Isnt someone who does it to themselves the definition of a "Ganker" oh wait thats a .... well same thing really.Little by little gankers are pushing CMDRs away until eventually they will only have themselves to gank.... nice.
Isnt someone who does it to themselves the definition of a "Ganker" oh wait thats a .... well same thing really.Little by little gankers are pushing CMDRs away until eventually they will only have themselves to gank.... nice.
It wasn't you.Wait.... Was this me? I was killing random players at long sight base with Star Fox yesterday
Little by little gankers are pushing CMDRs away until eventually they will only have themselves to gank.... nice.
Problem is that it’s difficult for the game to detect the difference between an accidental bump and an attempt to kill. Always travel with good shields in open I guess!It wasn't you.
I was ganked in outer space more than once. The players killed me and it was my fault, Elite Dangerous should be Dangerous. But rams in the "safe zone" are simply ignored by the base until the player is killed
I used to have this point of view, but to a certain extent at least open mode needs gankers, as they provide the danger that is so limited otherwise (if you have engineered ships).Little by little gankers are pushing CMDRs away until eventually they will only have themselves to gank.... nice.
I have to ram or else the station will shoot me down if I open fire.
That's only the problem for the first player they attack. Most likely they're still getting a bounty and notoriety for the murder, and drawing aggro from the base defences. The deeper problem, that hits each player they target subsequently, is that there's limited ongoing consequences for the crime spree. As others have mentioned, they just have to pop into SC and back reset the base aggro. Moreover, I could be wrong about what's going on here, but I think because the engineer bases are controlled by their own pseudo-faction they don't get patrolled by system authority ships. So there's nobody scanning for bounties that would trigger a hostile response when they wanted gankers drop back in. So pretty much it comes back to the long standing issue of security responses not being persistent enough to deter an experienced player criminal.Problem is that it’s difficult for the game to detect the difference between an accidental bump and an attempt to kill. Always travel with good shields in open I guess!
(Edited ..)
That's only the problem for the first player they attack. Most likely they're still getting a bounty and notoriety for the murder, and drawing aggro from the base defences. The deeper problem, that hits each player they target subsequently, is that there's limited ongoing consequences for the crime spree. As others have mentioned, they just have to pop into SC and back reset the base aggro. Moreover, I could be wrong about what's going on here, but I think because the engineer bases are controlled by their own pseudo-faction they don't get patrolled by system authority ships. So there's nobody scanning for bounties that would trigger a hostile response when they wanted gankers drop back in. So pretty much it comes back to the long standing issue of security responses not being persistent enough to deter an experienced player criminal.
Little by little gankers are pushing CMDRs away until eventually they will only have themselves to gank.... nice.
I agree completely, in fact I keep saying this in the forums myself: notoriety is badly balanced and badly implemented.That's only the problem for the first player they attack. Most likely they're still getting a bounty and notoriety for the murder, and drawing aggro from the base defences. The deeper problem, that hits each player they target subsequently, is that there's limited ongoing consequences for the crime spree. As others have mentioned, they just have to pop into SC and back reset the base aggro. Moreover, I could be wrong about what's going on here, but I think because the engineer bases are controlled by their own pseudo-faction they don't get patrolled by system authority ships. So there's nobody scanning for bounties that would trigger a hostile response when they wanted gankers drop back in. So pretty much it comes back to the long standing issue of security responses not being persistent enough to deter an experienced player criminal.
I agree completely, in fact I keep saying this in the forums myself: notoriety is badly balanced and badly implemented.
Can’t you shoot them with LR rails??I have to ram or else the station will shoot me down if I open fire.
It's not called Elite Dangerous for nothing, which is why I only play in solo mode lol.
Can’t you shoot them with LR rails??
Try and ram my shield less hull tank cobra Mk IV to death, easier said than done!True
oh dear... you and Starfox over an engi base is no fun for the gankee.
To avoid getting ganked at a planetary base requires nerves of steel and a very good build.
Can't simply highwake. Perhaps time for gank evasion 2.0 planetary boogaloo?
insist - then consider if the only thing you can't 'rebuy', your time, is worth wasting on random encounters... Your decision![]()
I read a ganker on Facebook saying that Notoriety is no longer a problem for them now they have fleet carriers. How true it is in general I can't say.I agree completely, in fact I keep saying this in the forums myself: notoriety is badly balanced and badly implemented.