Hey all,
So, I've not played in over a month - the issues with the September patch put me right off - but I thought I'd give the game a go this evening.
Starting off with a relaxing activity, for me at least, I jumped into my Type 9 Mining ship and got me some Painite. I then transferred to my Cutter to sell it. I then popped into my Corvette, bought a new shield for it and Engineered it. Finally, I shot a few ships in a HazRes. Basically, I've been testing several of my normal activities to make sure everything is working ok now. I'm pleased to report I had no colourful snakes of any kind and things were working pretty well - I didn't even have any of the Mining instancing weirdness I'd been getting a LOT prior to the update. Even my Limpets were behaving themselves and not suiciding into non-existent objects Nice.
I've just exited the game and noted that I'd earnt 52 ARX - my very first ARX - but the break-down of how I earned them is... odd. Out of those 52 most of it was down to "Trading" yet I did just one trade, selling the Painite, unless buying some Limpets is included too. I got 9 for "Combat" - I killed about 12 - 15 Pirates, getting a little over 600k cr in bounties. Not much. Finally there were 5 ARX for "other" activities.
Firstly, I'd expect Mining to be its own activity, considering it's quite a big deal these days. Secondly, 5 ARX for 1hr 20 in the rings where I was actively engaged the entire time? Seems a bit low!
I recall reading that FDev initially disabled earning ARX while mining due to crashes when Limpets returned with Fragments. I thought that was just a quick fix to keep people playing and they would have fixed it properly by now.
I'm not really someone who cares overly much about ARX, either buying or earning them, but I would like to understand what's going on. I imagine this is quite a big issue for those whose main in-game activity is mining. In real terms, assuming they like buying cosmetics, their chosen activity is going to cost them real money if it doesn't earn so much. I.e. a Trader or Combat player might earn enough ARX to get optional cosmetic X. Whereas the Miner will put in at least as many hours, but have to stump up some cash, potentially, to obtain cosmetic X in the same time frame. Just trying to see this from other people's perspective here, I'm not one for cosmetics - at least I haven't been - though I might consider picking up some free bits at some point...maybe.
As I've not been about much of late, just the odd bit of forum lurking, I wonder if perhaps there's some information from the Devs I've missed regarding Mining and ARX, and do they plan to fix it properly. It would be nice if Trading, Fighting, mission-running and Mining were all treated equally.
Cheers,
Scoob.
So, I've not played in over a month - the issues with the September patch put me right off - but I thought I'd give the game a go this evening.
Starting off with a relaxing activity, for me at least, I jumped into my Type 9 Mining ship and got me some Painite. I then transferred to my Cutter to sell it. I then popped into my Corvette, bought a new shield for it and Engineered it. Finally, I shot a few ships in a HazRes. Basically, I've been testing several of my normal activities to make sure everything is working ok now. I'm pleased to report I had no colourful snakes of any kind and things were working pretty well - I didn't even have any of the Mining instancing weirdness I'd been getting a LOT prior to the update. Even my Limpets were behaving themselves and not suiciding into non-existent objects Nice.
I've just exited the game and noted that I'd earnt 52 ARX - my very first ARX - but the break-down of how I earned them is... odd. Out of those 52 most of it was down to "Trading" yet I did just one trade, selling the Painite, unless buying some Limpets is included too. I got 9 for "Combat" - I killed about 12 - 15 Pirates, getting a little over 600k cr in bounties. Not much. Finally there were 5 ARX for "other" activities.
Firstly, I'd expect Mining to be its own activity, considering it's quite a big deal these days. Secondly, 5 ARX for 1hr 20 in the rings where I was actively engaged the entire time? Seems a bit low!
I recall reading that FDev initially disabled earning ARX while mining due to crashes when Limpets returned with Fragments. I thought that was just a quick fix to keep people playing and they would have fixed it properly by now.
I'm not really someone who cares overly much about ARX, either buying or earning them, but I would like to understand what's going on. I imagine this is quite a big issue for those whose main in-game activity is mining. In real terms, assuming they like buying cosmetics, their chosen activity is going to cost them real money if it doesn't earn so much. I.e. a Trader or Combat player might earn enough ARX to get optional cosmetic X. Whereas the Miner will put in at least as many hours, but have to stump up some cash, potentially, to obtain cosmetic X in the same time frame. Just trying to see this from other people's perspective here, I'm not one for cosmetics - at least I haven't been - though I might consider picking up some free bits at some point...maybe.
As I've not been about much of late, just the odd bit of forum lurking, I wonder if perhaps there's some information from the Devs I've missed regarding Mining and ARX, and do they plan to fix it properly. It would be nice if Trading, Fighting, mission-running and Mining were all treated equally.
Cheers,
Scoob.