There are PvE options for solo players that are easier. Low intensity RES sites and nav beacons, or pulling individual wanted targets out of supercruise. Haz RESes, Hi intensity CZs and such are for wings (or good solo pilots, and heavily engineered ships).
If anything, a wing of 4 needs more opposition IMO.
interested to know how many 'billionaires' are solo or private group only. WHo have never combat logged or used cash for credits. what do they do differently? So never play other games or go outside?
I mean, with wings, crews etc... is FD forced to balance the difficulty of enemy AI and number(wings) for multiplay and shafting players who run solo?
interested to know how many 'billionaires' are solo or private group only. WHo have never combat logged or used cash for credits. what do they do differently? So never play other games or go outside?
Nope, the game is balanced for solo, non-engineered and lower end of the skill spectrum.
the difficulty of enemy AI and number
It annoys me every time this subject comes up. ED's environment isn't an FPS bot arena, it's a galaxy with systems ranging from high security superpower capitals to anarchic mining settlements. The AI doesn't need balancing, it needs location-based contextualising.
Nope, the game is balanced for solo, non-engineered and lower end of the skill spectrum.
No it is not.Nope, the game is balanced for solo, non-engineered and lower end of the skill spectrum.
It annoys me every time this subject comes up. ED's environment isn't an FPS bot arena, it's a galaxy with systems ranging from high security superpower capitals to anarchic mining settlements. The AI doesn't need balancing, it needs location-based contextualising.
That is the best joke i've read so far
Sry but i wouldn't even think about engaging a master Adder in a C-classed unengineered Python![]()
Game got with 2.0 ballanced around engineers but the Dev's didn't expected that people make min-max builds even through the RNG (the randomness was supposed to prevent doing so)
It annoys me every time this subject comes up. ED's environment isn't an FPS bot arena, it's a galaxy with systems ranging from high security superpower capitals to anarchic mining settlements. The AI doesn't need balancing, it needs location-based contextualising.