Is using a VPN allowed?

If you'd have said "player" there you'd have been completely correct.

To be fair, quite a lot of games manage to have p2p work fine. Including across geographical boundaries. There is no such thing as perfect; but the somewhat infuriating way the game ignores peers, even though they happen to be 180-210ms apart, but in the same spot, does beggar belief at times. I shouldn't have to wing up with friends to even see them. Friends. Not even randoms. Just friends.

Or when I can crank up the VPN tail, log in, and pretty much have everything work fine (with the occasional p2p burp, which is to be expected) or simply send a wing request and 'magically' they pop into the same instance.

I'm sure the decision making algorithms are nudged every so often, but they've gotten super aggressive about what constitutes 'okay' from a visibility standpoint. It's not like I am on spaghetti either; 100/50 fibre with a ton of network capacity so very little latency, even to the US/ UK now.

Blaming literally everything on p2p, is misplaced. Like anything, half the battle is how you use it; not what it is. It's maligned a lot, yet it can scale in a way that client/ server can't without some seriously insane amounts of compute and just a frightening amount of capacity. There is a reason 'mega server' type systems are still pretty rare and with the really big houses.
 
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Amazon's AWS Ireland.

You guys are also using AWS in Sydney as well, apparently. Presumably the client is connecting to a bunch of AWS sites, as well as the parent? Something like that. I do know the client does speed-dating with AWS services on tear-down and creation of instances though. Holy god it's hilarious to watch that internet ballet of connections. ;)
 
multi-port

While VPN is allowed, but indeed, latency is the issue here. VPNs tend to slow the connection because of encryption factor that affects the latency plus the ports they use. Selecting a VPN protocol with low encryption like PPTP, selecting the nearest server, and selecting the open port might lower the latency of the game. While playing online I reduce my latency with these settings and use the Multi-Port feature of PureVPN that automatically search for open ports and connects it to ensure better connectivity.
 
Would this work, connect to a UK or US server then turn off VPN? I did that earlier and it didn't disconnect me. Or will it immediately move me out of the server when I turn off VPN?
No. Turning off the VPN kills that route and puts you back on the general Internet.
 
I’m based in Tokyo. Haven’t managed a CQC game in over a year.
I guess I’ll have time resort to Discord.
Me too. And absolutely no chance of CQC.
Saw a Japanese commander once. Possibly one of the rarest sights in the cosmos. Hailing him caused him to magically disappear.
 
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