What's the trouble? I'm the trouble pointing out player factions and their leaders control the powers, and many solo pledgers have no voice where suggestions to prep,undermine, or flip are always shot down? It actually explains a major reason for the current stalemate no one was willing to discuss until I pointed it out. Sure, I was late to powerplay until late last year, but I'm not ignorant of the mechanics. Yeah I hear the "lecture" about who was here first yadda. No wonder powerplay isn't so readily accessible and most just go for the modules. I'll just have to individually rp for my pledge and also ignore ZYADA.
Exactly.
There are 2 main criticism I hear regarding PP, the first are its mechanics. These haven't changed in the nearly 2 years PP has been here for, so there is nothing the players can do to address this.
The second is the lack of anything going on.
The main fault of this are the groups of organised players who are actively working to do nothing. This is whats killing PP.
My point above about why Grom should attack Torval wasn't an appeal to Grom players to actually change their behaviour, I suspect they not only wont play PP in open, they won't venture into a public forum.
I'll lay the exact same criticisms to all PP Factions, such as Hudson.
Hudson tried to get systems from Mahon in the past, and Grom more recently, but this isn't working.
So what within 90ly of their capital and isn't Grom or Mahon?
What leaps out to me are 2 easy targets for Hudons to hit, to help the Hudson Power.
If you want to make PP stay boring and drive more players away, not attacking hostile powers is the way to go.
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