It’s not a coding problem, Dev. designers don’t understand people. So they’re blindsided every time

First, my time in game and money spent gives value to my opinion, if you want to be a brazen at, fine, I’m writing this for those that were disappointed as I was, pointing out that it’s not really a bug/ coding problem- although I am at the California D center.
No need to call me a who can’t take some adversity- I’m pretty robust in the reals so I direct my frustration to the corporate powers that rule my game world, on their forum where it also belongs.

Elite doesn’t really have designers who understand people. It’s not just a coding problem.
Yes, they’re making resource management unlock, progress bar gameplay micro transaction $$$ Is that enough? Enough to make a public offering I guess it just business as usual, gaming world included- but then NMS had such a renaissance!

So, anyways, devs didn’t realize that after 11,000 (78% unhappy) players do “everything right” , follow the rules,hand in hand with the development team they won’t enjoy the resulting failure, regardless if there were clues, or the Lore Demands it. Running a game community means understanding people. %78 of 11,000 Commanders were pretty irked, and for what purpose? Crushing Cannon’s rebel spirit!? saving developer face after erring to lock out all the intended systems?
Was it worth it.
Right, like there’s going to be some earth shattering reveal unlocked from the permit restricted areas that will be a new. 2001: a Space odyssey, a new X-Files, Triffids, Star Trek— look at powerplay, it is a soap opera at best, and the Pizza Mushrooms are not going to become more than an ‘on paper’ cutscene narrative without introducing character animation and ‘space legs to the game.
So if in a year that’s what Elite has in its sights, great.
Right now the $ spent by Frontier relative to the amount of time players spend in the game metric is ridiculous and the quality of game play and content is suffering . Great for short term FDEV:LN profits but not a long term win if Bethesda’s StarField and Star Citizen and No Mans Sky and X4 are already ahead. And if it is the best path to profit—— it still sucks for gamers...

My Commanders spirit and trust also was broken by GNosis bungle, ruse, puppetry.
Now I just play for relaxing, prepaid vr time, no more “lore/ narrative” it’s just a game run by some people who are a bit over their head or underfunded- not my problem to solve.

So hope I am proven wrong, it was a bizarre ride so far...
I certainly didn’t spend as much time writing this ramble as I did getting ready and to the Gnosis so the catharsis is cheap for all.

I didn't mean to take up all your sweet time
I'll give it right back to ya one of these days, hahah
I said, I didn't mean to take up all your sweet time
I'll give it right back one of these days,
If I don't meet you no more in this world
Then I'll meet you in the next one
And don't be late
Don’t be late!
Hendrix

Yes, it is a coding problem too. They can't even code properly, so that once something is eventually coded the code cannot even be debugged easily or at all and changing or adding functionality to it seems nigh impossible.

That's on top of obviously not only not playing their own game but not playing other people's games. They have mediocre ideas (at best) on how to rediscover the wheel when other studios have done such stuff 5-10 years ago - UI, progression, mission balance and rewards, multiplayer features, events, log in rewards and player engagement, story telling. The whole game is jam-packed with half-done placeholders and all they can do is promise how everything will magically get finished, fleshed out, etc sometime in the future. Not happening. Most probably ever. All they do is ultra-low effort crap, nothing is ever tested - they can do a month long public test, people can report stuff for weeks and ALL of it still makes it into the official release with all the bugs anyway - impressive.

They are simply incompetent, not just as coders, but also game designers, community managers, story tellers, testers, you name it. Only part of FDev that actually does its job and does it well is the sound design team - the rest is <Bleep>
 
thats nonsense, why would someone being mad about his mobile phone constabntly crashing need any suggestion to make except "fix it". It's neither i his expertise to do more than a complaint, nor his job. Except you set your own company standards so low, you expect a working product to be an unusual request. that doesn't makes his complaint useless. he only needs to tell you whats wrong and not state the fix.

Thats really weird basic broken logic you deliver there.

There is a difference between 'the game constantly crashes' and 'make the game more fun to play'.
 
So the next question is "Why don't players understand the game?"

Many players don't really know what they want because what they think they want are largely a series of vague abstractions in their imagination existing from years of watching and reading science fiction. So when they complain about Elite and want it "to be better" (see OP) they often don't really have a fixed ideas of what it should be, just vague feelings based upon those vague abstractions. Now that's not to say there haven't been some very good suggestions from people who have taken the time to try and understand Elite, and some very good suggestions - but overly ambitious - from those who don't. It's also not to say there's not loads of stuff that can't be improved because it can and some of it will be. It's also a game that's incomplete. This is both a burden and a blessing to Frontier. A burden because people complain about what's not in the game and what should be and how development is too slow etc. A blessing because they still have time to iterate on what's already there and change stuff where they see fit.

I sometimes imagine the process of making Elite on the fly as being like a renowned artist painting a very large piece of work in public. He starts by drawing the outline and then goes back to parts to add detail, take stuff out and make changes. People come up to him and ask why he's not done anything on the bit he sketched out in the top left corner, as that looks really interesting and they want to see more of it. He says he's not yet decided on exactly how much detail to add and what it will really look like, so he's going to come back to it. They get in a huff and walk off mumbling something about how Leonardo got his painting done in half the time, how it looked better and that he only worked weekends.

Creating a game like this on the fly, with no template and tens of thousands of critics is certainly an interesting say to create a mix of science and art. Like everything else it wont be perfect - but thankfully we do have a team of people trying to make something that despite similarities to other games, is uniquely ambitious. Stuff will go wrong, stuff will break, stuff will not be to my liking - but I ultimately play because I like it, despite of its faults. If people want good but unequally ambitious games, then they are there to play. :)
 
+1 Repped.

Starting in the early days of WoW, a fundamental shift occurred in online games where game developers began sacrificing vision for the placating of those unhappy with parts of the game. Of course it’s not a bad thing for a developer to carefully consider feedback from paying customers, but it began to go to an extreme. In the old days, if you didn’t like what an online game offered you simply moved on to one you enjoyed better, there wasn’t this great expectation or “pressure” to hold the developers hostage into designing the game you wanted.

The problem here is Frontier is a very old school developer and Elite has a more oldschool approach in a lot of things and for gamers in 2018 accustomed to pressuring devs into making changes they want, it’s almost a system shock that a developer is daring to hold out and make the game their way, regardless.

To reiterate, there is a place for listening to feedback and making changes, but if you carefully read these forums and Reddit, were quite a bit beyond feedback and into “I want the game overhauled to something I’ll enjoy better.”

Quite simply, I have a ton of respect for Frontier for making the game as best they can according to their vision, despite the loud complaints from people the game may not be quite suited for. They’re not caving to a subset of players that probably shouldn’t be here and are instead continuing on a path that will be baffling to gamers that expect a developer to cave to whining. It’s not working and these people are at a loss for words and conclude FDev must be incompetent.

It’s actually pretty crazy, we’re so conditioned to getting what WE want we don’t know what to do with a developer that’s making the game according to what THEY want, for better or worse.

Given the sustained popularity of Elite, to reiterate, they’re not doing quite as bad a job as the vocal forum critics would have you believe.

My sentiments Exactly![up]
 
why would someone being mad about his mobile phone constabntly crashing need any suggestion to make except "fix it"

Two responses: (1) "fix it" may not be a thing that a developer can implement. Maybe nobody can find the bug.

I think you might be misunderstanding what I mean when I say "useless." I am not suggesting that you don't want your phone fixed. What I'm saying is that if your complaint isn't specific enough to actually be implemented, then you're not going to get what you want. That's what I mean by useless - you're wasting your time. Oh, you don't like that the phone crashes? Well, aren't you special! I'm sure nobody has ever thought of that. I'm sure that the developers are totes able to make it stop crashing - they're just waiting for you to tell them to do that.

It's a useless comment. You're wasting your time.

Response (2) - this thread is about what new features should be included in a game. Your analogy is about a phone that crashes, presumably because of a bug. There is (approximately) just one fix for the phone. If you had the code, you could find (for example) memory leaks and fix them.

But this thread is about gameplay, and there are an infinite number of possible new features that might "fix" that. "I'm not having fun" is a useless complaint. I can't point to a developer and say, "make it fun." If you want your thread to be anything other than totally useless, then you need to suggest something specific that we can debate. If all you do is say, "it's not fun" then you're not going to get what you want.
 
So the next question is "Why don't players understand the game?"
As a gamer in my fifties, I don't think that it is as simple as "understanding". Braben is old school (which I love) and gamers don't get or don't want the slow burn type of game that Elite is. They want their big ships on day one, a billion credits in an hour and they should be able to kill a thargoid with a sidewinder and a small pulse laser. Now of course I'm exaggerating a bit but instant gratification is a factor in today's gamer. Things aren't moving fast enough. I've heard you say the same in some of your videos about the storyline. Basically we are talking about a disconnect from two different eras of gaming.
 
Yeah just try to dodge the logic if you can't logically argue with to anymore GG.
Do you even know why there is somehting called suggestion and something complaint? Because thats 2 different things. But I guess at this point you are anyways only trolling anymore.



Sorry but the intro missions are pure garbage, And no thats not about handholding. Even the superold games bakc in the 90's had a proper Tutorial. But ED's tutorial is out of coding lazyness a series of videos. And that is really bad.

And yes even as stupid as it sounds, a tutorial that shwos you how to run forward belongs in a proper tutorial. Sure the standard game nowdays may know WASD is very much the walking standard, but still some gamers may have their "first time" with the genre and so this definately belongs into a proper tutorial. Ee even had manuals describing this, but today you may find this only in the settings of the controls (which sucks as it constantly breaks the game badly). So please lets not justify lazy tutorial avoidance of even basic commands with "expecting to hold hands"

https://archive.org/details/Half-Life_Manual

back then when manuals even explained every settings point. EVERY.

And nowdays? Many games rely on a playermade wiki to explain the basics. Which is far from how it should be.

The ED manual is quite long, did you read it?
 
Justified criticism aside (=the criticism I agree with), that's because they bought the wrong game. You just need to take a look at steam reviews to find out. The majority of bad reviews is written by people who struggled to create a game account and if they succeeded they failed to launch their ship even though the game tells them how.
Long gone are the days where games didn't hold their players hands, like Jagged Alliance, the first Rainbow Six games, etc. People expect their games to be like Call of Duty. They need a tutorial that shows them how to run forward. Elite is a niche game for players of the past and that's a good thing since there are plenty of alternatives for people who are easily satisfied.

That said, the game is still far from perfect and it sometimes does seem like FDEV doesn't manage to understand their players.

Ha-ha-ha! The typical drivel of people living in denial. Let me show you the example I use in such cases as this is a rather typical white knight brainfart. Let's compare Elite on Steam:

https://store.steampowered.com/app/359320/Elite_Dangerous/

24 000 reviews, 67% positive.

with Euro Truck Simulator 2 on Steam:

https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/

Almost 110 000 reviews, 96% positive.

And speaking of niche games, how is driving a truck not more niche than Elite. And since some people will come up with that too - Euro Truck Simulator 2 is not Steam exclusive, you can buy it off Steam as well. Yet is has been, consistently, among the most played games on the platform, for years. Still is. And it has been released 2 years BEFORE Elite so it's not newer either. All you can do in it is drive a truck, literally nothing else - the equivalent of a fraction of the stuff you can do in Elite, with worse graphics too. Yet people are overwhelmingly happy with the product. Because it is made well, it delivers what people want from it. And it is on the same Steam platform, with the same clueless idiots that can't install or play or understand games and so on.

The problem isn't that Elite is a niche game, it's simply not good enough. The reviews are mixed not because people don't understand how great the game is, but because they understand that it really isn't.
 
Ha-ha-ha! The typical drivel of people living in denial. Let me show you the example I use in such cases as this is a rather typical white knight brainfart. Let's compare Elite on Steam:

https://store.steampowered.com/app/359320/Elite_Dangerous/

24 000 reviews, 67% positive.

with Euro Truck Simulator 2 on Steam:

https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/

Almost 110 000 reviews, 96% positive.

And speaking of niche games, how is driving a truck not more niche than Elite. And since some people will come up with that too - Euro Truck Simulator 2 is not Steam exclusive, you can buy it off Steam as well. Yet is has been, consistently, among the most played games on the platform, for years. Still is. And it has been released 2 years BEFORE Elite so it's not newer either. All you can do in it is drive a truck, literally nothing else - the equivalent of a fraction of the stuff you can do in Elite, with worse graphics too. Yet people are overwhelmingly happy with the product. Because it is made well, it delivers what people want from it. And it is on the same Steam platform, with the same clueless idiots that can't install or play or understand games and so on.

The problem isn't that Elite is a niche game, it's simply not good enough. The reviews are mixed not because people don't understand how great the game is, but because they understand that it really isn't.

The difference is that nobody who bought Truck Simulator expected GTA in space.

And by the way, if you would've read my post rather than just assuming I am a stupid white knight farting out of his brain you would realise that I did say how the game is far from perfect.
 
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The ED manual is quite long, did you read it?

yes but does the game ever link or mention it? I can't remember this anymore, so its just up to googling if one exists, and given that many games don't have any anymore, people would usually not xpect such a thing to exist. We were speaking about general handholding at all. And too many games that don't come out for console don't have manuals anymore.
Still the active tutorials of the game, are lacking alot stuff. Tbh, it would be great if FD had done soemthign that GTA III SA did with the driving school, that would have eben a good way of introducing basic controls + complex and challanging tasks.
 
Yes, it is a coding problem too. They can't even code properly, so that once something is eventually coded the code cannot even be debugged easily or at all and changing or adding functionality to it seems nigh impossible.

That's on top of obviously not only not playing their own game but not playing other people's games. They have mediocre ideas (at best) on how to rediscover the wheel when other studios have done such stuff 5-10 years ago - UI, progression, mission balance and rewards, multiplayer features, events, log in rewards and player engagement, story telling. The whole game is jam-packed with half-done placeholders and all they can do is promise how everything will magically get finished, fleshed out, etc sometime in the future. Not happening. Most probably ever. All they do is ultra-low effort crap, nothing is ever tested - they can do a month long public test, people can report stuff for weeks and ALL of it still makes it into the official release with all the bugs anyway - impressive.

They are simply incompetent, not just as coders, but also game designers, community managers, story tellers, testers, you name it. Only part of FDev that actually does its job and does it well is the sound design team - the rest is <Bleep>

Bye then.
 
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