Influence increases your standing with local factions. The higher your standing is, the better the pay and quantity of missions they offer.
You're thinking about rep. Influence does nothing for you, as Space Dandy said. It only affects the minor faction.
I was thinking influence, I was just dead wrong about it! I've even been taking influence rewards on missions when trying to work local faction standing up to allied...
Ouch, you must have been swearing up and down for how long it takes...I was thinking influence, I was just dead wrong about it! I've even been taking influence rewards on missions when trying to work local faction standing up to allied...
So, what would happen if all players completely ceased laboring to alter the influence of factions?
Would there be no more wars/famines/whatevers happening?
Or is all that stuff going to continue anyway?
So, what would happen if all players completely ceased laboring to alter the influence of factions?
Would there be no more wars/famines/whatevers happening?
Or is all that stuff going to continue anyway?
As far as I am aware... Nothing different would happen. The BGS will continue to tick along as it's designed to. For whatever reason, FDev have decided that to fit Braben's vision of a dynamic universe, the BGS is to operate towards equilibrium at all times and face diminishing returns towards player actions, despite the feats a group of dedicated CMDRs are capable of, both in game and in-lore.
So, what would happen if all players completely ceased laboring to alter the influence of factions?
Would there be no more wars/famines/whatevers happening?
Or is all that stuff going to continue anyway?
As far as I am aware... Nothing different would happen. The BGS will continue to tick along as it's designed to. For whatever reason, FDev have decided that to fit Braben's vision of a dynamic universe, the BGS is to operate towards equilibrium at all times and face diminishing returns towards player actions, despite the feats a group of dedicated CMDRs are capable of, both in game and in-lore.
Pretty much Salem has it. The systems would relax back to their 'untouched states'. Without any interaction with a player....the systems have a 'normal state'....if players remove themselves...less things occur.
So... putting a faction in WAR gives you more combat related content,
The C&P changes changed practically nothing about the way I play, except that I have to go home via my nearest interstellar factor to clean my ship of the small bounties one picks up.Influence is a stir in background sim, and it happens like it or not. In fact 'mucking' about BGS isn't really a feature, it is certainly not seen as something you should easily do (that's why C&P changes covered lot of BGS).