Call it a snobbish view if you like but I believe some things should me locked behind a skill wall.
Where will it end? Auto-combat module? I mean, we have drones now but no doubt in the future we can rely on AI to control them, get them in the game, no need to worry about skill, just get a module to do it.
Automate everything, sod it. No need to touch the controller. Might as well watch a film.
You are right, it's a video-game and many things should be behind a skill wall, and it should require some effort on the player part. However, many tasks are repetitive in Elite and a bit of optional automation of those wouldn't hurt. Auto-combat is too much of course, that's never something I'd ask for. You could for example limit the auto-lander up to 1.5g planets. Anything higher than that and you're on your own. EVA in Odyssey planets will be limited by a minimum and a maximum planet gravity. Heck, make it so the autolander only works up to that maximum...
However, sometimes, I just wanna change one experimental effect, or get an item engineered. This is a very senseless and repetitive task. Hence why I think a "taxi" service (which is rumored to come too with Odyseey, thank FDev) or a auto-jumper+better SC auto-pilot would be good solutions.
Cruising through a couple star systems should be also behind a skill wall? That's mundane, repetitive and annoying sometimes.
EDIT: Don't get me wrong, I enjoy exploration and jumping into new systems is always cool when you are dropped face-first at the stars. But sometimes I just wanna chill and "be where I gotta be" without too much work. It's all about having the
choice.