When you have all the credits you need (from mining) what are you going to do?
Go do that instead of mining!
I actually agree with that. Kind of. But sometimes I just wanna go out and mine as well. Not always for the credits, but also for the mats, relaxation and tritium. I don't have to make 200 million an hour, but I would like to feel that I'm raking in a bit of credits. (They could also bump mission and combat rewards of course to bring it all more in line, but that's a whole different story)
Fdev could have avoided a lot of this biowaste-storm if they hadn't made LTD mining so profitable in the first place.
FDev really do like to make it hard on themselves don't they? They opened up this huuuge credit-farming opportunity, just to stump it into the ground the next patch.
I'm saying this huge gold/egg-farm shoudn't have existed in the first place. But it seems Fdev
really don't play or test their own game. And that's coming from me. I'm usually ready to defend their decisions, but not this time. They obviously didn't bother to test it before the original patch came out (e.g. enormous credits could be made by farming LTD's -and hitting the same rock over and over again, which was ridiculous) but they also didn't test the latest patch. In which they seemed to have hammered mining across the board.
I mean come on, is it
that hard to think about, and then implement some sort of balanced fix? Overlapping hot-spots
should yield a bit more. Not as much as in the original update for sure, but the current yields are a joke. Why not in stead bump the yields of single hot-spots a bit? (Which would also help the explorers with an FC out there. Lack of Tritium
cough) And pull the reins on the overlapping hot-spots a bit and go from there. But no, they decided to go for the sledgehammer approach.
I don't know. This was one of the weirdest patches in my opinion, it just felt like a rushed nerf, nobody actually thinking it through.