It's time for an offline version.

There can't be an offline mode until the game is complete (and i mean in the very long term plan of it)
 
This is to happen after the live server are taken offline.... So that needs to happen first..

And even then the game will not be 'offline' but not hosted by Fdev anymore
 
With OP based on a false premise for the sake of drumming up drama, I'd say now is probably not the time for an offline version.
 
Jenner, what have they done to your name?!

I seem to get that a lot because of the avatar, but Jenner has a Twilight Sparkle avvie which, despite the similar sunglasses, is a horse of a different color, so to speak.

And though Twilight's great, everypony knows that Rainbow Dash is Best Pony, and that's all anypony needs to know.
 
I seem to get that a lot because of the avatar, but Jenner has a Twilight Sparkle avvie which, despite the similar sunglasses, is a horse of a different color, so to speak.

And though Twilight's great, everypony knows that Rainbow Dash is Best Pony, and that's all anypony needs to know.
You just made Pinkie Pie cry, you monster!
 
During the kickstarter I vaguely recall FDEV made a statement if they abandoned the game, they would 'make it available' to the community, or something like that but for the life of me I cannot find that piece of information. Does anyone recall something like this ?

I hope as a last act they up the sophistication of the AI flight model.
They did say this, yes. Whether that's still true, intended or even possible today is unknown.

"If it were ever to happen, we would be able to release an archived version of the game, including the servers, but of course this would not evolve any further," Braben said.


Cheers,

Drew.
 
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I seem to get that a lot because of the avatar, but Jenner has a Twilight Sparkle avvie which, despite the similar sunglasses, is a horse of a different color, so to speak.

And though Twilight's great, everypony knows that Rainbow Dash is Best Pony, and that's all anypony needs to know.
Rarity or riot

My username totally indicates no bias.
 
I'd argue the reverse. Original Elite >>> FE2/FFE - and I speak from having spent the list few months playing all the way through them all.

Cheers,

Drew.
I suspected you thought that way, that was my pet peeve with your Oolite novels many years ago after discovering them on manybooks.net. :D

I'm more of a space tourist than anything I guess. The 1984 model feels too space-bound and claustrophobic to me. I love the scale of FE2/FFE, the orrery, the useless but fun slingshots, the time dilation, and the landing on every. single. bit. of. rock. I spent way too much time exploiting the I-can't-remember-how-many-LY jump to go out visiting unexplored systems at the edge of the FE2 galaxy.

Oh, and those assassinations by overtaking the foe in witchspace and analysing their future exit cloud. That was mind-blowing to late-teenage me.
 
During the kickstarter I vaguely recall FDEV made a statement if they abandoned the game, they would 'make it available' to the community, or something like that but for the life of me I cannot find that piece of information. Does anyone recall something like this ?

Here you go, 18 November 2014:

We have no intention of taking the servers down, but I understand what you are getting at. We plan to archive the game from time to time (ie matching client and servers and game world state), and would release such an archive if the servers were to come down. That would also address the issue of how you preserve an online game for the future, from the whole 'retro' perspective.
 
I'd argue the reverse. Original Elite >>> FE2/FFE - and I speak from having spent the last few months playing all the way through them all.
Could you elaborate a bit why that is?
I think to keep the database size down, you'd have to generate each system on the fly...which means long "load times" in hyperjumps, every time. Anyone that does exploring is familiar with this...long time in witchspace (in solo) means you are entering an unvisited system.

I'm not 100% sure this the reason...but a game of this scale is tough to run fully on client.
From my understanding each star system's layout is already pre-determined by a seed. The system just has to be rendered based on that information, on the client that is.(And according to Sandro, the actual asset loading time was/ is only a very few seconds on the client.) The DB on the servers "just" had to be expanded for this system. Do you think that takes a considerate amount of time?
 
Could you elaborate a bit why that is?
Mostly because the lore of the original game was a bit more original. The Galactic Cooperative and the idea of a loose cohesion of populated worlds with multiple lifeforms appeals far more to me than the very derivative (and IMHO dull/stale) Federation, Empire and later Alliance model used in FE2/FFE with only humans in it.

I highly value consistency of lore and the retcon of Elite in FE2/FFE was something I never appreciated (same with ED too).

Flight model in Elite was far more fun than FE2/FFE, whilst I did appreciate the newtonian mechanics and what you could do with them.

Better graphics are always welcome of course, but I'd rate the aforementioned Oolite way higher than FE2 and FFE in terms of gameplay, modability and so on.

Cheers,

Drew.
 
I doubt an offline version will ever be possible. All the steller forge and planet tech is server side along with the background sim. I guess the community could host servers but its probably too much information for Frontier to give away.
 
I doubt an offline version will ever be possible. All the steller forge and planet tech is server side along with the background sim. I guess the community could host servers but its probably too much information for Frontier to give away.
The only propiertary stuff they'd need to give away is their cobra engine? And to be honest I don't think that actually quite up to scratch for todays tech, so it wouyldn't be a huge loss :)
 
I'm not 100% sure this the reason...but a game of this scale is tough to run fully on client.
Space Engine runs on my laptop offline AFAIK, and it models the entire UNIVERSE.

It's the BGS that requires so much server power. I've always thought the Bubble was way too big, so give me an modable offline version of Horizons with a small Bubble (say 20-50 systems), and I'd be happy with that.

That said, the BGS really depends on the entire player community, and it's so tightly integrated into ED gameplay now that I doubt Frontier could just turn it off or remove it without a serious investment of time.

I'm just playing X4 these days to scratch my "offline version" itch, with a side of Space Engine for when I'm in the mood to explore the galaxy.
 
Kinda hard to share a galaxy with off-line mode, that's why the "no" was the final answer way back when. Considering how much cheating and god-mode exploits would be added through modding, it's a silly idea anyway.

:D S
I'm not interested in 'sharing' my galaxy with anyone. I want it all to myself (and the NPCs of course). :)
 
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