it sells

Oh come on is sex slaves not enough for you. :eek:
<edit>hope the mods don't ban me for this
<edit2> and its in the general forum......
 
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No Ben. I think Elite draws from classical Sci-Fi and the old RPG Traveller. Putting in **** would just not fit. It will sell just fine as is.
 
No, just... please no.
There are enough "look at us, we're sooo naughty *wink*" games out there already, do we really want elite to be mentioned in the same sentence as games like scarlet blade?
 
well i was really thinking along the lines of how adult the content would be. the ave demographic and stuff like that. not social ills and internet badness but more along the lines of content that is pitched at a level of maturity. some games are rather nu
tral where as others are more addressing. for instance the alpha has aspects of murder and crime, policing, politics but common taboos are seemingly shied away from and not necessarily for bad reason. so will elite dangerous stay within the confines of popular agreed safe norms or would it be something that you may want to place filters on, such as strong language, gore, sexulaity etc.

There have been quite a few posts about griefing, accesibilty, and so forth and I was wondering what the limits will placed actively or passively. will it be pg, 12 rated or something a bit more grity.

Would players want to be immersed in a questionable future or one that does not dare to go beyond murdering for profit?

Will lawless and anarchic areas be nothing more than somewhere where bounties dont matter so much or do players want to be immersed in a dark future kind of thing?
 
I wonder, if portraying narcotics as something that might partially have benefits (like in Fallout 3 for example), isn't Elite kind of in a bad spot?

I mean, if smuggling is going to be anything like in the other Elites, we will be able to go to an anarchy system, buy 12 tonnes of Narcotics, 3 tonnes of Nerve gas and 5 tonnes of Slaves, fly to Tionisla, bribe the police, and then sell it all on the black market.

I don't think breaking taboos just because ´´it sells´´ is a good idea.
 
Imperial sex slaves?

I have one of them... Only problem is she is in Osaka right now
Kl027qS.jpg
 
I don't think having it in because it sells is a 'good thing' HOWEVER. I do think that, especially when we get the ability to walk around space stations we will have the option to visit the seedier side of life...

For example. Not in the empire, but out on the frontier, where slaves are literally a commodity.... Not just a commodity, but a deliberately beaten down and cowed commodity. One of the very first thing you do to that is remove their humanity, and one of the best ways to do that is to remove their clothing. This isn't sexing the game up, it is ruthlessly showing the nastier aspects and 'putting a face' on that commodity we're trading... How would you feel about trading in slaves, after watching them getting whipped up the ramp into your ship naked?

Equally, in a system where narcotics is rife so is prostitution. You land at Freeport and get mobbed by a bunch of junkies trying to get a hit.

Personally, I love the idea of the game being adult, but not for the sake of it. In a real world example. I could visit Amsterdam. I could go see Anne Frank's house and visit the Reich museum. Or I could visit the red light district, where it is 'glammed up'. But equally I could visit other locations and see the ladies who can't work in the windows... See the condition's their in, see the desperation on their faces because they'll do ANYTHING for that next hit...

That's what an 'adult' game means to me. The willingness to show us real life.

Eid
 
I say yes , but in a slightly different point of view.

the station in the anarchic system could look a little more like a pirate base.
with spray paint on walls and so on.
garbage on the floors etc.
 
well i was really thinking along the lines of how adult the content would be. the ave demographic and stuff like that. not social ills and internet badness but more along the lines of content that is pitched at a level of maturity. some games are rather nutral where as others are more addressing. for instance the alpha has aspects of murder and crime, policing, politics but common taboos are seemingly shied away from and not necessarily for bad reason. so will elite dangerous stay within the confines of popular agreed safe norms or would it be something that you may want to place filters on, such as strong language, gore, sexulaity etc.
There have been quite a few posts about griefing, accesibilty, and so forth and I was wondering what the limits will placed actively or passively. will it be pg, 12 rated or something a bit more grity.

I am sure there will be filters. There is a lot of filtering going on here and I expect it to carry over. I am not sure what rating FD is aiming for.
I had a look at my Frontier box, but apparently they did not rate games in those days.


Would players want to be immersed in a questionable future or one that does not dare to go beyond murdering for profit? Will lawless and anarchic areas be nothing more than somewhere where bounties dont matter so much or do players want to be immersed in a dark future kind of thing?

What do you have in mind? I like questionable futures. I believe we live in one now. I personally love the dark, gritty atmosphere of cyberpunk for example and would not mind to see a bit of that in ED in some systems. I hope that will be very contrasting societies in the game. Oppressive theocratic societies, murderous Fascist regimes, societies with true slavery (not just the sweet soft kind the empire seems to have), societies in which cannibalism is allowed. Dark, terribly disturbing evil societies like North Korea or Great Britain ;).

I would like to observe planets with raging nuclear wars, killing fields etc.
I would like to be confronted with difficult ethical dilemma's.
I would like to be able to free slaves, load them in my ship and set them free on some beautiful planet. etc. Perhaps there could be a slave liberation organization in the game that offers you jobs once you have proven yourself.
Or perhaps the game could confront me with the horrible results of my arms trafficking, drugs trafficking or slave trading.

But I also would like to see a few truly free utopian societies in which people have been freed from ridiculous superstitions, and everyone enjoys good education, and everybody can live a good life in freedom. Perhaps they are ruled by impartial AI's (books of Neil Asher).
 
I don't think having it in because it sells is a 'good thing' HOWEVER. I do think that, especially when we get the ability to walk around space stations we will have the option to visit the seedier side of life...

For example. Not in the empire, but out on the frontier, where slaves are literally a commodity.... Not just a commodity, but a deliberately beaten down and cowed commodity. One of the very first thing you do to that is remove their humanity, and one of the best ways to do that is to remove their clothing. This isn't sexing the game up, it is ruthlessly showing the nastier aspects and 'putting a face' on that commodity we're trading... How would you feel about trading in slaves, after watching them getting whipped up the ramp into your ship naked?

Equally, in a system where narcotics is rife so is prostitution. You land at Freeport and get mobbed by a bunch of junkies trying to get a hit.

Personally, I love the idea of the game being adult, but not for the sake of it. In a real world example. I could visit Amsterdam. I could go see Anne Frank's house and visit the Reich museum. Or I could visit the red light district, where it is 'glammed up'. But equally I could visit other locations and see the ladies who can't work in the windows... See the condition's their in, see the desperation on their faces because they'll do ANYTHING for that next hit...

That's what an 'adult' game means to me. The willingness to show us real life.

Eid

That's one aspect of the game that could be very interesting. Placing things in to a well lit context. products not being just a unit of goods but also defining good chaps from baddies. Giving more reason to pick a side or a faction. Having it surfaced or brought to light in the game could be very interesting in itself.

There's clearly a lot of work being put in to the trading models so players can influence the markets and it will be interesting to see how much effort is put in to influencing the galactic world view. Trade decisions around contentious commodities would be for some player, something more than a menu click.

Playing with like minded (in game) players could be quite something.

Consider an instance of 32 players running questionable commodities or perhaps attaining the rank of elite within the pilots federation as a trader or dealer in such things?
 
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