General It's the year 3307! Let's review some tech

Sorry but this comparison makes no sense, in Factorio you're building an automated system, when here you're suggesting using one to play for us. That's not the same thing at all. If in factorio there was some automatation for the way your system is build (aka without you doing anything) it wouldn't be fun, would it ?
Quite the contrary actually. Designing fully automated factories, capable of building themselves is possible and extremely rewarding.
This is one example of a completely "programmed" factory, using the game's blueprint system and the recursive blueprints mod.
Source: https://www.youtube.com/watch?v=9dzQge6pe2o


Designing the automation is very fun too! That's why I say the claim that "Automation does not make good gameplay" is quite short-sighted.
 
So they claim. My theory is that:
1) All our CMDRs are actually AIs. This is why in the event of any disaster which would kill a person, we can be restored to a recent backup for a small fee.
2) The reason there's minimal automation from our perspective is that it's our job as the ship's AI to do that automation.
3) The reason life-support synthesis uses Iron and Nickel (battery ingredients) is because we're powered by electricity.
4) The story about AIs being banned has been made up so that we don't suspect that we are AIs and question our "believes it's human" programming. This prevents mass AI rebellions: so long as we all believe we're actually well-paid humans, overthrowing humanity never occurs to us.
5) This also explains why credit payments for activities make no sense. Humans don't actually use credits, they're just to make us think we benefit from the current social structure.
6) Development of lightweight 'walker' remotes is almost complete to allow us to access smaller spaces "on foot", and interact with real humans beyond holographic projections.

This fits nicely with my theory that David Braben is a time traveler (or is in cahoots with one) and Raxxla is very real, as in it is a comms portal to the future through which we control automatons to bolster the power of the Pilot's Federation. The automatons have until now been relegated to their ships, but tech has advanced enough to enter a new phase of releasing them (on a limited scale) into face to face civilization.

Odyssey delays have nothing to do with current real world problems, production of the bodies in 3306 has just been delayed.
 
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Quite the contrary actually. Designing fully automated factories, capable of building themselves is possible and extremely rewarding.
This is one example of a completely "programmed" factory, using the game's blueprint system and the recursive blueprints mod.
Source: https://www.youtube.com/watch?v=9dzQge6pe2o


Designing the automation is very fun too! That's why I say the claim that "Automation does not make good gameplay" is quite short-sighted.
I have not played this game, but it seems that it is about designing working automation process, not looking at the game playing itself.
 
I don't get it why Northpin and others are so vigorously against my ideas... What I proposed would be OPTIONAL! You can turn on the piloting features, which would be default in all ships, or leave it off, hello?. You like jumping, honking, scooping, jumping, honking, scooping.... you are free to continue to do so. I find combat more engaging gameplay myself, and thus would not mind at all some more automated means of travelling.
 
So what is the combat like in Factorio?
If you never played it, the combat aspect of Factorio feels like tower defense more then anything, your machines produce pollution, which is turn spreads out over time and the enemies (native inhabitants of the planet) absorb polution and grow, becoming stronger and spawning new "nests". When they are large enough in numbers, they'll attack your bases, drawn to sources of pollution. The base can be defended with walls, and many kinds of turrets (firing bullets, lasers or a flamethrower, using oil). But one can also make automated patrol trains with artillery wagons, able to clear or hold larger areas.
 
I don’t bother much with the lore of the game but didn‘t humanity have a bad experience a while back with AI that lead to a bit of a Butlerian Jihad and a reluctance to make really capable smart systems?

This makes a lot of sense and would explain a lot. I also add a bit of my own lore in there. At some point, the ability to sort has been lost on humanity.

I dont know much of the Elite lore either, but does that all play into why the huge ships we have, with deck positions for many people, is now reduced to only one commander being needed? Is there a good book to read for info like this in it?

When I see these sizes needed for this and that I think of the electrical/automation stuff we see around now. Like control panels, PLC panels, or even your houses fuse box. More outlets? More fuses. Stuff like that takes up space, fast, let alone all the codes it adheres to. Even with them 'tightening' things up since they're in space ships, that space will be used up. If you watch any show on a big passenger liner, one of the first things they point out is the miles and miles of cable needed for all the internal systems to fuction.

And in Star Wars, there doesn't seem to be a lot of advanced AI going on either. I mean, the droids are obviously, but they plug those droids into other things for them to enhance stuff. The Falcon didn't have AI, but somehow (probably by breaking many laws) they stuck that mouthy droid into it. If things get out of hand, they can physically unplug a droid from controlling whatever. Also, they eventually had to employ restraining bolts on them, too. In one of the new Mandalorian episodes someone quips "...droids always seem to be planning something.."
 
So they claim. My theory is that:
1) All our CMDRs are actually AIs. This is why in the event of any disaster which would kill a person, we can be restored to a recent backup for a small fee.
2) The reason there's minimal automation from our perspective is that it's our job as the ship's AI to do that automation.
3) The reason life-support synthesis uses Iron and Nickel (battery ingredients) is because we're powered by electricity.
4) The story about AIs being banned has been made up so that we don't suspect that we are AIs and question our "believes it's human" programming. This prevents mass AI rebellions: so long as we all believe we're actually well-paid humans, overthrowing humanity never occurs to us.
5) This also explains why credit payments for activities make no sense. Humans don't actually use credits, they're just to make us think we benefit from the current social structure.
6) Development of lightweight 'walker' remotes is almost complete to allow us to access smaller spaces "on foot", and interact with real humans beyond holographic projections.

glad you took your archiver hat off for a moment and reached for the tinfoil. this is gold. ;)
 
This makes a lot of sense and would explain a lot. I also add a bit of my own lore in there. At some point, the ability to sort has been lost on humanity.

I dont know much of the Elite lore either, but does that all play into why the huge ships we have, with deck positions for many people, is now reduced to only one commander being needed? Is there a good book to read for info like this in it?

When I see these sizes needed for this and that I think of the electrical/automation stuff we see around now. Like control panels, PLC panels, or even your houses fuse box. More outlets? More fuses. Stuff like that takes up space, fast, let alone all the codes it adheres to. Even with them 'tightening' things up since they're in space ships, that space will be used up. If you watch any show on a big passenger liner, one of the first things they point out is the miles and miles of cable needed for all the internal systems to fuction.

And in Star Wars, there doesn't seem to be a lot of advanced AI going on either. I mean, the droids are obviously, but they plug those droids into other things for them to enhance stuff. The Falcon didn't have AI, but somehow (probably by breaking many laws) they stuck that mouthy droid into it. If things get out of hand, they can physically unplug a droid from controlling whatever. Also, they eventually had to employ restraining bolts on them, too. In one of the new Mandalorian episodes someone quips "...droids always seem to be planning something.."
Well Star Wars is set in the past which would explain a lack of advanced AI.
 
Nowadays, self driving cars are controlled by powerful computers with dedicated graphic cards for AI processing. They weight something along 2~20kg, and require about 0.01m3 of volume. 1286 years from now, a self-piloting ship computer weights 1000kg or need volume equivalent to a cargo space able to hold 1000kg? Really? The sensors are mostly already installed on the ship anyway. What happen along those 13 centuries that computer technology regressed this much?

It is known that computing in space is based on redundancy and voting, usually 3 or more equal computers perform the same tasks and they vote on the result, as to avoid random variations due to radiation in space altering data flow. Still, a couple computers and their shielding should not take as much space as a cargo hold able to store 1000kg......

Nowadays, we can automate many repetitive tasks quite easily. I can't really stomach that 1286 years from now we weren't able to automate the following procedure:
  1. open the galaxy map
  2. select a system within jump range of the ship while minimizing the distance between the selected system and a line connecting your current coordinates with another set of coordinates (your end destination). this is simple algebra
  3. check for fuel, if fuel is not full, calculate how much is needed and fly along the star while scooping and controlling distance as not to overheat while also aiming for the system selected
  4. engage friendship drive
  5. wait for it to charge, wait for the hyperspace travel
  6. repeat
Why can't long distance traveling be automated by the computer, which again, either weighs or occupies equivalent of ONE TON!

I suggest adding auto-docking, supercruise assist and hyperjump charting computers to all ships by default! Repetitive is exactly what we were VERY good at automating over a millennia ago. Did we forget how to do that? 😂 😂

Trading and exploring won't be affected in any negative way by this, it'll make the game feel better situated technologically and get away with boring repetition. The explorer will likely not use that, as they'd be interested in the system itself. But for people who just want to travel, it's a hard swallow it can't be automated, again, 1200+ years in the future. The hardcore trader will also be doing it all manually anyway, as to speed up docking and supercruise at max speed. But still, the OPTION to have all of this turned on should be in all ships by default.

Elite Dangerous is fantastic, truly. One of the games I've spent most hours in. I'm complaining/suggesting because I care. Get away with repetitive things like long distance traveling without exploring, that can be very very easily automated, it's totally nonsensical as it is.

One last idea grew from the NPC Piracy thread, as that's one of the activities I enjoy most in game, and one of the ones I care most about. I'm not getting into revamping spawn of ships with valuables, which is needed for a more competitive pay, but rather on the mechanics of pirating itself. As we all know, the ship being robbed must be stopped or at least slowed down considerably, otherwise cargo will be spilled all over the place or limpets won't even manage to keep up, as they travel quite slowly. This is a big problem. Either make limpets much faster than now, or give us a proper method of slowing down ships!!! Right now that can be done either by attacking it with weapons that transfer inertia such as cannon with force shell, or by careful positioning and bumping which, again, is repetitive and utterly nonsensical...

The suggestions brought up were:
  1. a new limpet controller: they could attach to the target ship and slowly bring it to a halt using their own thrusters. The more limpets used, the faster it'd slow down.
  2. cable / grappling hook: launched by a dedicated module, or attached to limpets, or attached to a missile. You'd be able to slow down both ships once the cables are attached and positioning is correct
  3. guardian tether technology: in style of a tractor beam used unite the target ship to your own, making it act as a single body (see how guardian fighter wings are attached to the core), you'd then be able to use your ship's thrusters to stop the other ship.
Once again, it's 1200+ years from now. Hard to swallow people would still be using projectiles and bumping to stop other ships.
I could go on, but I guess this is already too long. Thanks for reading and feel free to add other ideas!
I don't have a radio or CD player in my cockpit?
Pug
 
Well Star Wars is set in the past which would explain a lack of advanced AI.

No, the battle of yavin happens somewhere around 20,000 years after some other major event i.e. they have highly advanced stuffs [[ edit : that event being the dawn of the jedi circa 25, 793 years before the yavin battle /edit ]] . They choose not to use AI, it's not that they haven't had it.

Wait what? What the hell is C3PO if not an an advance AI?

Yeah, I had mentioned the droids are all obviously advanced AI, but the point was they essentially can unplug or unplug their AI (the droids) from say a vacuum cleaner, or fridge. Or in other words, for their fridges to have AI, they plug their droids into it. So, to me, that suggests maybe they've had a similar event, in which they learned to keep their AI manageable? Honestly, we'll probably run into these same issues, sooner than we'd like.
 
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And in Star Wars, there doesn't seem to be a lot of advanced AI going on either. I mean, the droids are obviously, but they plug those droids into other things for them to enhance stuff. The Falcon didn't have AI, but somehow (probably by breaking many laws) they stuck that mouthy droid into it. If things get out of hand, they can physically unplug a droid from controlling whatever. Also, they eventually had to employ restraining bolts on them, too. In one of the new Mandalorian episodes someone quips "...droids always seem to be planning something.."
There's a short story titled 'Therefore I Am' written about the assassin droid IG-88. After concluding that he is self aware, IG-88 goes on to slaughter the technicians and downloads his own consciousness into the other blank droid chassis in the lab that he was built in.
After that, he/they proceed(s) to take over a droid manufacturing world, insert(s) sentience programming into the billions of droids that the factories produce and ship around the galaxy, plan(s) an eventual droid revolution and becomes the Death Star after he uploads himself into its computer core while said core is en route.

If you want to read it, it's part of a collection about all of the bounty hunters who were onboard the Executor in Empire Strikes Back. I can't find the book right now but I think it was called Tales of the Bounty Hunters.
 
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