvantage needs to try and break the tank of a fully fleet and combat skilled player of ten years or so where my ship has a passive tank greater than the active tanks of players that are <5 years old, just due to skills differentials.
...

Uhm, you might have gotten it the wrong way around. IIRC, active tanks have less EHP, due to fitting repair units instead of more EHP, so your 10year old alt would probably have a greater active tank than a younger alt´s passive tank.

I disagree on your point that EVE has gone stale, by contrary, there are so many game options in there as never before. Yes, even exploring. That is what wormholes are about, and some of the younger expansions really incentivate low/null sec exploring anew.

By contrary, we will see how Elite: Dangerous is going to compete with the strong sense of ownership which EVE offers its players. It is a grand feeling to "own" your own multiple space stations, planetary installations, and a multitude of ships and assets for some very diversified options. Sorry to say, but I doubt that Elite can offer this. Elite´s strength is elsewhere, and it will be a matter of taste of what you like more.
 
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