Any chance of a Beta for consoles?
It's mentioned in the 1st post
We are also investigating the ability to extend future betas to console players as well, and will announce any developments about this when we have more information.
Any chance of a Beta for consoles?
We are also investigating the ability to extend future betas to console players as well, and will announce any developments about this when we have more information.
FSS: Long delay when scanning planets with geological sites
- As it currently stands, in order for the geological/biological sites to be placed on the surface, the entire stellar body must be fully generated (we then know the topography and can place sites where they will be accessible). This can take tens of seconds.
- As part of the January Update, we aim to address this with an alternative process. We have run tests on thousands of in-game planetary bodies and by using this data, we're able to extrapolate the likelihood of geological/biologic sites being present on similar stellar bodies. We then use this data and indicate if the planet is ‘Unlikely’, ‘Likely’, or ‘Very Likely’ to have a geological/biological sites.
- It is not 100% guaranteed that there will be a geological/biological site on the planetary body, but does give commanders a much faster indication of probability. This will enable commanders to quickly ascertain if the planet's worth a visit.
- As this is an alternative way to display information, we would love to hear your feedback on it to determine whether or not it is better than the current process.
Yes, but I mean is will FD be looking at P2P holistically and not just rubberbanding? Its hard to judge improvement if you don't really know if anything has been tinkered with.
No mention of fighter lag at all, or instancing or ANY MULTIPLAYER ISSUES... is this for real??
wing beacons crashing the game? blocking being abused on the regular to crash peoples games??
Im glad the AX guys at least got some fixes but this is embarrasing
- We have identified that the LUA script responsible for populating Conflict Zones can stop running at times, which causes this kind of issue. We will implement a fix, but we'll need your feedback on whether or not the issue persists.
Any chance of a Beta for consoles?
That's a dead Thargoid Scout.What are these things in the 'january update' picture?
[...]
FSS: Long delay when scanning planets with geological sites
[...]
- As it currently stands, in order for the geological/biological sites to be placed on the surface, the entire stellar body must be fully generated (we then know the topography and can place sites where they will be accessible). This can take tens of seconds.
- As part of the January Update, we aim to address this with an alternative process. We have run tests on thousands of in-game planetary bodies and by using this data, we're able to extrapolate the likelihood of geological/biologic sites being present on similar stellar bodies. We then use this data and indicate if the planet is ‘Unlikely’, ‘Likely’, or ‘Very Likely’ to have a geological/biological sites.
- It is not 100% guaranteed that there will be a geological/biological site on the planetary body, but does give commanders a much faster indication of probability. This will enable commanders to quickly ascertain if the planet's worth a visit.
- As this is an alternative way to display information, we would love to hear your feedback on it to determine whether or not it is better than the current process.
- Please note: this will not affect Thargoid or Guardian sites, which will show up instantaneously.
The AX Related issues literally are multiplayer-only issues.No mention of fighter lag at all, or instancing or ANY MULTIPLAYER ISSUES... is this for real??
That's a dead Thargoid Scout.
Thank you for the response, my heart skipped a beat when skimming this listHey Robin in Space,
The list of issues we've mentioned in the post above is not exhaustive of all of the fixes coming with the beta. Any additional fixes will be detailed in the beta Patch Notes coming next week.