ANNOUNCEMENT January Update - Patch Notes

Still have a problem with the Galaxy map0 while in VR. Can navigate freely but unable to select target. Could be a glitch or it could be me being a spoon.
 
I'm getting regular (every second or so) jerky frame rates again (intermittently, I'm not instanced with any other players and my CPU isn't maxed out (~43%). I had just jumped into a system with the latest example & was travelling around the star (it was red on the scanner) to go to a nav beacon.

When this happened before it was typically related to travelling past bodies I had previously mapped that had geological features, so this seems to be the same behaviour happening much closer to my entry into a system rather than only if I travel past a problem body.

All of this is anecdotal of course, but the overall experience does feel like it's taken a hit.
 
I'm getting regular (every second or so) jerky frame rates again (intermittently, I'm not instanced with any other players and my CPU isn't maxed out (~43%). I had just jumped into a system with the latest example & was travelling around the star (it was red on the scanner) to go to a nav beacon.

When this happened before it was typically related to travelling past bodies I had previously mapped that had geological features, so this seems to be the same behavior happening much closer to my entry into a system rather than only if I travel past a problem body.

All of this is anecdotal of course, but the overall experience does feel like it's taken a hit.
Same issue for me fps jumps from 40 to 60 even inside a station before was steady 60, I never saw it goes to yellow before.
Found this on Reddit

1579022307492.png
 
I promise you they do not test BGS as it takes weeks to simulate and get the correct conditions. Unit testing maybe, but definately not full system testing.

I've asked them to provide details of their testing before, or suggest testing scenarios in the beta, but they refuse. Honestly, I have 35 year experience in the IT industry and software delivery. If I release product that had so many problems and/or so many regression issues I would have been sacked multiple times.
..and then caught up and fired again .. with special zeal! ;)
It is a pity that I do not live in Britain
 
RE: FPS/Lag/Stutter jumping into systems while exploring

Yep, seeing this too... my display is not set to frame rate limit, or radeon chill, and the FPS is all over the place jumping into a system with many bodies - the FSS never shows the "unlikely", "likely" messages for BIO/GEO, just the numbers of items... this seems to indicate that the bodies are all being scanned straight away leading to a lot of lag

I then started doing a bit of experimentation to limit the FPS and see if that fixed it and discovered that trying to limit my framerate also seems to be a bit broken... i.e.
  • setting Vertical Sync in-game has NO EFFECT whatsoever - the FPS count still flies way over my monitor's actual limit of 75Hz (previously this used to work and give very smooth play
  • instead of using Vsync I tried to set the Frame Rate Limit in game, but there is no option to limit to 75Hz (my monitor's native) --this has been an omission for a long time (lots of monitors have 75hz these days) - setting to 90Hz still results in a lot of lag/stutter
  • instead of using the in-game options, using Radeon Chill also seems to cause a lot of lag/stutter - and/or conflict with any in-game options

On a good note the ARX thing is now balanced much better. Thanks
 
Not for a
Cobra Mk IV

:)
I'm doing almost the same, but without collector limpets - increasing max cargo to 68, while still keeping an A4 prismatic. With a little luck and full refinery you can make over 120 Mio. in one trip - In a small ship (which quickly sells and gets back to work, reducing the potential loss from a sudden price change and also accidents that would be less painful: 500k rebuy and 1 to 3 hours time at worst)!

The crux with VO mining in small ships is that you basically watch out for a high paying station, then go from there an find a VO hotspot in the vicinity, ideally not further away than 2 or 3 jumps (when you are lucky, even in the same system). Finding them is usually surprisingly easy. Since these high paying opportunities only hold for 3 days (not sure if that will stay), you become a "miner on journeys" that also includes frequent exploration activities.

It's not about max efficiency and credits, rather for veterans who already have everything they need. To me hands-down the current most gratifying gameplay available.

For those who don't have access to the MK4 I'd recommend the ASPX, which on paper should even be better. But for the way I'm doing core ming the MK4 is the perfect vessel. :D
(tried a Conda for a few hours, but that's where the fun stops very quickly to me)
 
I didn't expect this to be an issue free patch since NONE of the updates from FD for this game have been without some annoying, if not seriously ridiculous issues.

The stuttering was an issue in a previous patch, rearing it's ugly head again. Rubber banding seems improved at busy ports but instancing in supercruise is horrific. People popping in and out of detectable view on the radar, yet still visible to the eye.

It seems slowing to a halt makes some people dissappear and acceleration can bring them back on radar and detectable. What's that about?

Typical, sadly. I do hope the rest of the year's actual new content doesn't add many more back and forth head aches...

Edit... The slowing and acceleration thing mentioned doesn't seem consistent.
 
Last edited:
I'm doing almost the same, but without collector limpets - increasing max cargo to 68, while still keeping an A4 prismatic. With a little luck and full refinery you can make over 120 Mio. in one trip - In a small ship (which quickly sells and gets back to work, reducing the potential loss from a sudden price change and also accidents that would be less painful: 500k rebuy and 1 to 3 hours time at worst)!

The crux with VO mining in small ships is that you basically watch out for a high paying station, then go from there an find a VO hotspot in the vicinity, ideally not further away than 2 or 3 jumps (when you are lucky, even in the same system). Finding them is usually surprisingly easy. Since these high paying opportunities only hold for 3 days (not sure if that will stay), you become a "miner on journeys" that also includes frequent exploration activities.

It's not about max efficiency and credits, rather for veterans who already have everything they need. To me hands-down the current most gratifying gameplay available.

For those who don't have access to the MK4 I'd recommend the ASPX, which on paper should even be better. But for the way I'm doing core ming the MK4 is the perfect vessel. :D
(tried a Conda for a few hours, but that's where the fun stops very quickly to me)
Yep... This is the build I am using: 30-45 min = +/- 90 Mil.
and as you state, i do not need the credits 15B in cash 20 B in assets 14 Ships all Fully engineered
 
But that's interesting (or an 'interesting' new bug): Sitting in the same station for hours now, VO prices went from 1,6 Mio down to 600k and now back to 1,6 Mio again! Not sure what that means but short tick frequencies would already be a little sensation! I guess the usual patchday hiccups...
 
Top Bottom