It’s not a coding problem, Dev. designers don’t understand people. So they’re blindsided every time

yes but does the game ever link or mention it? I can't remember this anymore, so its just up to googling if one exists, and given that many games don't have any anymore, people would usually not xpect such a thing to exist. We were speaking about general handholding at all. And too many games that don't come out for console don't have manuals anymore.
Still the active tutorials of the game, are lacking alot stuff. Tbh, it would be great if FD had done soemthign that GTA III SA did with the driving school, that would have eben a good way of introducing basic controls + complex and challanging tasks.

It's linked on the launcher.
 
The game may suffer from "Elite doesn’t really have designers who understand people." I don't want to comment on this and I'm not sure if that's even relevant. At the end of the day I'm eager to see their visions and certainly not those of the community. What I do know what the game suffers from is too many players not understanding the game. Which of course doesn't keep them to behave like mothers of invention themselves.

Players might not understand the game, but 11'000 players understood that they want to be part of a great exploration journey into the unknown.

What they got delivered by the developers is the chance to explore the star system next door 12 ly away.

I have to wonder again: Who doesn't understand their game?
 
Justified criticism aside (=the criticism I agree with), that's because they bought the wrong game. You just need to take a look at steam reviews to find out. The majority of bad reviews is written by people who struggled to create a game account and if they succeeded they failed to launch their ship even though the game tells them how.
Long gone are the days where games didn't hold their players hands, like Jagged Alliance, the first Rainbow Six games, etc. People expect their games to be like Call of Duty. They need a tutorial that shows them how to run forward. Elite is a niche game for players of the past and that's a good thing since there are plenty of alternatives for people who are easily satisfied.

That said, the game is still far from perfect and it sometimes does seem like FDEV doesn't manage to understand their players.

I agree, but I think the last part is important here, when it is not about new players who aren't used to games not holding hand. The tutorials are a different topic I think.
What's funny, is the fact that these discussions come up again shortly before Q4 is being released instead of waiting for what's in store for us when it drops.
Elite certainly didn't deliver much of the content I would have liked to see. So far there were a few treats, but mostly there was weapons to play with, and I rather do that in other games.

In terms of how the game is going, and where it's going, I think this year was pretty important. Beyond was said to be about going back to the basic features of the game and to further develope the underdeveloped features like exploration, trading, mining. I am under the impression, there was again a problem with communicating exactly what's gonna happen, because otherwise people might not have been so disappointed. I for one was looking forward to the Q2 and Q3 updates because I thought, even if this were small updates, that they would deliver some content of said improved basic features and finally some exploration content perhaps. But they mostly didn't.
You might argue that the Guardian structures are exploration content, but apart from looking awesome their purpose gameplaywise was unlocking mostly new weapons to fight Thargoids. What people where expecting, was new mechanics I think. That's what I was hoping for. The only thing close to this was the ability to scan megaships and structures.

So my hope is, that Frontier just didn't communicate clearly enough that the small updates wouldn't be in line with the real purpose of the Beyond series, but just content drops of other things inbetween while they are working on the real stuff for Q4. And with "real stuff" I don't necessarily mean a whole new game on top of what we have, but mechanics forming a foundation for different gameplay to what we have now. What they showed off for mining, for example, looks awesome in my opinion.

That said, I will wait until Q4 until I have an opinion about Beyond, the direction of the game and if Frontier did get what players want or not. In any case, I think all the rage and insulting complaints are contraproductive and Kindergarten behavior. You don't riot against people who created something you like, unless you want them to stop supporting it. To come up with a little melodramatic example: If the rioting mob manages to finally kill the ruler of the kingdom they live in, there will be another ruler and life goes on. Videogames just stop if the devs are being dethroned.
 
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Players might not understand the game, but 11'000 players understood that they want to be part of a great exploration journey into the unknown.

What they got delivered by the developers is the chance to explore the star system next door 12 ly away.

I have to wonder again: Who doesn't understand their game?

I think the whole Gnosis thing was badly handled / almost incompetent. On the other hand I wonder who seriously expected some unique, awesome, exploration gameplay added within a few weeks just because some people asked for it.
 
I think the whole Gnosis thing was badly handled / almost incompetent. On the other hand I wonder who seriously expected some unique, awesome, exploration gameplay added within a few weeks just because some people asked for it.
Something tells me that it was a hope that mirrored that of a hobo 'hoping' todays dumpster scrapings were slightly more fresh and flavorful than that of yesteryear...
 
I agree, but I think the last part is important here, when it is not about new players who aren't used to games not holding hand. The tutorials are a different topic I think.
What's funny, is the fact that these discussions come up again shortly before Q4 is being released instead of waiting for what's in store for us when it drops.
Elite certainly didn't deliver much of the content I would have liked to see. So far there were a few treats, but mostly there was weapons to play with, and I rather do that in other games.

In terms of how the game is going, and where it's going, I think this year was pretty important. Beyond was said to be about going back to the basic features of the game and to further develope the underdeveloped features like exploration, trading, mining. I am under the impression, there was again a problem with communicating exactly what's gonna happen, because otherwise people might not have been so disappointed. I for one was looking forward to the Q2 and Q3 because I thought, even if this were small updates, that they would deliver some content of said improved basic features and finally some exploration content perhaps. But they mostly didn't.
You might argue that the Guardian structures are exploration content, but apart from looking awesome their purpose gameplaywise was unlocking mostly new weapons to fight Thargoids. What peope where expecting, was new mechanics I think. That's what I was hoping for. The only thing close to this was the ability to scan megaships and structures.

So my hope is, that Frontier just didn't communicate clearly enough that the small updates wouldn't be in line with the real purpose of the Beyond series, but just content drops of other things inbetween while they are working on the real stuff for Q4. And with "real stuff" I don't necessarily mean a whole new game on top of what we have, but mechanics forming a foundation for different gameplay to what we have now. What they showed off for mining, for example, looks awesome in my opinion.

That said, I will wait until Q4 until I have an opinion about Q4, the direction of the game and if Frontier did get what players want or not. In any case, I think all the rage and insulting complaints are contraproductive and Kindergarten behavior. You don't riot against people who created something you like, unless you want them to stop supporting it. To come up with a little melodramatic example: If the rioting mob manages to finally kill the ruler of the kingdom they live in, there will be another ruler and life goes on. Videogames just stop if the devs are being dethroned.

So far FDEV didn't really add anything that interests me apart from some QOL improvements since release. I don't even care much about landing on planets since I find the associated gameplay pretty boring and tedious. I do love the base game enough to keep me playing it for 4 years though. But if they don't manage to add something that I like I'll probably leave after the 5th year.
 
It's pretty easy: Devs are the GMs in online games. They have to do their job directing players. They want to tell a story - so tell and guide, then. It looks to me they just dump the stuff in, but noone does the GM's job. It doesn't work like that very well. I think some role play group basics should be heeded at FDEV.

If you want a group (players) to stick you gotta nudge them and care what they want. If you can't provide what they want - outright tell them. Not just kill them, because they "did the wrong thing". You do that with annoying players, but not with players who want to ride your story truck.
 
It's shocking how you fail to understand even the most simple points.

Irony overwhelming. Experience does show that I do know my way round "simple" things though - some, most, even exhibit plentiful and often entertaining reactions to applied stimuli. Exhibit A:

Fortunately for you, your attitude on here is protected by the liberal moderation policies of the very company, game and people who made it that you detest, insult and ridicule.

Lucky huh?

I detest their consistent incompetence, deliberate lies and empty promises. No longer interested in "exciting" future stuff. If Hello Games can deliver with 10-15 people then I expect FDev to deliver AT LEAST as much with 100. Not another 5 years from now, but now! And I don't mean more CGs or paintjobs (regarding the latter apparently straight lines are now endangered species). They are STILL to finish the game that THEY set out to do.
 
First, my time in game and money spent gives value to my opinion, if you want to be a brazen at, fine, I’m writing this for those that were disappointed as I was, pointing out that it’s not really a bug/ coding problem- although I am at the California D center.

Your time in game, might add some value to your opinion... your money spent adds however zero value to your opinion. What is it with people with this attitude of "I have wealth, you have to listen to me" its creeping everywhere and its quite frankly, intellectually bankrupt.

So, anyways, devs didn’t realize that after 11,000 (78% unhappy) players do “everything right” , follow the rules,hand in hand with the development team they won’t enjoy the resulting failure, regardless if there were clues, or the Lore Demands it. Running a game community means understanding people. %78 of 11,000 Commanders were pretty irked, and for what purpose? Crushing Cannon’s rebel spirit!? saving developer face after erring to lock out all the intended systems?

Citation required... this roll on sentence doesn't make all that much sense. 11,000 players...some would have you believe via steam stats that there are only 1-2k players... I know there was a number batted about saying that 11,000 players were on the Gnosis... but where was the poll that proves with statistical relevance that 78% of them were unhappy? Iv been watching the forums here for a while around this event and, i just don't see it.



Right, like there’s going to be some earth shattering reveal unlocked from the permit restricted areas that will be a new. 2001: a Space odyssey, a new X-Files, Triffids, Star Trek— look at powerplay, it is a soap opera at best, and the Pizza Mushrooms are not going to become more than an ‘on paper’ cutscene narrative without introducing character animation and ‘space legs to the game.

Coherent? No.... so whats your point? for a critism about how FDev don't understand the player base, you want to make a point without getting anywhere near coherent thought apparently?

So if in a year that’s what Elite has in its sights, great.
Right now the $ spent by Frontier relative to the amount of time players spend in the game metric is ridiculous and the quality of game play and content is suffering . Great for short term FDEV:LN profits but not a long term win if Bethesda’s StarField and Star Citizen and No Mans Sky and X4 are already ahead. And if it is the best path to profit—— it still sucks for gamers...

Citation, how much money have they spent relative to the amount of players spend in game metric... ill have numbers from you for all of the companies and games you mention... otherwise this comment is just... verbiage without any meaning.

My Commanders spirit and trust also was broken by GNosis bungle, ruse, puppetry.
Now I just play for relaxing, prepaid vr time, no more “lore/ narrative” it’s just a game run by some people who are a bit over their head or underfunded- not my problem to solve.
Why exactly? Since when was the Gnosis jump into a permit locked area ever going to not involve drama? For someone who claims to be so in touch and knowledgable of maybe lore or how FDev want to present the game, you seem to have missed the entire point. The area was long believed permit locked as it was home to an alien race... much like other permit locked areas of the galaxy.

It doesn't take an intelligent player to have in the back of their mind that the Gnosis was going to get attacked either before/during/after the jump. Acting all surprised is to be ignorant of everything that has been happening with the Thargoids since they 'returned'. So this angry or being upset is in my opinion born of personal ignorance rather than FDev doing some big old bad design or gameplay choice or not understanding players... it is more like players who think of themselves as more important than the game developers are upset because things didn't turn out exactly like they wanted it to so they spat out the dummy like children.


So hope I am proven wrong, it was a bizarre ride so far...

Well you haven't proven yourself right... or made a coherent argument that meets the title of your thread... so... better luck next time i guess?
 
Irony overwhelming. Experience does show that I do know my way round "simple" things though - some, most, even exhibit plentiful and often entertaining reactions to applied stimuli. Exhibit A:



I detest their consistent incompetence, deliberate lies and empty promises. No longer interested in "exciting" future stuff. If Hello Games can deliver with 10-15 people then I expect FDev to deliver AT LEAST as much with 100. Not another 5 years from now, but now! And I don't mean more CGs or paintjobs (regarding the latter apparently straight lines are now endangered species). They are STILL to finish the game that THEY set out to do.

Can't see how that's in disagreement with anything I said.
 
I detest their consistent incompetence, deliberate lies and empty promises. No longer interested in "exciting" future stuff. If Hello Games can deliver with 10-15 people then I expect FDev to deliver AT LEAST as much with 100. Not another 5 years from now, but now! And I don't mean more CGs or paintjobs (regarding the latter apparently straight lines are now endangered species).

"Detest" is a strong word for someone who doesn't "detest" them enough not to actually be here anymore. Just leave, be gone. Free yourself!

They are STILL to finish the game that THEY set out to do.

The game isn't finished because it, well, isn't finished. And when they release whatever it coming up after Beyond (you know that some of those 100 people have been working on), then guess what? Yup, it still won't be finished. Maybe come back then and complain?
 
yes but does the game ever link or mention it? I can't remember this anymore, so its just up to googling if one exists, and given that many games don't have any anymore, people would usually not xpect such a thing to exist. We were speaking about general handholding at all. And too many games that don't come out for console don't have manuals anymore.
Still the active tutorials of the game, are lacking alot stuff. Tbh, it would be great if FD had done soemthign that GTA III SA did with the driving school, that would have eben a good way of introducing basic controls + complex and challanging tasks.

The manual is in the launcher.
 
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