Horizons Is this right? Constantly getting interdicted in the middle of nowhere?

I get constantly interdicted in the middle of nowhere, at least 200, 300 ly out from the bubble and far away from occupied systems.

"I have been looking for you", "So the rumours where right", "Delicious cargo" etc. etc.

The number of interdictions is so absurdly frequent that it defies believe.
Almost every other system there is another goon waiting for me. I am getting sick of it.
My ship is not rigged for heavy combat. I was just doing a bit of exploring.
The constant interdictions are incredibly bothersome and annoying and immersion destroying.
How do all those people know where I am and why do they go through all this trouble to kill me?
My cargo is hardly worth it. I have some engineers commodities on board. Most of it got shot out off my ship already, so what is left is hardly worth it for a pirate to travel a few hundred ly into the middel of nowhere.
It makes no sense at all.
And.... no, I am not pledged to any power.

These interdictions force me to return to the bubble because my ship is deteriorating much too fast to go deeper into the unknown.

Do others experience the same?
 
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From the comms I'd say it's a glitched NPC from a past mission.
..or you do have an active mission.

No active missions.

I have now returned to the inhabited systems.
It is much more peaceful there.
I had no idea of the existence of all these pirates waiting in the middle of nowhere, lusting after my my few units of polymer capacitors, insulating membranes and nano breakers.
These poor guys must be desperate.
 
No active missions.

I have now returned to the inhabited systems.
It is much more peaceful there.
I had no idea of the existence of all these pirates waiting in the middle of nowhere, lusting after my my few units of polymer capacitors, insulating membranes and nano breakers.
These poor guys must be desperate.

They sure are. Well, next time you know you need to bring guns. ;)
 
Yep. My worst interdictions always seem to be when I am just out exploring, scanning planets. No missions, no bounty, no cargo, no Power Play. I'll submit, boost, and charge up my FSD, only to lose my shields in about 3 seconds and my hull maybe 5 seconds later. No chance to high wake out, or boost/boost/low wake. And as an Adder explorer, I'm not built for combat. D-rated shields. And yet I'll get interdicted by the toughest pirates against whom I stand no chance who will not scan me but demand "all that tasty cargo" when I have none.
 
Constant interdiction does sound odd. But don't forget 2-300ly outside the bubble is still basically inside the bubble, only 6-10 jumps from a populated system at most.

NPCs will still spawn 2000Ly out, and if you've any cargo they will try to interdict you. Your best bet if heading out exploring is to blitz the first 2-3000lys as fast as possible, just honk and scoop until you're far enough away that no NPCs will spawn.
 
Constant interdiction does sound odd. But don't forget 2-300ly outside the bubble is still basically inside the bubble, only 6-10 jumps from a populated system at most.

NPCs will still spawn 2000Ly out, and if you've any cargo they will try to interdict you. Your best bet if heading out exploring is to blitz the first 2-3000lys as fast as possible, just honk and scoop until you're far enough away that no NPCs will spawn.

So approximately 3000 ly out is the edge of the bubble?
That is much further than I thought.

To me it felt quite lonely being 300 ly out in nowhere.
It feels odd being interdicted by bounty hunters and pirates who apparently expect you, because how would they know where to expect me?
 
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If there was one thing I'd change in ED it the interdiction logic, or lack thereof.

Did you have cargo of any kind? That will up the chances of an interdiction. And as you've seen, they can happen anywhere, whether it makes sense for NPCs to be there, or not.
 
Blame the spawn-random-NPCs-on-your-head system ED uses. No matter where you go it spawns NPCs to interdict you :/

I totally agree that the interdiction spawning needs to be dialled-back generally and it should be gradually less probable the further from "inhabited space" and also tone-down the strength of those pirates. I had hoped that the latest patch might have sorted this but it seems not.

F D really need to placate those of us who are concerned about this "game breaker" (to our minds) soon, it is only a couple of weeks now before a load of us would appear to be heading off to a certain other title.
 
If there was one thing I'd change in ED it the interdiction logic, or lack thereof.

Did you have cargo of any kind? That will up the chances of an interdiction. And as you've seen, they can happen anywhere, whether it makes sense for NPCs to be there, or not.

Yes I had cargo. A few tonnes.
Engineers Commodities to be precise.
You know how it is. I worked hard for them and I can't store them so I am condemned to schlep them around wherever I go :).
I also have a modest bounty on my head because I had to do some illegal stuff for my clients to get engineers commodities.
That is why bounty hunters apparently track me down wherever I go.
I do not mind that in principle, but it would be cool if they lost track of me when I am that far out.
I can understand that when I do some missions they have a way to find me, but not when I am exploring 300 ly in deep space, without a clear destination..
 
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when i moved out with CG cargo for jaques, i got interdicted three times the first 500 ly - after that it totally stopped; other players going to jaques reported the same (e.g. spawn happens up to 500 ly, some say 1000 ly around sol).

on ym trip before it, i had bounty hunters spawning in the sae range.

so - move further out with cargo.
 
Yes I had cargo. A few tonnes.
Engineers Commodities to be precise.
Well, those are a known interdiction trigger. I just dump them. Then I worry about getting them when I have everything else, and go right to the engineer. It's just too much trouble to carry them around.
 
So approximately 3000 ly out is the edge of the bubble?
That is much further than I thought.

To me it felt quite lonely being 300 ly out in nowhere.
It feels odd being interdicted by bounty hunters and pirates who apparently expect you, because how would they know where to expect me?

300Ly is still within NPC interdiction spawns, it's not far out at all. Also keep in mind that the sphere is based on the nearest station, Obsidian orbital/Newholm and other remote ports extend the AI piracy range.

You have to be out 600LY + from the nearest port
 
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300Ly is still within NPC interdiction spawns, it's not far out at all. Also keep in mind that the sphere is based on the nearest station, Obsidian orbital/Newholm and other remote ports extend the AI piracy range.

You have to be out 600LY + from the nearest port

Within "spawn range" and "not far out" still don't make it well designed. There is no reason for a pirate to be outside of a system with good trade routes. There is little to no chance to find someone at all, and even less that they'll have something of value. The game just does it because it is apparently afraid we'll get bored enjoying the game without direct combat intervention.
 
Within "spawn range" and "not far out" still don't make it well designed. There is no reason for a pirate to be outside of a system with good trade routes. There is little to no chance to find someone at all, and even less that they'll have something of value. The game just does it because it is apparently afraid we'll get bored enjoying the game without direct combat intervention.

lazy spawn rules, definetly.

but OP was asking, whether others experience the same (yes, because same spawn rules), and was stating he can't go deeper into the black ... i guess, the only answer to that is: go deeper, and especially the first 500 ly (others say 1000 ly) don't stop, just scoop and jump.
 
Having no active bounties and no cargo will reduce the interdictions dramatically. I'm now less than 250 LY from nearest station, have had no interdictions for 10+ hours of game play time.
 
The reason is you are carrying Engineer related cargo - for some reason carrying a bunch of cheap scrap about which are mostly available on the market anyway for cheap prices causes pirates to go into heat and stampede to kill you wherever you are (read they just spawn constantly it seems) - which is weird since why would carrying some old hoses worth 46cr each or something cause you to become Galactic Piracy Target No1 - it is a mystery... (well not really since I think they made it so carrying any engineer commodities would be dangerous to add to the 'challenge' or doing upgrades). PITA if you ask me and really glad they are ditching the commodity idea next update.
 
I posted on the bug thread about the weird and buggy NPC interdictions, I have been having an issue with when i submit and boost away and reenter SC and instantly the same exact NPC will already be in SC chasing me down again sometimes in front of my ship and sometimes directly behind me. Very annoying especially with how they will pursue and attack you with no cargo in your hold and I didn't even get a reply from the devs on the topic. Seems the devs think the NPC interdiction system is flawless because they are completely silent on the issue as far as i can tell unless i missed them acknowledging it on some far off thread because i spent some time searching for anyone bringing up the same problem trying to find a dev reply on the issue.
 
Constant interdiction does sound odd. But don't forget 2-300ly outside the bubble is still basically inside the bubble, only 6-10 jumps from a populated system at most.

NPCs will still spawn 2000Ly out, and if you've any cargo they will try to interdict you. Your best bet if heading out exploring is to blitz the first 2-3000lys as fast as possible, just honk and scoop until you're far enough away that no NPCs will spawn.
NPC's will interdict you even if you have no cargo. I lost 2 cobras in one mission and then was attacked many times for my non-existant cargo.
It happens in waves. Heaps of interdictions, and then none for a while.
If there was a way to see the strength of the pirate as soon as he does the dirty, then one would have a chance of fighting if equal or running if not equal.
 
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