Is it normal that players can safely kill everyone on Planetary Outposts?

To land quickly.
No this is actually a great point. I have no idea what to teach for planet side ganks. There really is no way to escape unless you have a tough and well built ship.

Don't know if that works (and generally too busy trying to find out, but should be easy to set up): you might copy some stuff from the Buckyballers. Boosting into a pad is generally safe, and if you do it right your ship won't bounce too much ("right" depends on your ship, though). Missing the pad/blast shields/control tower in this case, though, is a pretty terminal mistake (unless you fly a ship that wouldn't need to bother about attacks in any case).

Ill be honest, it really comes from both ends. I can't tell you how many times I've tried to communicate with my soon-to-be victim, only to be met with silence. It get rather discouraging to communicate when almost no one responds on my end as well.

Comms setup in ED is CENSORED. I fly in VR, and I often don't see any comms messages until I check the panel in the next port. As for writing comms messages while under a VR helmet...
I have set my voice comms to auto accept, but haven't yet met any CMDR outside pre-arranged wings/events to actually use them. In which case they're worse than useless, since these events usually use Discord for voice, and the two don't really play together well.
 
Honestly I wouldn't mind if surface ports just had a big stonkin' turret on them that had the same effect that ramming skimmers does, but the real issue is being able to snipe people from outside the port's range and escape into a low-wake to reset aggro.
 
I should try that some day, didn't think it would be possible to dock at a base while your ship is somewhere else - I always drove around bases in my SRV where my ship's docked. Especially handy at Farseers given I recently discovered a sneaky SRV entrance after I fell into one of the canyons that allowed me getting back to my ship (which was docked).

If you request docking permission while within 7.5km of a surface base, after your ship has been dismissed, your ship just appears on one of the pads (if an appropriately sized one is free). Works this way on any surface base, Engineer or otherwise.

Example (1:58:00 and the next 30 seconds or so):
Source: https://youtu.be/5c9NDtrDAlE?t=7080


With a large ship I'll usually abort glide about 15-20km directly above the Engineer base to see if anyone is around while still being out of sensor range. If the pads look clear I'll fly down, request permission to dock, and just come in at a 90 degree angle while silent or dumping sinks, to minimize exposure. With smaller ships, I usually drop in further out and skim the surface on my way in before popping out of the terrain to hit the pad.

In either case, if the area immediately around the pads seems hot, I simply abort my approach (reentering SC if needed to break pursuit), land outside typical sensor range, or at least far enough away that my ship will be dismissed by the time anyone can reach me, and drive in with the SRV. This is slightly more difficult since the introduction of night vision, but since people have a tendency to chase the dismissing ship rather than look for SRVs, and SRVs are still invisible to NV outside of 800m, it's usually not difficult to sneak past (if you turn the lamps off, which are otherwise visible from 20km, or more).
 
Elite Dangerous in Open mode wanting to make friends is especially dangerous in populated areas and engineering bases. Dealing with them in Solo or Group mode advances your skills but going to Open mode is a quantum leap. Frontier designed this for PvP players looking for serious combat with many players dialing in their weapons with effects as a group to take you out. You want to say hauling cargo not being bothered and if later you engineered a PvP capable ship you are going to need friends in Open mode.

Some players like killing other players waiting for you. It is their thing. There are ways around this even in a slow Type-7. YouTube videos helps.

Meanwhile in real life might I suggest other options. ED is a game. Don't get serious. If I spent all my years playing Elite game versus learning the guitar the best who could play the thing would appreciate my riffs. Real life and love is more important.

Regards
 
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There are worse things... The IPA I just started drinking tastes a bit like how I imagine dog bath water would.

That dude from Stone has the subtle, refined pallet of a mad savage.

JY5NaH8.jpg

The potential makes the disappointment all the more poignant.

...

Lulz-boiz, I'm not angry with you, not really; I'm just disappointed. ;)




Cheers.
 
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Don't know if that works (and generally too busy trying to find out, but should be easy to set up): you might copy some stuff from the Buckyballers. Boosting into a pad is generally safe, and if you do it right your ship won't bounce too much ("right" depends on your ship, though). Missing the pad/blast shields/control tower in this case, though, is a pretty terminal mistake (unless you fly a ship that wouldn't need to bother about attacks in any case).
Indeed, it's quite satisfying to slap down onto a landing pad at a couple hundred m/s and be insta-docked, but it's not an especially newbie-friendly technique! Plus there's the difficulty that with a high-speed approach, all a person has to do is get in between your ship and the pad to both throw you well off course and earn you some reckless flying fines.
 
My previous post was a bit (but not entirely) tongue-in-cheek, but for the sake of transparency, the only time ganking was ever a relevant issue for me personally in the game was back in early 2015 when I saw the rebuy screen once for daring to bother playing the game in a Sidewinder.

Other than that, the only time I've been sent to the rebuy screen from PVP was twice while not accepting the terms of a pirate to test myself, also in 2015.

I have not lost a ship nor SRV outside of beta testing since 2015, and SRVs weren't in the game yet then.

The debates, salt, mining, and such on the forums are mostly just academic for me. It's not that I'm the best pilot or whatever (though I prefer to think I'm at least halfway competent), but rather that I gave up trying to care too much about the meta and meta progression since early 2016. I'd generally rather just enjoy the game for what it has to offer me.

This was around the time that the Engineers were implemented.
 
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How many have you trained so far??
Actual gank evasion, I've trained about 10 or so, so far but it's kind of taken off into do many things. @ACowForAllSeasons helps new players unlock engineers and helps with combat training by doing massacre missions. I've also been using it to train players in PvP as well and theres a lot of training through text chat, teach players how to build ships for open and such.
 

Deleted member 182079

D
If you insist on bringing a lemon of a ship and aren't proficient in speed docking, land 10km out and drive in with your SRV...lamps off of course.
Tried this in Deciat, and while there were no gankers about, it works alright. Bit weird how the ship magically appears docked at the base when you dock via SRV but I'll take it.

It also works the other way i.e. if you manage to sneak out by deploying your SRV, drive away from the base for a good few km's you can recall your ship and dock & wake from a safe distance. Takes more time but much more immersive than switching modes.

Farseer's base is particularly well suited for this due to the local topography. Will try this elsewhere now but I reckon at other engineer bases you're more exposed - but then most of them aren't remotely as popular with gankers as Deciat is.

Nice to still be able to learn something new after years of playing the game.
 
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