Is it normal that players can safely kill everyone on Planetary Outposts?

He cant, they will still be within the no fire zone.
The only thing that would work would be long range cannons - the large one has an 8km range - but it requires an afk target to fire now and hit the target 4-6 seconds later
And it has to be fixed - the gimbal will miss not only the target, but the base as well due to wobble while the turreted is well beyond the acceptance of a pvp-er ganker.
I got fired on by rails at Deciat recently while landing at the engineer base, I just assumed the aggressor was silent running or something.
 
I got fired on by rails at Deciat recently while landing at the engineer base, I just assumed the aggressor was silent running or something.

Engineer bases defenses are not as nasty as full fledged orbital stations.
Strong ships can still take some fire and have plenty of time to shoot noobs that try to land at Deciat.
 
I read a ganker on Facebook saying that Notoriety is no longer a problem for them now they have fleet carriers. How true it is in general I can't say.
It is factual - System Security will still be hostile if the player is with the local faction, but the FC will provide every service (bar missions) available in a station. More, in fact, than most...

ETA: I'm not certain about purchase of rank locked ships on a FC - but have a memory of a post suggesting they were available to the owner if the FC is in an Imp / Fed controlled system - no doubt someone here can confirm or deny that :)
 
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It is factual - System Security will still be hostile if the player is with the local faction, but the FC will provide every service (bar missions) available in a station. More, in fact, than most...
That's true, but one would have to be a fairly lazy ganker for it to have been a real problem before. After all, how hard is it to pick a nearby independent system with a full-service station and just not do crimes there? Unless your friendly carrier is literally in orbit around the base you're camping, it's probably quicker to high wake to a neighboring system, too.
 
That's true, but one would have to be a fairly lazy ganker for it to have been a real problem before. After all, how hard is it to pick a nearby independent system with a full-service station and just not do crimes there? Unless your friendly carrier is literally in orbit around the base you're camping, it's probably quicker to high wake to a neighboring system, too.
Undoubtedly, unless the FC is in orbit of the selected theatre high-wake to a nearby friendly system would be quicker.

As C&P works in exactly the same manner, regarding Notoriety, with NPC's, having a 'safe space' in system when engaging in some aspects of BGS manipulation can be extremely useful ;)
 
Fdev could relatively easy fix open mode to be more tolerable. Mainly by tweaking instancing. Just make it so that more player kills you have, more likely it is that you instance just with other PK:s. Over certain thresholds probability of getting no-pk player instancing with you would be near nill. Considering that instancing alghoritm is for players just black box there would be no need to make those changes public either.
 
You can also block them. No loss if you do that, tbh
If they're pathetic jerks ramming people to death and abusing the ramming "loophole" rather than even attempting to play the game, it's what the block list was created for in my opinion. I'm no fan of the quirks and problems with blocking, but if any friends of the rammers got inconvenienced by you blocking their friends, I'd say they should probably pick better friends.
 
But this is the base of the engineer and is completely defenseless. In a safe zone, you can't even give any resistance. If you have to play PG because of griefers, then it makes no sense in multiplayer until you get a PVP build ship.
Why no one installed a couple of BFG9000 on this base?
Preferably BFG10000, seen in Doom Eternal. It makes big holes in pretty much everything it's fired at.

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Deleted member 182079

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I don't mind gankers usually as they're game content for me too, but I sense a certain level of schizophrenia here...
  • The general advice is to engineer your ships in a certain way to be able to evade gankers, but the ganking happens at the very places where you do this i.e. the engineer bases
  • The other common advice (which I tend to agree with, to some degree at least) is to not follow the Farseer but the Martuuk route, but it seems gankers are now camping there too as per the OP and SirGank's posts
So apart from switching to Solo, what are new players supposed to do? They won't 'git gud' from repeatedly seeing the rebuy screen, and the "friendly ganker who helps you by blowing up your ship first" is a small minority, I can tell you that - most gankers don't bother with comms at all apart from further salt mining the victim if the victim allows for it by responding to the gank via comms.

And before anyone posts videos of C-rated Cobra's evading a gank attempt, let's face it gankers run purpose-built ships, and "competing" in those vs. total noobs who can only just about use their docking computers is so ridiculously asymmetrical it's not even funny anymore.

You need a lot of flying practice to escape in an unengineered ship against even a single ganker in their often speedy, HP-laden meta-build usually fitted with at least some long range weapons (and many work in wings, go figure), so only those who dedicate their entire playtime in Elite to PvP will succeed, spending a lot of credits on rebuys they do not have at the very beginning of playing the game (i.e. when trips to Farseer & Martuuk are essential activities to progress). And as @Bigmaec pointed out already this is even more difficult planetside.

The majority doesn't play that way though, and will either switch to Solo or use the block function, which I've seen recommended very often these days in Deciat or more recently in the systems with the damaged stations. I try to argue against it where I can, but the continued behaviour of some players doesn't exactly make this any easier.

You're sawing off the branch you're sitting on, I just think it's really short-sighted, on top of which base camping is incredibly weak sauce imo.
 
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I don't mind gankers usually as they're game content for me too, but I sense a certain level of schizophrenia here...
  • The general advice is to engineer your ships in a certain way to be able to evade gankers, but the ganking happens at the very places where you do this i.e. the engineer bases
  • The other common advice (which I tend to agree with, to some degree at least) is to not follow the Farseer but the Martuuk route, but it seems gankers are now camping there too as per the OP and SirGank's posts
So apart from switching to Solo, what are new players supposed to do? They won't 'git gud' from repeatedly seeing the rebuy screen, and the "friendly ganker who helps you by blowing up your ship first" is a small minority, I can tell you that - most gankers don't bother with comms at all apart from further salt mining the victim if the victim allows for it by responding to the gank via comms.

And before anyone posts videos of C-rated Cobra's evading a gank attempt, let's face it gankers run purpose-built ships, and "competing" in those vs. total noobs who can only just about use their docking computers is so ridiculously asymmetrical it's not even funny anymore.

You need a lot of flying practice to escape in an unengineered ship against even a single ganker in their usually speedy, HP-laden meta-build usually fitted with at least some long range weapons (and many work in wings, go figure), so only those who dedicate their entire playtime in Elite to PvP will succeed, spending a lot of credits on rebuys they do not have at the very beginning of playing the game (i.e. when trips to Farseer & Martuuk are essential activities to progress).

The majority doesn't play that way though, and will either switch to Solo or use the block function, which I've seen recommended very often these days in Deciat or more recently in the systems with the damaged stations. I try to argue against it where I can, but the continued behaviour of some players doesn't exactly make this any easier.

You're sawing off the branch you're sitting on, I just think it's really short-sighted, on top of which base camping is incredibly weak sauce imo.

Preaching to ganker crowd is useless. They don't change their ways. Problem essentially is, that gankers really poison the only unlimited social mode of game, and only real remedy player has is to keep away from that. Solution would be in hands of the Fdev: Remove player limits on PG's producing essentially Open-PVE. Or make Open-PVE mode. Or up the negative consequences for ganking activities way more harsh. Or tinker with instancing algorithm so that ganker either need to reset their characters or enjoy instances populated only by other gankers. But as we know Fdev does not care and allows certain group to ruin open for all others.
 

Deleted member 182079

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Preaching to ganker crowd is useless. They don't change their ways. Problem essentially is, that gankers really poison the only unlimited social mode of game, and only real remedy player has is to keep away from that. Solution would be in hands of the Fdev: Remove player limits on PG's producing essentially Open-PVE. Or make Open-PVE mode. Or up the negative consequences for ganking activities way more harsh. Or tinker with instancing algorithm so that ganker either need to reset their characters or enjoy instances populated only by other gankers. But as we know Fdev does not care and allows certain group to ruin open for all others.
I know... although I'm at the stage where I think the situation is pretty much and we can't do anything but take it on the chin - balancing in the game is a complete mess and people will take advantage of it, and why not I suppose.

I tried to push back on gankers in the usual hotspots but it's such an unsatisfying experience because they will just wake out if their shields drop to a certain level (or I simply do the same if it's more than one of them vs me), and besides with the credit situation and the ships they fly (mediums that cost maybe 5-7m rebuy max) it all loses its impact and becomes very, very gamey. If I want to play a gamey MP shooty game I just boot up GTA Online (while hoping I won't instance with a cheater or five), not Elite - that for me is still a spaceship simulator, not a shoot'em-up, despite the fact a fair few players play it as such.

The only people where this doesn't yet apply are noob players who only just get to grips with the game. Combined with the attitude (which is actively being encouraged by other players via syschat) that they just block willy-nilly (which then also affects my game in terms of instancing) I do not see any way out of this apart from organised PvP if I were so inclined (too gamey though with no in-game impact from it - I tend to liken it to hot-lapping in a racing sim), or just play the game like I used to in my early days, a single player one.

Shame we can't have both by the looks of things.
 
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It's generally pretty easy to avoid being rammed...unless the rammer is particularly skilled.
I have no direct experience of being rammed while in the final stages of maneuvering on to the landing pad, but I would think it’s not too difficult to at least get someone flustered enough that they can’t land cleanly. Looks like I’ll have to take my cobra Mk IV to deciat to see how it fares :)
 
See, this is what I don't understand... or, more precisely, what I don't think some gankers understand.

They really should be thanking their targets for providing them with entertainment instead of insulting people or acting like richards.
Course, that'd be super-cringey but it wouldn't hurt to, at least, apply a bit of RP to make the gank more palatable.

Failure to do so is only ever going to lead to people to the "block" button or migrating to PGs - neither of which is going to be good for the gankers.
I've never been mean to any of my victims for no reason. Only if I'm verbally attacked first. Honestly, most of us just don't even say anything, and all the new player groups are run by gankers.
Gankers do more to help the community that anyone else.
 
... Problem essentially is, that gankers really poison the only unlimited social mode of game, and only real remedy player has is to keep away from that. Solution would be in hands of the Fdev: Remove player limits on PG's producing essentially Open-PVE. Or make Open-PVE mode. Or up the negative consequences for ganking activities way more harsh. ...
This. Open-PvE is the obvious missing mode and FD's laziness and inaction is the reason for all this angst.

I've seen several ask, "Why play in Open and then menu log?" Actually, it's rational to want to play in the best mode for social opportunities but always decline combat if that's the game experience you want. (Yes, high-waking takes the same time, but you have to learn evasion and a combat-declining player never does so). If, however, FD provided the Missing Mode, this would become irrational. No-one would play in Original Open if their intention was to decline combat; to do so would be daft when Open-PvE was available.

See, the introduction of Open-PvE would solve some problems for gankers too!
 
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