While you're happily demanding to remove core gameplay from ED, I'd like to add my request to remove engineers, which I consider an exploit, too.
I think Frontier have already pledged to fix it in the next patch. It's been like this since the April patch we think.
FTFY. It would still take them weeks to months to fix itThis^ is the worst part of the problem.
The bug has been present since the April patch. Acknowledged by Frontier. Today is the 1st of August and guess what? Bug still present.
We are very unlucky that the bug in question doesn't give the owner of the SLF some extra credits, like 1000 Cr per week, as a side effect. SLF would have been removed within 2 hours if it had, sure as hell.
I wonder what it is about the npcs that makes this happen...
Nothing about the NPCs themselves. I would guess the root cause is somewhere between those facts:
- The game uses UDP. LIke about any game out there. UDP has no handshake, doesn't uphold the connection, nothing like it. It's just messages sent without any acknowlegement, error correction, etc. The advantage is that it's faster than TCP. So most games use it, a message lost here and there doesn't matter.
- The game apparently doesn't have time tracking for the messages. Which means, they can arrive out of order.
- Without having analysed the network traffic in this described scenario (too lazy to do it at the moment as I am not getting paid for it ) i would expect that orders to the NPCs for whichever reasons were given higher priority and it messes up the IP stack. Purely one theory, there's plenty of other options what could go wrong, don't pin me down on this.
Exact reason for WHY the messages don't go out in correct order, apparently they do so. Which means that the recepient gets them in wrong order. And acts on them based on that. Any server based plausibility check would easily detect and prevent that. On a P2P network on the other hand... game over.
Nice analysis, but this is a relatively new bug (compared to the life expectancy of many other bugs in ED, that is). It used to work just fine before the April update, P2P or not.
Is fighter bug fixed, does it matter it's 1vs1 or wings, just giving slf single order at start of fight is ok?
SLFs are broken?
How? (If it's in this thread, just give me the post number)They've been broken since the April update.
How? (If it's in this thread, just give me the post number)
This has nothign to do with multiplay or SLFs.
it's the rubbish net code choice and design.