I've won every single NPC interdiction since they changed it...

Am I the only one? It's went from "just submit and jump away" from a year ago, to "here's a 10 second mini game to occupy my time". I've not been successfully interdicted in like 6 months or so. What's even more interesting is if you win, they despawn, where submitting and jumping has them chase you.

Suggestion: Make this a little more challenging where there is some risk to losing. Right now I don't even have to think about engineering my Python to protect me from the occasional aggressive pirate. The nerf bat went too far in the other direction imo.

Yadda yadda someone will tell me to play open or something. Just a suggestion though.
 
FD seem to find it very difficult to balance the interdiction mechanic. It's either too easy, or too difficult. I presume there are technical reasons for this.

From the start of the game it was pretty easy, then it was changed in 1.4 and became almost un-winnable for many so the preferred gameplay was to submit and high wake (which also stopped NPCs from coming after you), and I'd guess that FD would prefer that players didn't always do the same thing, so they made it easy (easier?) again, giving players a bit of choice as to how they play.

Right now, players can choose to essentially avoid combat, or submit and have a scrap with an NPC. And remember, while it may be easy for you (and perhaps me, I don't know, I always submit and generally destroy the interdictor), FD have metrics, and I would guess that there are players who struggle against NPCs.

The interdiction game is just an invitation to combat, accept it or decline it. :)
 
Agreed. Even the sluggish T10 and Cutter can easily evade NPC interdictions. I think the whole Interdiction mini game is awful.
 
About every 3rd system I junp to, a clean elite bounty hunter NPC wants to interdict me. Fighting them for a measly 200cr is such a waste of time to me that I can't bother with submitting
 
I think interdiction should be a dice roll. It should take into account the NPC ship, the quality of their interdictor (make the range a static thing), and your ship/rank. Mix in a little RNG and it should either automatically fail or succeed depending on those factors. If it fails, have the interdictor "cool down" for that specific person for a set amount of time, and if it succeeds, well...pew pew.
 
FD seem to find it very difficult to balance the interdiction mechanic. It's either too easy, or too difficult. I presume there are technical reasons for this.

Actually it's not the AI that's the issue here; it's the variability of commander capabilities. People do still fail interdictions. It happens, believe it or not.
 
Here's a suggestion if you find the interdictions too easy. Just submit and fight. Problem solved [up]. Beats changing the system for the thousands of OTHER players blazing their own trail who don't have an issue with it. Just sayin ;)

EDIT: Personally i couldn't care either way, but here we go again with ONE persons opinion trying to leverage the game to suit their own personal preference.

Here's a suggestion for crossing the road; don't look both ways and just accept being run over by traffic, problem solved. [up]

If that response sounds idiotic, which it is, just imagine the statement that it was responding to.
 
Last edited:
Actually it's not the AI that's the issue here; it's the variability of commander capabilities. People do still fail interdictions. It happens, believe it or not.

That is completely correct and I know that for a fact.


Disclaimer: For those readers not understanding this I should mention that I know it's a fact as I'm one of the players that fails interdictions occasionally.
 
That is completely correct and I know that for a fact.


Disclaimer: For those readers not understanding this I should mention that I know it's a fact as I'm one of the players that fails interdictions occasionally.

And I massively respect that you are honest; as opposed to saying "if only other commanders compromised their experience on my behalf? Simples!". Fly safe, cmdr!
 
Here's a suggestion if you find the interdictions too easy. Just submit and fight. Problem solved [up]. Beats changing the system for the thousands of OTHER players blazing their own trail who don't have an issue with it. Just sayin ;)

EDIT: Personally i couldn't care either way, but here we go again with ONE persons opinion trying to leverage the game to suit their own personal preference.

Not really understanding your aggressiveness mate. Just talking about a feature of the game I have questions about. Not asking for a revolution here. Not even mad.
 
I think the only interdiction mini-game I ever "lost" (as either the interdictor or the interdictee), was when I got interdicted while on approach to a planetary base. It seems that when this happens SC is no longer able to automatically slow you down, so I basically hit the ground, bounced, slid and survived with minor hull damage. No sign of the interdicting ship.

I play mostly as an explorer so these were all NPC interdictions. The mini-game does seem way too easy.

I should add that I've only been playing since around 2.2, so that's probably post-nerf.
 
Last edited:
Not really understanding your aggressiveness mate. Just talking about a feature of the game I have questions about. Not asking for a revolution here. Not even mad.

Didn't mean it to come out that bad. Just been reading too many threads of "we need to nerf this, we need to make that harder, we need to,,," you get the picture. No offence to you intended, my bad [up]
 
Still catches out AFK super cruisers, maybe that's all it's meant to do.

Still, badly balanced mechanics seem to be E: D's forte, so it's not a huge surprise.
 
I don't play the mini-game when interdicted, I submit, kill the offending ship(s), check the payout and go to the next one.

The only time I "play" it is as the interdictor, and that part was made easier a while back.

Of note, it appears that the quality/skill of the NPC's that interdict has lessened. For a while, they were a bit of a challenge, currently not so much.
 
The only time I have lost an interdiction was during a Smeaton run where I went into my Option menu to change a key bind. Much to my surprise I came out of that to find myself submitting and being attacked immediately.

Apparently opening that menu automatically drops you to the 30km/s SC base speed. I was not amused at the time, poor Type 7 and 75 passengers.
 

Deleted member 115407

D
Yeah, they need to tweak the challenge up a bit. It's pointless atm.
 
Am I the only one? It's went from "just submit and jump away" from a year ago, to "here's a 10 second mini game to occupy my time". I've not been successfully interdicted in like 6 months or so. What's even more interesting is if you win, they despawn, where submitting and jumping has them chase you.

Suggestion: Make this a little more challenging where there is some risk to losing. Right now I don't even have to think about engineering my Python to protect me from the occasional aggressive pirate. The nerf bat went too far in the other direction imo.

Yadda yadda someone will tell me to play open or something. Just a suggestion though.


let me guess you played with a mouse dont u :eek:
 
It's slightly challenging if you're in a cutter and you're steering with a laptop trackpad. I mean, you'll still escape the interdiction, but it'll take a teensy bit longer
 
Back
Top Bottom