It should not require 2 keepers for one habitat

Seems a bit too ask of first time players with their first habitat to need 2 keepers for one habitat. I've been testing running a zoo with just the 1 and found that animals will starve to death without 2 because time moves so fast and the required walking time + the required break time is much more time than the speed at which an animal goes hungry and then dies of starvation.
 
They are looking into the time thing, so we need to wait for any info on that.

But generally I use to build “zones” with 3 habitats and a keeper hut+small staff room which I will place to reach all 3 habitats, then have 2 keepers for these 3 habitats (one for food and one for cleaning) works fine so far. You will also want to train your keepers so they are not tired so quick.
 
I had problems with this for my flamingos in the beginning, but I found out it was because the keeper would only put feed in their enrichment feeder - my amount of flamingos would finish it off way before the keeper was on schedule to refill the feeders, resulting in several flamingos dying (a shame considering the CC "price" on flamingos).
I'm sure you already saw this, but give this a read, there's some great tips:

All my keepers are in work zones, and I have 1 specific work zone with 2 habitats (okapi and bongo) but just 1 keeper. It's been working problem free for several in-game years, so it is possible. In the end it's down the amount of animals in the habitat (more animals, more waste => more time spent cleaning, less time spent feeding) as well as distance from keeper hut to the feeder (not just the habitat gate, the keeper still needs to spend energy and time walking to and from the feeder)
 
Back
Top Bottom