It’s not a coding problem, Dev. designers don’t understand people. So they’re blindsided every time

Irony overwhelming. Experience does show that I do know my way round "simple" things though - some, most, even exhibit plentiful and often entertaining reactions to applied stimuli. Exhibit A:



I detest their consistent incompetence, deliberate lies and empty promises. No longer interested in "exciting" future stuff. If Hello Games can deliver with 10-15 people then I expect FDev to deliver AT LEAST as much with 100. Not another 5 years from now, but now! And I don't mean more CGs or paintjobs (regarding the latter apparently straight lines are now endangered species). They are STILL to finish the game that THEY set out to do.
What are they delivering exactly? It's 'Space Legs' the game... Also buggy as hell with more actual game breaking issues and without an official forum. Sure, it's an okay game... With regular issues such as getting sucked into another galaxy (think new game + but backwards), falling through your ship into empty space and dying, losing all your stored material, and your base (which was tediously constructed via their haphazardly cobbled build code) filling itself in with dirt.

Seriously, aside from being 'in space' they aren't anything alike. Might as well compare it to Call of Duty: Black Space Ops 47.
 
What are they delivering exactly? It's 'Space Legs' the game... Also buggy as hell with more actual game breaking issues and without an official forum. Sure, it's an okay game... With regular issues such as getting sucked into another galaxy (think new game + but backwards), falling through your ship into empty space and dying, losing all your stored material, and your base (which was tediously constructed via their haphazardly cobbled build code) filling itself in with dirt.

Seriously, aside from being 'in space' they aren't anything alike. Might as well compare it to Call of Duty: Black Space Ops 47.
Following the flawed arguments of those who constantly claim Elite is dying by misinterpreting steamcharts, NMS is currently dying pretty hard... I really don't get why people are using it as a positive example.

Hell, ever notice just how many idiots there are out and about? This is why I grocery shop at night...

Because that's just one idiot being around?
*quickly abandons the forums*
:D
 
Following the flawed arguments of those who constantly claim Elite is dying by misinterpreting steamcharts, NMS is currently dying pretty hard... I really don't get why people are using it as a positive example.

:D
Much like those claiming Iron Fist season 2 is good, early NMS and Iron fist season one were so terrible that the bar's height has to be measured with an electron microscope. Thus NMS and IFs2 are exponentially better than they were...

Even Adam Baldwin's Jayne Cobb in firefly knew how to multiply by zero...
 
Careful chap. The biggest idiots in my experience were those who consider almost everyone else an idiot - excluding themselves of course.
Living in rural West Virginia one has to be able to spot true idiocy... the breed here is actively detrimental to your health... Like walking malaria or nuclear space herpes.
 
It's linked on the launcher.

iu
 
So the next question is "Why don't players understand the game?"

What?

Let's see.

A group of people produce some software for another group of people.
The former are the developers, the latter are the users.

It is generally accepted in commercial software develeopment that it is the responsibility of the developers to understand the users of their commercial product.
One can infer, and one generally does, that this means that the developers make sure their software product is understandable to its user base as in an easy as possible manner.
Good software developers produce help systems from their software products and usually produce written documentation available online and offline.
Good software developers do not rely on unpaid volunteer third parties to produce such documentation.

So, in short, the answer to your question is:
Because Frontier do not understand, appreciate and provide sufficient information for their user base to easily understand their commercial product Elite Dangerous.
They rely on their users to generate the primary core of the information necessary to lessen the burden of understanding and effectivley using Elite Dangerous.
 
What?

Let's see.

A group of people produce some software for another group of people.
The former are the developers, the latter are the users.

It is generally accepted in commercial software develeopment that it is the responsibility of the developers to understand the users of their commercial product.
One can infer, and one generally does, that this means that the developers make sure their software product is understandable to its user base as in an easy as possible manner.
Good software developers produce help systems from their software products and usually produce written documentation available online and offline.
Good software developers do not rely on unpaid volunteer third parties to produce such documentation.

So, in short, the answer to your question is:
Because Frontier do not understand, appreciate and provide sufficient information for their user base to easily understand their commercial product Elite Dangerous.
They rely on their users to generate the primary core of the information necessary to lessen the burden of understanding and effectivley using Elite Dangerous.

Did you read the manual?

By the way, you didn't understand the question.
 
Insulting the developers will surely help you get what you want.

You really understand people!

Insulting helps to discover people who reject good criticism covered in insulting mud but accept bad criticism covered in a golden box.

I expect mental stability and an immunity to insults from anyone having a position where contact with humans is required. If that person doesn't show that immunity and is influenced by the tone of communication then this person shouldn't be in that position and actions can be taken.
 
So the next question is "Why don't players understand the game?"

What?

Let's see.

A group of people produce some software for another group of people.
The former are the developers, the latter are the users.

It is generally accepted in commercial software develeopment that it is the responsibility of the developers to understand the users of their commercial product.
One can infer, and one generally does, that this means that the developers make sure their software product is understandable to its user base as in an easy as possible manner.
Good software developers produce help systems from their software products and usually produce written documentation available online and offline.
Good software developers do not rely on unpaid volunteer third parties to produce such documentation.

So, in short, the answer to your question is:
Because Frontier do not understand, appreciate and provide sufficient information for their user base to easily understand their commercial product Elite Dangerous.
They rely on their users to generate the primary core of the information necessary to lessen the burden of understanding and effectivley using Elite Dangerous.

"We're making the game we want to play." - how many times have we heard this?

I'd be curious to see some account info and hours played.
 
To be honest, I think there is some truth to the OP.

I think the game is very much developer-lead, and by that I mean the focus is more on how to implement the feature, which is then integrated into the UI/menus but often seems to lack joined-up thinking on the front-end; as opposed to starting with the game's lore, narrative and gameplay and focusing on how it should work, THEN figuring out to implement it.

For a (small) example of what I'm talking about: missions and those pop-up messages we get in our inboxes as we're completing them. I have no idea of who's sending me messages and whether they relate to my current mission or one of the other missions I've accepted. It's hard to correlate a message in my inbox with a mission in the Transaction list. Most of the time I don't even know what's in my hold, just 'cargo for missions'.

A more consistent, designer-lead feature could be more like a chat or Contacts screen. Each faction contact is in my 'address book', I see their name and face so I become familiar with the contacts and know who I'm working for. That chat window has the mission details, plus any follow-up messages in the same window. If I'm about to be intercepted because of one of the missions I have, it'd help if the inbox message shows me the name/face/faction, plus they mention WHY I'm being attacked (illegal cargo in that system, helping opposing faction, criminal action etc.) More like real-life.
 
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