It seems to have not made it to ebbd yet.
Last edited:
It seems to have not made it to ebbd yet.
This thread might help:
https://forums.frontier.co.uk/showthread.php/409098-Elite-Dangerous-Beyond-the-features-of-3-0
From it:
Materials Trader
We’ve also added a new contact called a Materials Trade, providing players the ability to hand in materials in exchange for others at set exchange rates based on grade and material type.
This will allow players to trade for rarer items or items obtained by gameplay they do not want to take part in (E.G. killing trade ships) as well as converting stockpiles of unwanted materials to ones that the player needs.
This is not intended to replace material gathering completely, but be a useful tool to help shorten the gameplay loops around gathering materials, making engineering more accessible.
• Allow players to trade one material of another in a single trade.
• Only one trade at a time can be completed.
• Material traders operate on a true barter system. There are no credits involved.
• Traders are split into types – Raw, Manufactured and Encoded.
• Each trader type only trades in their type of materials and can be found in different economy types. Locations material traders can be found are:
- Raw Materials Trader: found at extraction and refinery economies, only trades in raw material found on planet surfaces and planetary rings.
- Manufactured Materials Trader: Found at industrial economies, only trades in manufactured materials.
- Encoded Materials Trader: Found at High Tech and Military economies, only trades in encoded materials.
- Systems also need to be mid to high security systems and have populations between 1,000,000 and 22,000,000.
• Materials Traders will not show up in anarchy systems.
• Materials Traders will not show up at stations that are currently controlled by a criminal faction.
• Materials Traders will be unavailable when a station is damaged, under repair or put on lockdown.
• Horizons is required to use Material traders.
• Material traders can be found using the new map view configuration ‘By Service’ option. This has a 40ly range and only shows traders that you have discovered.
• Material traders will also be shown on the system map in the station services list.
• Material traders will appear in the Human Bubble, Colonia and Pleiades regions at economies types listed above.
I think the idea is you need to have found the traders first, which is a bit daft. I don't know why you would have to have physically been to a trader before it shows up on the map. Who's idea was this?!
Found it...
And it works. Used that asa guide and found a Data trader straight away.
Based on the requirements, they are not showing up in most places. I just visited a corporate Industrial system with a population of 1.5 million and there was no material Trader present. Also the Galaxy filter map appears to be bugged as it shows practically no material Traders.
I think FD's intent is that Engineering is supposed to be a gradual adventure of discovery and experimentation.
I think the idea is you need to have found the traders first, which is a bit daft. I don't know why you would have to have physically been to a trader before it shows up on the map. Who's idea was this?!
I think FD's intent is that Engineering is supposed to be a gradual adventure of discovery and experimentation.
Found it...
And it works. Used that asa guide and found a Data trader straight away.
So, out of the god-knows-how-many grillion residents of the Sol system no one happens to be interested in running a mat trader business. Trading in rarities like, you know, iron. The nearest one lives in Sirius. Seriously?
Fascinating.
These guys should be present all over the place in every single wretched station.
Hm, the filters seem to be bugged for me. Shows nothing for me. I'll file a report.