As a fighter in the Anti Xeno Initiative, we along with the Hive have been defending systems from Thargoid attack every week for many months. Canonn Research has done outstanding work in determining they systems under threat each week and has provided tools for accurately tracking out scout kills. In the last few months we have moved from 2 systems a week targeted, which required about 3,000 kills each to successfully defend, to now, 3 systems a week that seem to require over 6000 kills a week per system, yet even that is not enough. This last week, when adding Canonn's tracker data to other kills done on consoles, all three systems should have been well defended with over 6k kills each however two of them burned. The time has come to ask the question "Are weekly burning stations something Fdev has determined will happen regardless of the level of system defense. This week it sure looks like 2 systems were set to burn and only the one with the highest kills would be saved.Fdev has been moving the "goal posts" on what constitutes a successful system defense for months but has give no information as to why or what the new successful level would be. I can't speak for AXI as a whole, but there are many who would rather fight interceptors, which are more interesting to fight than scouts which are are a bit dry after you have killed a few hundred of them. We are fighting the scouts to save systems and stations from being destroyed by thargoid attack but if Fdev has determined they will burn anyway, are we just wasting our time? I would really like someone from Fdev to answer if systems are actually defensible in a predicable way or if we are running up against a pre-set story line and no amount of defense is going to mean anything.