First Off, i would like to say well done on the "Return To Jurassic Park" DLC.
Now my idea expands on JP93 DLC environment. "The Lost World: Jurassic Park" had some really great buildings on "Site B" and it got me thinking how could they be introduced in some future DLC. One area in particular 'The Workers Village' which featured near the end of the movie where Ian, Sarah and Kelly fight the Velociraptors just before they got rescued.
This location has three buildings and after reading what they was used for as in what ingen would of used them for it gave me an idea for how to include all three buildings into the game and give them a purpose that would give everyone a new play mechanic to work with.
The three buildings are Kiln House, Boarding House & Operational Building. The new dynamic is Staff organisation, you need staff to run a park, if you have no staff operating a facility it will be closed, if you don't have enough staff then accidents can happen. So what you need to do is make sure you get enough staff to operate the park and its done with these three buildings.
Building: Kiln House
Purpose: 'Mechanical Shed'
Notes: Has a duel role, 1 it acts as a larger duel station. But also acts as a vehicle repair hut. - The ranger station does this role currently but would be kind of cool to remove that function from there and have to send them to be fixed.
From: Worker Village from JP2
Building: Boarding House
Purpose: 'Staff Accommodation'
Notes: Each Accommodation can hold 1 to 10 employees so you may need to build multiple to house the staff.
From: Worker Village From JP2
Building: Operational Building
Purpose: 'Operational'
Notes: This is where you assign staff to various attractions across the park.
FYI: this would not include the staff that operate the ranger stations or the acu as that could be more tricky or make the game too hard to control.
Now my idea expands on JP93 DLC environment. "The Lost World: Jurassic Park" had some really great buildings on "Site B" and it got me thinking how could they be introduced in some future DLC. One area in particular 'The Workers Village' which featured near the end of the movie where Ian, Sarah and Kelly fight the Velociraptors just before they got rescued.
This location has three buildings and after reading what they was used for as in what ingen would of used them for it gave me an idea for how to include all three buildings into the game and give them a purpose that would give everyone a new play mechanic to work with.
The three buildings are Kiln House, Boarding House & Operational Building. The new dynamic is Staff organisation, you need staff to run a park, if you have no staff operating a facility it will be closed, if you don't have enough staff then accidents can happen. So what you need to do is make sure you get enough staff to operate the park and its done with these three buildings.
Building: Kiln House
Purpose: 'Mechanical Shed'
Notes: Has a duel role, 1 it acts as a larger duel station. But also acts as a vehicle repair hut. - The ranger station does this role currently but would be kind of cool to remove that function from there and have to send them to be fixed.
From: Worker Village from JP2
Building: Boarding House
Purpose: 'Staff Accommodation'
Notes: Each Accommodation can hold 1 to 10 employees so you may need to build multiple to house the staff.
From: Worker Village From JP2
Building: Operational Building
Purpose: 'Operational'
Notes: This is where you assign staff to various attractions across the park.
FYI: this would not include the staff that operate the ranger stations or the acu as that could be more tricky or make the game too hard to control.