Is instancing selective based on whether a player is 'Wanted' or 'Clean'?

It does seem to be happening that way occasionally. I think the blocking rules might be a bit more relaxed in super-cruise as it doesn't really matter.

Oooo. No, that's bad. Blocked players shouldn't show (or you be shown to them) in SC either, otherwise what's the point? Better no interaction than broken interaction. Hopefully this is just a bug they'll iron out.
 
Oooo. No, that's bad. Blocked players shouldn't show (or you be shown to them) in SC either, otherwise what's the point? Better no interaction than broken interaction. Hopefully this is just a bug they'll iron out.

I don't know, from my view it was a good way of confirming blocked players were in the same system whilst not appearing in instances with me. And the comm block is absolute, so it's largely irrelevant they can't interact with you which is the main feature of block.
 
Yeah its a problem. Open is supposed to be the "Anything goes" mode, yet people still get to decide "what goes".

Im not one for conspiracy theories but given the level of whinge on the forums since ....forever about people having the audacity to use their turrets on other hollow squares; it wouldn't surprise me if this was a stealth move by FD.
 
I don't know, from my view it was a good way of confirming blocked players were in the same system whilst not appearing in instances with me. And the comm block is absolute, so it's largely irrelevant they can't interact with you which is the main feature of block.

Oh, I agree it's good for testing, but it's pretty bad for actual gameplay. Well, IMHO, obviously.

However, this doesn't appear to be the block feature at work (I think) so we're a wee bit off-topic :)
 
Oooo. No, that's bad. Blocked players shouldn't show (or you be shown to them) in SC either, otherwise what's the point? Better no interaction than broken interaction. Hopefully this is just a bug they'll iron out.

Doubt it will get fixed any time soon.

It's the result of FD giving a tool to players for countering abuse, but then letting players be their own arbiter on who is blocked. The result is only half the people out there being offensive actually get reported, but the "feature" then gets advertised by gratuitous tools as an FD endorsed "play Open but pre-block those nasty aggressive combat types, or anyone else that may or may not hurt my feels even though I haven't met them yet".
 
Doubt it will get fixed any time soon.

It's the result of FD giving a tool to players for countering abuse, but then letting players be their own arbiter on who is blocked. The result is only half the people out there being offensive actually get reported, but the "feature" then gets advertised by gratuitous tools as an FD endorsed "play Open but pre-block those nasty aggressive combat types, or anyone else that may or may not hurt my feels even though I haven't met them yet".

The irony that the tool to counter abuse is being abused :).
 
Oh, I agree it's good for testing, but it's pretty bad for actual gameplay. Well, IMHO, obviously.

However, this doesn't appear to be the block feature at work (I think) so we're a wee bit off-topic :)

We were effectively summoned via paranoid posts blaming us, so I don't think we can really be blamed for that.

Still good point, sorry OP.
 
Maybe it's the other way round. FD doesn't want to protect clean Players from wanted griefers, but want to protect Players who got unvolutarily wanted (oops friendly fire) from being Serial-interdicted by Player bounty hunters.
 
This is not a thread about blocking, but an apparent instancing bias between wanted and clean players. Assume that nobody has been blocked by anybody for the purpose of this discussion.
 
Interesting. The CG last night was empty for me, despite relogging a few times and seeing several friends were in system via my friends list. Who knows!
 
This is not a thread about blocking, but an apparent instancing bias between wanted and clean players. Assume that nobody has been blocked by anybody for the purpose of this discussion.
I haven't seen the instancing behavior that you describe and I don't clear bounties. Have you watched the players in the station over time to see how many are probably afk?
 
Could it be preferential instancing based on friends lists? If the wanted players mainly know each other from hanging out in supercruise previously, the game instances them together better.

Then, as at a CG there's a lot of people doing that, the traders don't preferentially get put in that instance. If the traders are friends with each other but not with the wanted players, this would reinforce.

The wanted players are probably going to drop in and out of supercruise more regularly than the traders (an escaping or destroyed trader is going to take a lot longer to get back into the system), and spend more time in supercruise in general, which I think would encourage sorting.


Meanwhile at the station - even aside from normal space instancing generally being better than supercruise - there's not an instance mostly full of the pirate's friends, so they just get put in a random instance with plenty of traders as usual.
 
I haven't seen the instancing behavior that you describe and I don't clear bounties. Have you watched the players in the station over time to see how many are probably afk?

No but I shall test that at the next trade CG... The difference was huge though; supercruise contained about 10-15 wanted players, ranging from pirates to gankers in FDLs, FASs, Corvettes, Cutters & iClippers. Arriving at the station and there would always be 10+ traders there in T6's, T7's & various multipurpose. Even the occasional T9...

They couldn't all be AFK surely?
 
Could it be preferential instancing based on friends lists? If the wanted players mainly know each other from hanging out in supercruise previously, the game instances them together better.

Then, as at a CG there's a lot of people doing that, the traders don't preferentially get put in that instance. If the traders are friends with each other but not with the wanted players, this would reinforce.

The wanted players are probably going to drop in and out of supercruise more regularly than the traders (an escaping or destroyed trader is going to take a lot longer to get back into the system), and spend more time in supercruise in general, which I think would encourage sorting.


Meanwhile at the station - even aside from normal space instancing generally being better than supercruise - there's not an instance mostly full of the pirate's friends, so they just get put in a random instance with plenty of traders as usual.

I considered these things, but I wasn't instancing with other friends until I got wanted myself. I first arrived at Harma, and supercruise was pretty quiet, 3-4 trade ships making their way to the station, yet about 10 players on my friend list were apparently in system. As soon as I'd pirated a guy in an Asp and got wanted, when returning to supercruise I was suddenly instanced with about 15 other wanted players. Dropping in and out of SC did not change the instance I was entering, it was always the wanted-heavy one.
 
Lately some of us pirating the CGs have noticed that instancing with trader-players in supercruise seems to become extremely difficult once you get a Wanted status …

Does this happen just after you got your wanted status or is it that way from the beginning?

I noticed that the matchmaking is a bit strange in recent weeks (months?), but I'm not wanted.

Block feature? The more vocal of the "I don't have to play with you crowd" are spreading it far and wide.

Could be the friend-list. If all PvPers have each other in their friend-list the described effect is exactly what would happen. All "friends" in one instance and the rest of the players in other instances.

Could be a bad implementation of the block feature - not denying that possibility.
 
I considered these things, but I wasn't instancing with other friends until I got wanted myself. I first arrived at Harma, and supercruise was pretty quiet, 3-4 trade ships making their way to the station, yet about 10 players on my friend list were apparently in system. As soon as I'd pirated a guy in an Asp and got wanted, when returning to supercruise I was suddenly instanced with about 15 other wanted players. Dropping in and out of SC did not change the instance I was entering, it was always the wanted-heavy one.

Interesting.

I was at the rare trade CG in Harma and wondered why no pirates where in SC. Thought it might be because of the time I played. Station was usually populated by CMDRs and combat ships going in and out (only noticed one wanted).

I started to wonder what was going on since rare CGs usually attract a lot of pirates.
 
Interesting.

I was at the rare trade CG in Harma and wondered why no pirates where in SC. Thought it might be because of the time I played. Station was usually populated by CMDRs and combat ships going in and out (only noticed one wanted).

I started to wonder what was going on since rare CGs usually attract a lot of pirates.

Oh we were definitely there, had 6 Code members in the system while I was online... couldn't instance with anything but gank wings.
 
Wait, so if you get wanted, then you're thrown in with all the other wanted players? Fantastic! There you go hardcore PvPers, eat your hearts out, you can now attack each other and actually have a decent challenge worthy of your immense skill, rather than a cakewalk!
 
Wait, so if you get wanted, then you're thrown in with all the other wanted players? Fantastic! There you go hardcore PvPers, eat your hearts out, you can now attack each other and actually have a decent challenge worthy of your immense skill, rather than a cakewalk!

Pretty show-stopping for pirates though... and bounty hunters (if anybody actually does that anymore).. and powerplay..
 
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