...location-based contextualising.
+1 rep from me just for coming up with this lovely phrase
...location-based contextualising.
It annoys me every time this subject comes up. ED's environment isn't an FPS bot arena, it's a galaxy with systems ranging from high security superpower capitals to anarchic mining settlements. The AI doesn't need balancing, it needs location-based contextualising.
It is, but not in the context many players mean when they talk about balancing AI. This forum alone has examples of people who dismiss this very idea when it's raised, because they feel that no location should be off-limits for any player. Then there are the rare but vocal threads from people calling for a difficulty slider for heaven's sake.Of course, but that in itself is balancing. Whether the difficulty of your game is uniform or changes depending on zones, you still have to decide what the base skill level is for each zone and balance them around that. You can't just input random numbers.
It annoys me every time this subject comes up. ED's environment isn't an FPS bot arena, it's a galaxy with systems ranging from high security superpower capitals to anarchic mining settlements. The AI doesn't need balancing, it needs location-based contextualising.
Nope, the game is balanced for solo, non-engineered and lower end of the skill spectrum.
What I was thinking when I wrote the post, is that surely FD is noticing that when you have a engineered ship and are perhaps in a wing with a crew or two, nothing is challenging.
So, my thought was that when they see this with data mining are they then not going to adjust the game so that it get more balanced towards the end of the spectrum which is engineered and multi crew ships?
When at the end of the spectrum , they game does not live up to its title "dangerous" or does it?
Or is the prupose by then to be Dangerous in PVP only?
What do I know, I only have a Cobra with no engineering
So far for Solo, it looks quite good balanced. I mean, the titles, deady etc.. are not to be joked with when in non-engineered ships.
................... Now only the highest ranked NPCs have a limited amount of engineering going on to some internal modules.
.........................
..................., they game does not live up to its title "dangerous" or does it?
Or is the prupose by then to be Dangerous in PVP only?
....................
I mean, with wings, crews etc... is FD forced to balance the difficulty of enemy AI and number(wings) for multiplay and shafting players who run solo?
No it is not.
Game got balanced around highly enenered weapon loadouts.
Killing anything bigger then viper in unengenered ship takes ages.
Im running cobra iii, a rated only mod is fsd range, got interdicted by master python whitch i could outmanuver easly.
His shields went down in few seconds (twin small fixed beams) then after a while i gave up and hi waked away as i could not do more then 5-7% hull damage in time it took his shield to recharge (with two mc).
Nope, the game is balanced for solo, non-engineered and lower end of the skill spectrum.
There are PvE options for solo players that are easier. Low intensity RES sites and nav beacons, or pulling individual wanted targets out of supercruise. Haz RESes, Hi intensity CZs and such are for wings (or good solo pilots, and heavily engineered ships).
If anything, a wing of 4 needs more opposition IMO.
Any possibly intended sarcasm aside (i'm not quite sure here), i think you are correct.
I also think that's a good thing, and the only viable approach to ensure healthy player numbers in the long run.
Any possibly intended sarcasm aside (i'm not quite sure here), i think you are correct.
I also think that's a good thing, and the only viable approach to ensure healthy player numbers in the long run.
Is FD balancing the game for multi player?