Is it normal that players can safely kill everyone on Planetary Outposts?

Little by little gankers are pushing CMDRs away until eventually they will only have themselves to gank.... nice.
Isnt someone who does it to themselves the definition of a "Ganker" oh wait thats a .... well same thing really.
 
OP, come to Mobius.
Most of the time it feels like Solo, yes, but occasional hollow square does make one happy with casual "o7" in chat.

You can even do quite productive PvP duels, when both sides agree to test their ships up to, say 30% hull, then go back to repairs. In chat you can find out exactly how engineered other Cmdr's ship is and how your weapon is doing against it, and vice versa.
 
Wait.... Was this me? I was killing random players at long sight base with Star Fox yesterday
It wasn't you.

I was ganked in outer space more than once. The players killed me and it was my fault, Elite Dangerous should be Dangerous. But rams in the "safe zone" are simply ignored by the base until the player is killed
 
It wasn't you.

I was ganked in outer space more than once. The players killed me and it was my fault, Elite Dangerous should be Dangerous. But rams in the "safe zone" are simply ignored by the base until the player is killed
Problem is that it’s difficult for the game to detect the difference between an accidental bump and an attempt to kill. Always travel with good shields in open I guess!
(Edited ..)
 
Last edited:
Little by little gankers are pushing CMDRs away until eventually they will only have themselves to gank.... nice.
I used to have this point of view, but to a certain extent at least open mode needs gankers, as they provide the danger that is so limited otherwise (if you have engineered ships).
My advice to the OP would be to meet the gankers at their own game, test yourself against them, and when you see how you can even taunt them with a half engineered non combat ship, it may even bring an extra dimension to the game.
Otherwise just go into solo/pg when visiting high risk systems, it’s highly unlikely you will ever be attacked.
 
Problem is that it’s difficult for the game to detect the difference between an accidental bump and an attempt to kill. Always travel with good shields in open I guess!
(Edited ..)
That's only the problem for the first player they attack. Most likely they're still getting a bounty and notoriety for the murder, and drawing aggro from the base defences. The deeper problem, that hits each player they target subsequently, is that there's limited ongoing consequences for the crime spree. As others have mentioned, they just have to pop into SC and back reset the base aggro. Moreover, I could be wrong about what's going on here, but I think because the engineer bases are controlled by their own pseudo-faction they don't get patrolled by system authority ships. So there's nobody scanning for bounties that would trigger a hostile response when they wanted gankers drop back in. So pretty much it comes back to the long standing issue of security responses not being persistent enough to deter an experienced player criminal.
 
That's only the problem for the first player they attack. Most likely they're still getting a bounty and notoriety for the murder, and drawing aggro from the base defences. The deeper problem, that hits each player they target subsequently, is that there's limited ongoing consequences for the crime spree. As others have mentioned, they just have to pop into SC and back reset the base aggro. Moreover, I could be wrong about what's going on here, but I think because the engineer bases are controlled by their own pseudo-faction they don't get patrolled by system authority ships. So there's nobody scanning for bounties that would trigger a hostile response when they wanted gankers drop back in. So pretty much it comes back to the long standing issue of security responses not being persistent enough to deter an experienced player criminal.

Yep, this. ^^
The easy solution would be for the engineer bases to automatically scan every ship and give a 15 seconds warning before attacking the said wanted ship.
This will give time for "innocents" with a bounty to go and come back when clear and will automatically trigger an response against persistent gankers.
 
Little by little gankers are pushing CMDRs away until eventually they will only have themselves to gank.... nice.

See, this is what I don't understand... or, more precisely, what I don't think some gankers understand.

They really should be thanking their targets for providing them with entertainment instead of insulting people or acting like richards.
Course, that'd be super-cringey but it wouldn't hurt to, at least, apply a bit of RP to make the gank more palatable.

Failure to do so is only ever going to lead to people to the "block" button or migrating to PGs - neither of which is going to be good for the gankers.
 
That's only the problem for the first player they attack. Most likely they're still getting a bounty and notoriety for the murder, and drawing aggro from the base defences. The deeper problem, that hits each player they target subsequently, is that there's limited ongoing consequences for the crime spree. As others have mentioned, they just have to pop into SC and back reset the base aggro. Moreover, I could be wrong about what's going on here, but I think because the engineer bases are controlled by their own pseudo-faction they don't get patrolled by system authority ships. So there's nobody scanning for bounties that would trigger a hostile response when they wanted gankers drop back in. So pretty much it comes back to the long standing issue of security responses not being persistent enough to deter an experienced player criminal.
I agree completely, in fact I keep saying this in the forums myself: notoriety is badly balanced and badly implemented.
 
I agree completely, in fact I keep saying this in the forums myself: notoriety is badly balanced and badly implemented.

Let's face it, the same can be said of almost everything related to C&P.

It was the one thing that Sandro seemed to be having a swing at when he got, erm, "moved to other projects".
Trouble was, it seemed like he'd only really made a first pass at it and now it's considered the finished article.
 
OP, just accept that anyone, including you, can 'interact' with anyone else in any way they please - which includes sending someone to the rebuy screen just because it is considered fun.

Also consider that the only thing open offers you over the other 'social' mode is the opportunity to meet 'randoms' - that is it, nothing else, regardless of what said 'randoms' might insist - then consider if the only thing you can't 'rebuy', your time, is worth wasting on random encounters... Your decision 🤷‍♂️
 
Can’t you shoot them with LR rails??

He cant, they will still be within the no fire zone.
The only thing that would work would be long range cannons - the large one has an 8km range - but it requires an afk target to fire now and hit the target 4-6 seconds later
And it has to be fixed - the gimbal will miss not only the target, but the base as well due to wobble while the turreted is well beyond the acceptance of a pvp-er ganker.
 
Back
Top Bottom