Is FD balancing the game for multi player?

I mean, with wings, crews etc... is FD forced to balance the difficulty of enemy AI and number(wings) for multiplay and shafting players who run solo?
 
There are PvE options for solo players that are easier. Low intensity RES sites and nav beacons, or pulling individual wanted targets out of supercruise. Haz RESes, Hi intensity CZs and such are for wings (or good solo pilots, and heavily engineered ships).

If anything, a wing of 4 needs more opposition IMO.
 
There are PvE options for solo players that are easier. Low intensity RES sites and nav beacons, or pulling individual wanted targets out of supercruise. Haz RESes, Hi intensity CZs and such are for wings (or good solo pilots, and heavily engineered ships).

If anything, a wing of 4 needs more opposition IMO.

Yeah, that what I thought. With todays crews and wings surely there are demands for more opposition
 
interested to know how many 'billionaires' are solo or private group only. WHo have never combat logged or used cash for credits. what do they do differently? So never play other games or go outside?
 
interested to know how many 'billionaires' are solo or private group only. WHo have never combat logged or used cash for credits. what do they do differently? So never play other games or go outside?

Interested to know ... how this troll bait has anything to do with this thread.
 
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I mean, with wings, crews etc... is FD forced to balance the difficulty of enemy AI and number(wings) for multiplay and shafting players who run solo?

No.

Play is very clearly balanced towards the Solo player. There is absolutely no combat encounters in this game that are not achievable by one player.

If there is an issue, it is lack of balanced opposition for players in Wings. Wing up in even medium-level ships and there is very isn't really anything to offer a challenge.

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interested to know how many 'billionaires' are solo or private group only. WHo have never combat logged or used cash for credits. what do they do differently? So never play other games or go outside?

Well, that didn't sound bitter, trollish and venomous at all!

Maybe they're just all all just much *MUCH* better than you at playing the game. :p
 
All res sites and cz are clearly balanced to be done in solo. The npc are way too easy for wings, they are even way too easy for my vulture alone. I wold like if they balanced npc against wings so there would be challenge when doing them alone, as now npcs are joke.

Only hard npc encounter is the Federal convoy USS were there is many high end npc ships, those are challenging to do alone which is why those are so fun, but these convoys are always neutral and never hostile/wanted.
 
It annoys me every time this subject comes up. ED's environment isn't an FPS bot arena, it's a galaxy with systems ranging from high security superpower capitals to anarchic mining settlements. The AI doesn't need balancing, it needs location-based contextualising.

This^

Right now the power level possible with ships makes anything the pve side of the game can throw at you pretty boring. I basically use a modded out Eagle to have fun and even then it demolishes Elite Anaconda size ships rather easy.
 
Nope, the game is balanced for solo, non-engineered and lower end of the skill spectrum.

That is the best joke i've read so far :D
Sry but i wouldn't even think about engaging a master Adder in a C-classed unengineered Python :rolleyes:
Game got with 2.0 ballanced around engineers but the Dev's didn't expected that people make min-max builds even through the RNG (the randomness was supposed to prevent doing so)
 
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Nope, the game is balanced for solo, non-engineered and lower end of the skill spectrum.
No it is not.
Game got balanced around highly enenered weapon loadouts.
Killing anything bigger then viper in unengenered ship takes ages.
Im running cobra iii, a rated only mod is fsd range, got interdicted by master python whitch i could outmanuver easly.
His shields went down in few seconds (twin small fixed beams) then after a while i gave up and hi waked away as i could not do more then 5-7% hull damage in time it took his shield to recharge (with two mc).
 
It annoys me every time this subject comes up. ED's environment isn't an FPS bot arena, it's a galaxy with systems ranging from high security superpower capitals to anarchic mining settlements. The AI doesn't need balancing, it needs location-based contextualising.

Pretty much this...

As long as they try to balance the challenge (at least pew pew) against the player or players, it will be too easy for some and too hard for others.

As has been suggested for a long time, create different levels of challenge based upon system security states and even mission rank, make those challenges clearly apparent and opt in, they could even balance risk and reward... :)
 
That is the best joke i've read so far :D
Sry but i wouldn't even think about engaging a master Adder in a C-classed unengineered Python :rolleyes:

I can't imagine you are being serious here.

Game got with 2.0 ballanced around engineers but the Dev's didn't expected that people make min-max builds even through the RNG (the randomness was supposed to prevent doing so)

No it did not. The devs tried it, but reverted most of the changes because of the automatic shotgun nuclear plasma accelerator mess. Now only the highest ranked NPCs have a limited amount of engineering going on to some internal modules.

It annoys me every time this subject comes up. ED's environment isn't an FPS bot arena, it's a galaxy with systems ranging from high security superpower capitals to anarchic mining settlements. The AI doesn't need balancing, it needs location-based contextualising.

Of course, but that in itself is balancing. Whether the difficulty of your game is uniform or changes depending on zones, you still have to decide what the base skill level is for each zone and balance them around that. You can't just input random numbers.
 
What I was thinking when I wrote the post, is that surely FD is noticing that when you have a engineered ship and are perhaps in a wing with a crew or two, nothing is challenging.
So, my thought was that when they see this with data mining are they then not going to adjust the game so that it get more balanced towards the end of the spectrum which is engineered and multi crew ships?

When at the end of the spectrum , they game does not live up to its title "dangerous" or does it?

Or is the prupose by then to be Dangerous in PVP only?

What do I know, I only have a Cobra with no engineering :)

So far for Solo, it looks quite good balanced. I mean, the titles, deady etc.. are not to be joked with when in non-engineered ships.
 
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