General It's the year 3307! Let's review some tech

How is that a fallacy? The only automation change I suggested was the loop of aiming at next system while scooping and coasting along the star, then engaging friendship drive and waiting.
It is fancy. Pick some route with full new discoveries and do at least full FSS. Then that will be additional expectation of anything different :D -> fancy.
 
So, at least we're getting auto-landing on planets with Odyssey. Hopefully they'll implement other suggestions brought up in this thread, such as a more decent SC autopilot and auto jumper through a route.

Piracy still needs a face-lift after the mining nerf too....
 
I despise the idea. Where is the celebration for the pilot who managed to land on an 11G planet if we can all just auto-dock it?
I use FA-Off almost exclusively. Also land on planets always by myself (though I admit I've not tried landing on anything over 4.5g yet). My suggestions in this thread are about CHOICE and what makes sense. Not having auto-landing and other points listed here as an OPTION is nonsensical.
 
I use FA-Off almost exclusively. Also land on planets always by myself (though I admit I've not tried landing on anything over 4.5g yet). My suggestions in this thread are about CHOICE and what makes sense. Not having auto-landing and other points listed here as an OPTION is nonsensical.
Call it a snobbish view if you like but I believe some things should me locked behind a skill wall.

Where will it end? Auto-combat module? I mean, we have drones now but no doubt in the future we can rely on AI to control them, get them in the game, no need to worry about skill, just get a module to do it.

Automate everything, sod it. No need to touch the controller. Might as well watch a film.
 
Call it a snobbish view if you like but I believe some things should me locked behind a skill wall.

Where will it end? Auto-combat module? I mean, we have drones now but no doubt in the future we can rely on AI to control them, get them in the game, no need to worry about skill, just get a module to do it.

Automate everything, sod it. No need to touch the controller. Might as well watch a film.
You are right, it's a video-game and many things should be behind a skill wall, and it should require some effort on the player part. However, many tasks are repetitive in Elite and a bit of optional automation of those wouldn't hurt. Auto-combat is too much of course, that's never something I'd ask for. You could for example limit the auto-lander up to 1.5g planets. Anything higher than that and you're on your own. EVA in Odyssey planets will be limited by a minimum and a maximum planet gravity. Heck, make it so the autolander only works up to that maximum...

However, sometimes, I just wanna change one experimental effect, or get an item engineered. This is a very senseless and repetitive task. Hence why I think a "taxi" service (which is rumored to come too with Odyseey, thank FDev) or a auto-jumper+better SC auto-pilot would be good solutions.

Cruising through a couple star systems should be also behind a skill wall? That's mundane, repetitive and annoying sometimes.

EDIT: Don't get me wrong, I enjoy exploration and jumping into new systems is always cool when you are dropped face-first at the stars. But sometimes I just wanna chill and "be where I gotta be" without too much work. It's all about having the choice.
 
Yeah, I expect you’re right, expecting people to fly a spaceship in a game, which at its most basic level, is about flying spaceships, is a bit tedious.
Repetitive tasks as tedious, such as jumping 10 systems ASAP to get to an engineers, and then back.

Flying a space ship in combat, in a spaceship game, is a blast. Flying with Wingmates, doing BGS ops are all good fun and examples of very fun flying. Jumping over and over not so much.

All I'm asking for is an option to minimize unfun parts of the game for commanders like me. This would then allow more time to be spent on what we find fun. Is that so unreasonable to ask for? :rolleyes:
 
Sure, and lets make every ship have a 60,000ly jump range so they can go to beagle point in a single hop to get rid of that pesky travel time, lets eliminate fuel entirely, since who wants to sit and scoop. Ooh, and how about instead of mining, how about you get 1 billion credits every time you buy a mining laser and a refinery. As for exploration, lets just give you all the data anyway as who wants to explore all of the billions of systems. And lets just install a "delete enemy ship" button next to the joystick. These eliminate the "tedious and repetitive" parts of the game.

Automating away the game means you won't have much game left after you're done. Its a slippery slope and a bad idea.
 
Sure, and lets make every ship have a 60,000ly jump range so they can go to beagle point in a single hop to get rid of that pesky travel time, lets eliminate fuel entirely, since who wants to sit and scoop. Ooh, and how about instead of mining, how about you get 1 billion credits every time you buy a mining laser and a refinery. As for exploration, lets just give you all the data anyway as who wants to explore all of the billions of systems. And lets just install a "delete enemy ship" button next to the joystick. These eliminate the "tedious and repetitive" parts of the game.

Automating away the game means you won't have much game left after you're done. Its a slippery slope and a bad idea.
Exaggerating just a bit?? :ROFLMAO: I'm talking about giving the OPTION to reduce some aspects of the game that some players might not find too fun. It's an option and wouldn't affect those who find those aspects fun in any way whatsoever.

If I must travel inside the bubble, do I wanna always have to jump over and over and over and over? No, sometimes I'd not mind chilling and doing light multi-tasking, chatting with my squadron, brewing some tea, etc, while the ship flies. Most of the time I'll fly myself, but I really don't think it'd hurt anyone to have the OPTION of an auto-pilot or a taxi service inside the bubble.
 
If we are going down the road of realistic tech for 3307 then there would be no need for CMDRs at all. Everything would be automated.

If you follow the logic, there would be no need for us to do anything. Even combat. Computers would handle it far more efficiently than we ever could.
 
Right. So an appeal to technology as the basis is flawed. If someone says they want to automate some aspect of the game, then they are just better off saying they don't want to deal with it and want it automatic.
Agreed.

It appears that the ideal situation would be that you teleport, in seconds, to places like engineers so that you can then mainly focus on teleporting to some place for combat. Once you reach the combat location, then the flying aspect is good. Just strip out the rest.
 
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