This post is not about the benefits of fixed weapons so there is no need to post about it.
The glitch I refer to is the weapons going all over the place when a ship fires off the chaff. Yes, it should break a target lock but let's be honest. Engineers in the 20th century would write a simple line of code into the operating system for that weapon to become a fixed weapon until the chaff clears out and a target lock can be reacquired. Are you seriously going to provide a logical example of how engineers in the 33rd century can not accomplish what can be done in the 20th century? Weapon designers want to provide their clients with the highest probability of survival so they get repeat customers.
Just force the weapons to become fixed and add a 2 second "penalty time" after the chaff is over for target acquisition. Simple, easy, and more immersive.
The glitch I refer to is the weapons going all over the place when a ship fires off the chaff. Yes, it should break a target lock but let's be honest. Engineers in the 20th century would write a simple line of code into the operating system for that weapon to become a fixed weapon until the chaff clears out and a target lock can be reacquired. Are you seriously going to provide a logical example of how engineers in the 33rd century can not accomplish what can be done in the 20th century? Weapon designers want to provide their clients with the highest probability of survival so they get repeat customers.
Just force the weapons to become fixed and add a 2 second "penalty time" after the chaff is over for target acquisition. Simple, easy, and more immersive.