It's time for an offline version.

I think it's clear by now that Frontier either don't have or isn't willing to put in the resources required to support this game as a live service. So, I think it would be a good time for Frontier to release an offline version of the game so that the community can do the work (through mods and community patches) that Frontier isn't willing to do. I wanted to believe that FDev was still committed to the game, but it is difficult to maintain that belief. Sorry to be doom and gloom, but I love the game and have over 2500 hours in it. I just want it to live on even if Frontier gives up on it. Thoughts?
How do you figure that?
 

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D
I seem to get that a lot because of the avatar, but Jenner has a Twilight Sparkle avvie which, despite the similar sunglasses, is a horse of a different color, so to speak.

And though Twilight's great, everypony knows that Rainbow Dash is Best Pony, and that's all anypony needs to know.
Quiet, Jenner.
 
An offline mode was promised originally, but never happened, so refunds were offered to anyone who bought into the game on that premise. I believe that was before it was even on Steam.
Only gave refunds to people who didn’t launch the beta. If you had the audacity to launch the beta access you PAID extra for you were not entitled to the refund. They pulled this stunt roughly 30 days before full release.
 
I suspect he means your assertion that Frontier are unwilling or unable to put the reasources in.

I'm confused on that point, I see a game connected to live servers getting active development. Your initial premise seems contradictory to the facts.

Yeah, I understand what you're saying. It is still in active development, true - but I personally feel like it's pretty just minimum viable product (if even that). I don't believe their heart is in it anymore and I would honestly rather see a dedicated community develop on the game (like Skyrim or Sins of a Solar Empire, for example) than the half-hearted developments of Frontier. This is of course just my opinion. However, I truly hope Fdev can turn it around and prove me wrong.
 
Yeah, I understand what you're saying. It is still in active development, true - but I personally feel like it's pretty just minimum viable product (if even that). I don't believe their heart is in it anymore and I would honestly rather see a dedicated community develop on the game (like Skyrim or Sins of a Solar Empire, for example) than the half-hearted developments of Frontier. This is of course just my opinion. However, I truly hope Fdev can turn it around and prove me wrong.

I see the product as MVP ish, I think its rather a lot better than minimum, but I see signs of iterative development, ground work, then bells and whistles.

For me that's a sign of dev competence, not disinterest. Well that and finance folks pushing for stuff to go live asap.
 
it will be cleanly split into very distinct territories much like powerplay - no idea why it wasnt done that way from the get go tbh - like all imperial systems in one big mass, then all fed systems together etc
Oh, it was. Then the big mistake called Player Made Factions got made and some factions were seeded poorly before someone at FD woke up. Damage was already done and PMFs did what PMFs do.
 
Honestly? Yeah. An offline version that people can mod to their heart's content would become an infinitely better game than the comical state Elite is in currently. Players making their own netcode and implementing their own systems would become a godsend.
 
Honestly? Yeah. An offline version that people can mod to their heart's content would become an infinitely better game than the comical state Elite is in currently. Players making their own netcode and implementing their own systems would become a godsend.

And how would an offline version fix the performance issues? Because that is what is keeping me from playing. The UI is gross but i can live with it. Other issues i can also live with. The scanner... ugh....

But why are people presuming an offline version would be moddable, at least easily. This isn't Unity where you'd be able to use UMM to inject your own DLLs easily. Someone would need to create a custom loader/injector for ED's engine and there would be very few people with the skills to actually do anything with it.

People need to get their heads out of fantasy land.
 
Just play in solo mode.

Solo mode requires FD to maintain a server for EDH alongside EDO's servers. While that would be ideal, it's not a realistic request. Asking for a solo EDH is the most realistic way we could keep what we have.

It's not about playing solo, it's about being able to play EDH at all. It's a compromise.
 
I'm actually really curious how many people who play today are unaware that an offline mode was literally promised as part of the kickstarter and reneged on at the 11th hour.

I recall hearing this as well, but I haven't seen the original statement.

Sir Braben also promised an offline mode later, full quote = "We have no intention of taking the servers down, but I understand what you are getting at. We plan to archive the game from time to time (ie matching client and servers and game world state), and would release such an archive if the servers were to come down. That would also address the issue of how you preserve an online game for the future, from the whole 'retro' perspective."

Here's the original link, but not sure how to convert it, or if it's lost in the forum changes:



So if they've built the game with an (eventual) offline mode built in, it should be possible. But then ED was apparently built with ship interiors in mind too, so...
 
Kinda hard to share a galaxy with off-line mode
Who told you that I want to share it? And who told you that I need an "entire galaxy"?
The bubble and a couple of sectors are more than enough.. Then if I really want the full galaxy I connect online.
I don't care about BGS nor PowerPlay.
I want mods to make more ships and SRVs, ship interiors, more station types, more planet types, more handcrafted mission types, handcrafted weird moons/planets that do not respect the "known" physical laws but that have incredible features.
LEGS VR
Concerning the exploits...well since this is an offline version the exploits thing is only personal cheating so everyone should be able to decide what to do with their own game.
 
And how would an offline version fix the performance issues? Because that is what is keeping me from playing. The UI is gross but i can live with it. Other issues i can also live with. The scanner... ugh....

But why are people presuming an offline version would be moddable, at least easily. This isn't Unity where you'd be able to use UMM to inject your own DLLs easily. Someone would need to create a custom loader/injector for ED's engine and there would be very few people with the skills to actually do anything with it.

People need to get their heads out of fantasy land.

Because people have been reverse-engineering and developing mods for "not easily moddable games" for decades along with expansive performance improvement and bugfixes in "unofficial patches" for just as long and your precious Elite: Dangerous isn't magically the only game in existence that can't be drastically improved by community effort and collaboration.
 
How do you figure that Fdev don't have the resources for a live game?
Could be either resources, competences or organization.
Choose one... the result on their final product is not very encouraging.
ED modded could be a great game... in its current state...meh...
Consider also that ED is for many (most?) players a sandbox... because "the 1 mile wide and 1" deep"... and a sandbox generally becomes great with the mods.
If you take a look at Flight Simulator history, the best quality contents came from independent developers (PMDG, Aerosoft, Orbx) and from the community passion.
 
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