It's true; Space is getting larger!

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I've been doing Robigo to Sirius since the first month ED was released on the PS4. I've never had to do more than two jump's both way's. Yesterday an NPC shot a missile at me and though he missed. I thought I'd do a wee bit of engineering to both my sensor's and life support. My "D" sensor and "D" light support are now full upgrade becoming considerably lighter in the process to the tune of my range is became 33.5. I added two point defense's and fully engineered them to be a .5. each. Which then dropped my range down to 32.5. Plotted a course from Robigo Mines to Sirius and it's now three jumps; Both way's! Thought it odd, did three more trip's, no change. Log to desk top. Had one beer, then restarted. Did two more trip's, no change. Three jump's both way's having a 32.5 jump range. When it use to be two jump's with a 31.5 jump range only a week ago and for the previous over 8,000 hour's.

Thus either space is indeed getting larger, or FDEV has moved Robigo.


Just now added up using the map, the distance and between all three, it work's out to be only 59.03ly. Thus a jump range of 32.5 would work out to be only two jump's one way. 32.5 + 32.5 = 65 ly. For some unknown reason, I'm being routed through Ceos to get to Sothis. Makeing it three jump's instead of two, when I've never been routed through Ceos before.
 
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if you change the build ie add a heavier scanner you change the weight mass of the ship which could effect the jump range other than that you may be right
 
if you change the build ie add a heavier scanner you change the weight mass of the ship which could effect the jump range other than that you may be right
I engineered thing's which decreased the mass and thus, increased the jump range, going from that of 31+ to that of 32+; If anything, it should have taken less jump's not more. In all of the thousand's of trips over the year's, I've never jumped more that twice to get there nor twice back. And certainly never through CEOS. Although both Sothis and Ceos are but one jump from one another they are both two jump's with a 31+ jump range from Robigo. I just spent three eight hour day's doing the loop and using the mat trader at both Sothis and Ceos.

took a day off, went home to Jameson to do some engineering on my other ship. Eventually ran out of mat's and returned this afternoon, to start the process again. Which I've done numerous time's over the year's I've played.

There are video's on you tube that inform one of how to do the loop, in which they all mandate having a ship with a minimum of a 31+ jump range when the total distance is that of 59.03 one way.
 
have you tried messing with the gal map route settings also ie switching to economical and back to fastest route possible
(else try switching to red colour thrusters to help with the red shift dynamic of expanding space or blue to shift things closer maybe lol:geek:)
 
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have you tried messing with the gsl map route settings also ie switching to economical and back to fastest route possible
(else try switching to blue colour thrusters to help with the blue shift dynamic of expanding space or red to shift things closer maybe lol:geek:)
What he said - I imagine that with the Ascendancy update and changes to the Galaxy Map that the route planner may have switched to economical or something
 
have you tried messing with the gal map route settings also ie switching to economical and back to fastest route possible
(else try switching to red colour thrusters to help with the red shift dynamic of expanding space or blue to shift things closer maybe lol:geek:)
 
Did as you suggested, no difference.
Put both point defense in storage, no change to my jump range at all. The mass should have dropped by 1.4. When in combination that what they weighed. I routed to Shinrata, and it's just as it's always been. Routed to the raw trader nearest Robigo and it's the same. Only the jumping to Sothis has increased. Somebody apparently desire's me at Ceos, reckon in might be the Dark Wheel with the direction's to Raxxla? LOL
 
have you tried messing with the gal map route settings also ie switching to economical and back to fastest route possible
(else try switching to red colour thrusters to help with the red shift dynamic of expanding space or blue to shift things closer maybe lol:geek:)
UPDATE:
After following you suggestion's which didn't work. I clicked on each of the various tab's individually. Just to check for whatever. As I clicked on the Realistic Mode. My screen change from Realistic to whatever the other choice is, two to three time's going back and forth between themselves, ending where I had set it, meaning realistic mode. And now all's well, only two jump's both ways again, as it should be. In fact, because I've lost so much weight; It's only a jump and a half to get there. LOL

Not being a tech, the tab for Realistic Mode, apparently sniff's stuff I can't mention here or I'll get in Dutch with FDEV.


PS: If you or anyone whom may read this is Dutch, don't be offended, it's only a phrase.
 
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have you tried messing with the gal map route settings also ie switching to economical and back to fastest route possible
(else try switching to red colour thrusters to help with the red shift dynamic of expanding space or blue to shift things closer maybe lol:geek:)
Galmap filters are currently broken. I have little faith that any of the other settings are working either. That could be the reason OP is having issues.
 
I've been doing Robigo to Sirius since the first month ED was released on the PS4. I've never had to do more than two jump's both way's. Yesterday an NPC shot a missile at me and though he missed. I thought I'd do a wee bit of engineering to both my sensor's and life support. My "D" sensor and "D" light support are now full upgrade becoming considerably lighter in the process to the tune of my range is became 33.5. I added two point defense's and fully engineered them to be a .5. each. Which then dropped my range down to 32.5. Plotted a course from Robigo Mines to Sirius and it's now three jumps; Both way's! Thought it odd, did three more trip's, no change. Log to desk top. Had one beer, then restarted. Did two more trip's, no change. Three jump's both way's having a 32.5 jump range. When it use to be two jump's with a 31.5 jump range only a week ago and for the previous over 8,000 hour's.

Thus either space is indeed getting larger, or FDEV has moved Robigo.


Just now added up using the map, the distance and between all three, it work's out to be only 59.03ly. Thus a jump range of 32.5 would work out to be only two jump's one way. 32.5 + 32.5 = 65 ly. For some unknown reason, I'm being routed through Ceos to get to Sothis. Makeing it three jump's instead of two, when I've never been routed through Ceos before.
I often ponder how it is that the routes are plotted, as it is quite a complicated calculation to make, how many of the billions of possible paths do you want to check before settling upon one, as you branch out from your destination the number of possible paths increases phenomenally quickly. Its a graph solving algorithm, I think this one is known Dijkstra’s or A*.

If there are some sort of optimisations applied, as when the number of stars to search increases, it is possible that the optimisation settles on a nearest best fit, rather than the actual shortest route. As such adding to your jump range may well have upped the number of possible routes so significantly for that particular region of space, that the optimisation has settled for a three hop path, perhaps the first one that it gets too, rather than continuing the search further that would have landed upon your ideal star that gets you there in two. Else as is more likely the case with your small increase. A 0.5ly addition to the range could include that one extra star that instigates the application of an optimisation, or changes the actual algorithm that is being used. Did you notice how long the map takes to plot the longer routes? If no optimisations were used, I suspect we could be sat all day waiting for the calculation to finish, the growth is exponentially which is never a good thing when calculating with a computer!
The result of which would seem pretty odd if it sets in a bit to soon, then for no apparent reason a three star jump would come out of the calculation before the two star jump were considered, though not much of a consolation it would come out of the calculation very quickly!

I am speculating and can not stress that enough, but it does seem likely that something like this could be happening.
 
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