Issue Tracker: Planetary Tiling

...so, no Console Odyssey, no statement regarding a plan for account transfer.

The engine is borked since impolementation of Odyssey, but the answer to that is a long winded, Suck it up.

One the bright side, we have these gnifty gnew Retro space suits...
We’ll continue to strive for the best possible experience for the highest number of players which our current focus allows us to do. We hope you’ll appreciate the reasoning behind this decision.

O7
 
It would be nice to know just how much resources are allocated to ED in comparison to times in the past, such as launch, major expansions etc.
I know I'd personally like some kind of idea that there isn't just a skeleton crew manning this game now.
 
It would be nice to know just how much resources are allocated to ED in comparison to times in the past, such as launch, major expansions etc.
I know I'd personally like some kind of idea that there isn't just a skeleton crew manning this game now.
Check with MI-5 or MI-6. :)
 
No numbers have been "plucked from thin air". I suggest you probably read the our conversation in the thread to get some context around this as you are clearly missing it.
Oh, so the extrapolation of actual numbers was factual?
Its not that they don't consider the issue to be significant.
So why are they not addressing it?
So lets just not fix any bugs as apparently 98% monthly players aren't interested in fixing them.
Sounds about right for how things actually have been.
"What now?" is exactly the question we are asking for the future of the game as I suspect this won't be the last of the cuts.
Simple, the end of the game is clearly, obviously, very close.
 
Simple, the end of the game is clearly, obviously, very close.
Certainly this possibility does need to be considered. The release of Odyssey was a mess as is the case with every single update that seems to have happened to ED. What's different now is the time it's taken to get things fixed- normally updates are in an OK state after a couple of months max. We're now approaching a year and I think it's fair to say the game isn't where it should be.

So with this in mind, would it really be worth FDev working on a new DLC for this Pandora's box of coding issues, or should they just fix what they can without delving into stuff that could mess up things worse than they are.

Let's face it- the tiling issue is at worst an eyesore and there's worse issues than that still going on.
 
After spending some time to observe the effects of the issue while weighing-up the costs to resolve it, we have decided to focus those resources elsewhere. Reducing or preventing the tiling effect would require a deep-overhaul of fundamental systems, which in turn would disrupt other aspects of the game.

It took management a year to get to this point - a year to decide whether a widely reported issue with a new flagship feature was worth fixing..? A year to figure out that it would require a 'deep overhaul of fundemental systems'...?

'After spending some time to observe the effects...' needs to be put on a mug, and one sent to every manager (team and up - not community managers, you guys are doing your best) in FDev.

What a joke.
 
Both FE2 and FFE pre-date the Cobra engine by many years.
do you have a source for that? I am pretty confident you are mistaken.


in fact I could not resist and used some Google Fu


cobra.engine was developed from 1988 and all Frontier Development games use it.,.as.i suspected.

don't get me wrong I am not saying that the engine hasn't evolved just like unreal engine has
 
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Oh, so the extrapolation of actual numbers was factual?
Extrapolation isn't "plucking numbers from thin air". Extrapolation literally is estimation taking into account existing data. A million miles away from "plucking numbers from thin air".
So why are they not addressing it?

It doesn't require too much effort reading between the lines to see that this was done because the resources are not there to fix this issue. The problem is too large and too costly to fix. Doesn't mean the issue isn't significant.

Sounds about right for how things actually have been.
 
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do you have a source for that? I am pretty confident you are mistaken.


in fact I could not resist and used some Google Fu


cobra.engine was developed from 1988 and all Frontier Development games use it.,.as.i suspected.

don't get me wrong I am not saying that the engine hasn't evolved just like unreal engine has
I stand corrected, then (apparently the source I used got the year wrong).

It would be interesting to know, though, if the FE2 engine (which was originally written in M68000 assembly) is considered the first generation of Cobra, a precursor, or unrelated.
 
One might assume mostly general concepts remain from the oldest, with fundamental structuring around dynamic parenting being the tone-giving characteristic...
Would indeed be interesting to hear some insights from coders who were actually involved as things went along. :)
 
Greetings Commanders,
Bruce, for years you are building up new parts for the game upon already faulty, bugged existing ones. It was only a matter of time until you have to surrender. To just continue this way is probably the worst you can do. 😐
 
The company had a year to resolve performance issues. It did not. The company had a year to update on-foot gameplay and on-foot balance to any reasonable standard. It is still as weak as it was at launch. UI system was a travesty and still remains one - it has become among the least useable in the industry. Antialiasing system is so horrifyingly bad, the game HAS to be run at 4k to even be remotely not an eyesore, and FSR is unable to compensate for the issue. Aesthetic factor of the game was basically destroyed wit complete removal of extreme planetary features and brutal tiled areas on their surface. At the same time, amounts of new content to at least partially overweight the negatives approach zero - no new ships in years, variety in bases and other locations is negligible, interior sets for carriers are, again, negligible and of any value for a limited user group.

By this time, it is hard to even consider the possibility of ED returning to playable state at least for what I consider such: all the new content is unusable due to poor performance and unsatisfying gameplay loop, while old content was damaged by lethal UX quality drop due to "new and improved" UI.
Man, that's some very emotive prose.

From this point on I have to consider Frontier to be untrustworthy and permanently reject any financial interactions with the company.
Hope that includes the forum. o7
 
FDev: "We have cancelled console development to optimize, add content and further improve the game"
FDev: "We won't fix the planets issues in game"

I really hope the new content is really awesome...
 
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